30 left, the could hurt if the pick the right target or go for the horses. Also you are probably the only one that could effectively clear the skies of them.
So “Warrior” is the actual name of the cat? I figured it was a stand-in, as in “unidentified warrior”
Brian
I think Mirëgol first came into existence when my daughter was 8. She named the elven cat from the undying lands then. The name has stuck. This is an old character brought into 5e like the characters here.
At one point the live game & this game were running parallel and there was some minor interaction between the 2 parties way down south. Meriadoc worked with both at times.
But instead we backed Mirëgol back down in power and set her up as a NPC instead. Someone almost as old as Galadriel or Glorfindel but far less powerful. She largely let history roll past her rather than participate.
Glad to have her back again!
I’m going to skip ahead to the Legend Lore info dump at the slightly relocated camp site.
from the latest post
The one that carries it is prone to nose bleeds and dry mouth
Do not take if you are allergic to The Machine
Brian
Does anyone need the +1 Long Bow? No matter what someone should at least carry it.
Start thinking about 6th level, you’ll all be there very soon.
Now I’m seeing Bitur trying to graft the long bow onto his existing compound bow and trying to make a two-shots-at-once monstrosity out of it.
Ceol already has a +1 longbow, so he doesn’t need it.
Ooooh - 6th level!
Is my Druid a member of a Druid Circle? (That seems to improve at 6th level…)
If Ghan does go up a level, I’d be jolly grateful if you could update his sheet as you know what to do.
I likely could make use of the bow.
Besides some extra spells, as Circle of the Shepard, your si pretty simple and pretty cool.
Mighty Summonerp23
Starting at 6th level, beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits:
- The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.
- The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
Other than that it is some extra Hit Points and 1 extra 3rd level spell slot. Also can memorize 1 extra spell.
I am willing to act as a consultant to any player who wants to talk to someone who’s played 5E a bit.
Any rules issues will need to be cleared by @What_Exit since he’s the DM and therefore has the final word. He has agreed that I an make this offer.
As to the character updates. I’m thinking I’ll update the 8 main characters and send that single Word Doc to all 7 players. Is that agreeable to everyone? It saves me a lot of time and effort. But everyone would now know all about everyone else.
I think it would also help show how flexible 5e is with all the subclasses and options. (like Feats)
Though it will also show how overpowered these heroes are. Remember, you’re not adventurers but Heroes.
Sounds like a plan to me!
As far as I can tell, Ceol has no choices to make at 6th level; the one new ability he gets is that he gives bonuses on saving throws to his nearby allies.
You should get to memorize one more spell:
… Choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
Oooh, you are correct!
2 Two fighters (Gwaelur & Thoroncir) get a tough decision: either 2 points to stats or a Feat. Hint: Feats are awesome.
Also you can swap out a skill, lose one but gain another if you want.
Put it to the party, request the bow in game. You’re proficient with it as an Elf.
For 6th: Expert Divination : If cast Divination spell, get back spell slot 1 lower.
Also an extra Spell memorized and an extra 3rd level slot.