Mafia V: The Cult of Sekham

That was part of my motivation for creating the role. :smiley:

The win conditions will be checked at the end of each Day and Night.

The Town (Believers and Non-Believers) wins if there are no Cultists remaining. All Believers and Non-Believers win (exceptions for the Crusader and the Psychopath are listed below). All Cultists lose.

The Cultists win if they equal or exceed 50% of the Town population. All Non-Cultists lose.

The Non-Believers may win with the Town. They may also win exclusive of the Town if there are no Cultists remaining and the Non-Believers equal or exceed 50% of the Town population. All Believers and Cultists Lose.

**The Crusader ** wins with the Town if no Non-Believers remain and the Crusader killed at least one Cultist or Non-Believer. All Believers win. All Non-Believers and Cultists lose.

The Psychopath wins as a normal Non-Believer if he is not activated (i.e., with the Town or the Non-Believers). If he is activated, he may only win if the Non-Believers win (i.e., he can no longer win with the Town) AND he must remain alive. All Believers and Cultists lose.

I want in! Mafia III was very interesting to follow, so I’ll give this a try.

But I’ve never played any version of Mafia before, so I’ll probably go out in the first Day or two.

10 Spots still remain. Those with asterisks still need to confirm the spot I reserved for you.


1	ArizonaTeach
2	USCDiver*
3	Idle Thoughts*
4	Zuma*
5	HockeyMonkey
6	storyteller0910
7	NAF1138
8	sachertorte
9	SnakesCatLady
10	Malacandra*
11	Mtgman
12	Clockwork Jackal
13	Hal Briston
14	Pleonast
15	DiggitCamara
16	Fretful Porpentine
17	Captain Carrot
18	Pasta
19	FlyingCowOfDoom
20	Scuba_Ben

Note to self: Kill Scuba_Ben immediately…no one will suspect.

Psssst, Hal, use your inside voice.

FOS Hal Briston right off the bat.

I must warn all of you, I’m 2 for 2 at this game…

–FCOD

When does this game start? If it is after this upcoming weekend, I would be interested in playing again.

Now this is interesting, and a significant change on the original(which included cultists being dead) win condition. This may be the easier of the town’s win conditions. Firstly, their investigative arm(the oracle and his apprentices) can find the non-believers easier than they can find cultists. None of them can hide like the Prophet, and his recruit, can. Secondly, there are probably less Non-Believers than there are cultists. Maybe not, but probably. I’d guess there’ll be between five and six Cultists(based on the rule of thumb of having approximately the square root of the number of players as sucm, otherwise you’re pretty much throwing the game to them). Thirdly, they aren’t organized and self-aware like the Cultists are, so they’re softer targets.

Enjoy,
Steven

I want in I want in!

I only want in 'cause I can hold my breath a really REALLY long time.

It will probably start in a few days I imagine. If you won’t have much activity until after the weekend, I wouldn’t treat it any differently than someone going on vacation and missing a day in the middle. I wouldn’t have a problem including you unless I see an objection from others because you’d most or all of the first day.

Come on in Queuing. It is looking like the game will start before this weekend, but the Day will last past the end of the weekend. It will be fun to have you back in.

I’m tempted to sign on again, but I’m also willing to leave room for some fresh meat…

I think (think, not know), that the crusader’s win condition requires a town win. In other words, “win with the town” means the town must win in order for the crusader to win, and not ‘this is another way for the town to win.’ So the crusader win condition requires all cultists to be dead. This should probably be stated explicitly though.

I decided; I want in! :slight_smile:

Cool, thanks. It is Canada Day this weekend, which means a long weekend! I don’t think my GF would be very impressed if I was on my laptop trying to find a hotspot during the festivities in Ottawa. I will be away Friday evening until Monday evening. Oh, and I promise that I won’t get in a fight with every player at some point this time :slight_smile:

Yes, yet another typo. I’ll post the update in just a minute.

The win conditions will be checked at the end of each Day and Night.

The Town (Believers and Non-Believers) wins if there are no Cultists remaining. All Believers and Non-Believers win (exceptions for the Crusader and the Psychopath are listed below). All Cultists lose.

The Cultists win if they equal or exceed 50% of the Town population. All Non-Cultists lose.

The Non-Believers may win with the Town. They may also win exclusive of the Town if there are no Cultists remaining and the Non-Believers equal or exceed 50% of the Town population. All Believers and Cultists Lose.

**The Crusader ** wins with the Town if no Cultists or Non-Believers remain and the Crusader killed at least one Cultist or Non-Believer. All Believers win. All Non-Believers and Cultists lose.

The Psychopath wins as a normal Non-Believer if he is not activated (i.e., with the Town or the Non-Believers). If he is activated, he may only win if the Non-Believers win (i.e., he can no longer win with the Town) AND he must remain alive. All Believers and Cultists lose.