I noted this in the support thread – reposting here, in case it’s needed:
Ghan will continue to protect our mounts by casting Conjure Animals (Wolf Pack) and sending it in against the Wargs.
(Hopefully the magic of the Conjured Pack will enable it to next attack and damage the Undead (giving priority to help non-Fighters e.g. Felareth)
Bitur uses his bonus action to bring up Branding Smite and just reaches the Ghost on Felareth. Bitur easily hits twice, one a critical. Branding Smite added 2d6 radiant and allowed him to hit. He does 37.
Sword Wraiths 1,2 & 3 turn and run.
Big Warg 1 takes 2 bites at Ceol and hits once for 14 damage.
Felareth starts firing Magic Missiles at the injured undead. first missile drops Ghost 2, missiles 2&3 finish Sword Wraith 5 and the ast 2 missiles drop Sword Wraith 1.
The 30 Crebain do diving strikes on Bitur, who uses his reaction to put up shield giving him a temporary AC of 26. all 30 miss him.
Next round later …
Character | Race | AC | hp | dv | Init | roll | Mv | |
---|---|---|---|---|---|---|---|---|
Hejren | Wood Elf | 14/17* | 38 | 120’ | 4 | 24 | 35’ | |
Sword Wraith 4 | 18 | 20 | 42 | 60’ | 1 | 21 | 30’ | |
Thoroncir | Dúnedain | 17/19 | 57 | 0 | +3 adv | 20 | 30’ | |
Sword Wraith 3 | TURNED | 18 | 20 | 47 | 60’ | 1 | 20 | 30’ |
Ghân-buri-Ghân | Wose | 20 | 49 | 60’ | 3 | 19 | 30’ | |
Sword Wraith Cmdr | 18 | 39 | 130 | 60’ | 2 | 19 | 30’ | |
Big Warg 2 | Entangled | 16 | 60 | 3 | 13 | 60’ | ||
21 Zombies | 8 | 22 | 60’ | -2 | 12 | 20’ | ||
Gwaelur | Khazad Dwarf | 19/23 | 8 | 70 | 120’ | 2 | 10 | 25’ |
Gilraen Telcontar | Dúnedain (½ Elf) | 16** | 51 | 60’ | 4 | 10 | 45’ | |
Ceol | Rohirrim | 17 | 14 | 53 | 0 | 2 | 9 | 30’ |
Bitur son of Bofur | Khazad Dwarf | 18/21 | 57 | 60’ | 2 | 9 | 25’ | |
Big Warg 1 | 16 | 60 | 3 | 6 | 60’ | |||
Felareth Took | Hobbit | 17 | 15 | 48 | 0 | 3 | 4 | 25’ |
30 crebain | 12 | 7 | 0 | 2 | 4 | 60’ | ||
Sword Wraith 2 | TURNED | 18 | 39 | 46 | 60’ | 1 | 3 | 30’ |
For the next round Bitur will move up near Ceol to aid with attacking the wargs on that side and the zombie horde. Gravund will either continue to protect the horses or join Bitur depending on the situation at the time it reaches their initiative.
Hejren realizes she has the best chance to clear the skies and sends up her second fireball . The damage is overwhelming to these foul birds and 28 of 30 are killed.
Sword Wraith 4 , charges Thoroncir , he appears to be making a reckless assault. He’s leaving himself open to be easier to hit but gets an extra attack. He hits twice for 17 damage.
From the south west 6 more wraiths are charging in on skeletal horses. Their clattering approach is anything but stealthy.
Thoroncir hits twice; finishing off the Sword Wraith 4
Sword Wraith 3 continues to flee from the turn.
Ghân summons up 8 wolves to fight the Wargs , freeing Ceol to drop the Zombies. The 8 harry Big Warg 1 and bite the warg 7 times for 49 points! The warg is more than bloodied.
The Sword Wraith Commander fires twice at Thoroncir holding his fearsome blade. He hits twice for 11 more points.
At this point a fast moving blur of light intercepts the 6 mounted Wraiths. It seems to be the glowing image of a tall woman of the Eldar mounted on a glowing one horned deer/goat/horse. From the Holy Light of the Trees pouring out of her an even brighter Blue Light blasts out from her right hand raised high. The beams of blue light turn the skeletal horses to dust and stuns the 6 wraiths now dumped on the ground.
From all of this light a small impossibly dark shadow leaps and grows from tiny to large. His claws tear into unmounted Wraith 1 and he rakes and the wraith is actually shredded. Hejren is the only one sure of what has just arrived.
From the strange glowing mount 2 arrows shoot up and kill the last 2 Crebain; probably from a Hobbit.
Big Warg 2 breaks free of the Entangle but that is his turn.
Gwaelur realizes he’ll never close on the remaining Wraiths so charges at the 5 new ones that are currently down. He covers 50’ this way and can be on them next turn.
Gilraen heals Thoroncir for 14 points using Cure Wounds.
The Zombies advanced 20’ more but Ceol gets close enough and Destroys all 21 at once!
Grávund finishes off Big Warg 1 and Bitur attacks Big Warg 2. He hits twice doing 21 to it.
Felareth fires 5 missiles at the Commander. They hit and do 20 points.
Sword Wraith 2 continues to flee.
Character | Race | AC | hp | dv | Init | roll | Mv | |
---|---|---|---|---|---|---|---|---|
Hejren | Wood Elf | 14/17* | 38 | 120’ | 4 | 24 | 35’ | |
Mounted Wraith 3 | Skeleton horses | 16 | 45 | 60’ | 1 | 21 | 50’ | |
Thoroncir | Dúnedain | 17/19 | 57 | 0 | +3 adv | 20 | 30’ | |
Sword Wraith 3 | TURNED | 18 | 20 | 47 | 60’ | 1 | 20 | 30’ |
Ghân-buri-Ghân | Wose | 20 | 49 | 60’ | 3 | 19 | 30’ | |
Sword Wraith Cmdr | 18 | 59 | ?? | 60’ | 2 | 19 | 30’ | |
Mirëgol | 18 | 63 | 120’ | 3 | 18 | 150’ | ||
Mounted Wraith 6 | Skeleton horses | 16 | 45 | 60’ | 1 | 18 | 50’ | |
Sandy Proudfoot | 16 | 70 | 4 | 16 | 25’ | |||
Mounted Wraith 4 | Skeleton horses | 16 | 45 | 60’ | 1 | 14 | 50’ | |
Big Warg 2 | entangled | 16 | 21 | 60 | 3 | 13 | 60’ | |
Mounted Wraith 5 | Skeleton horses | 16 | 45 | 60’ | 1 | 13 | 50’ | |
Mounted Wraith 2 | Skeleton horses | 16 | 45 | 60’ | 1 | 11 | 50’ | |
Gwaelur | Khazad Dwarf | 19/23 | 70 | 120’ | 2 | 10 | 25’ | |
Gilraen Telcontar | Dúnedain (½ Elf) | 16** | 51 | 60’ | 4 | 10 | 45’ | |
Ceol | Rohirrim | 17 | 53 | 0 | 2 | 9 | 30’ | |
Bitur son of Bofur | Khazad Dwarf | 18/21 | 57 | 60’ | 2 | 9 | 25’ | |
Warrior | 18 | 100 | 120’ | 5 | 8 | 55’ | ||
Felareth Took | Hobbit | 17 | 48 | 0 | 3 | 4 | 25’ | |
Sword Wraith 2 | TURNED | 18 | 39 | 46 | 60’ | 1 | 3 | 30’ |
Yes, he always will, unless there’s a very good reason not to at that time.
My character is a she.
Please get it right, Mr. GM.
Next round [bed beckons] Fireball the 6 baddies in the group to the SE [unless my mentor engages them].
Hejren runs towards the 5 unhorsed wraiths. She moves up 35’, just past Ceol. As she knows Warrior will take very little damage from it; she drops a Cone of Cold on the wraiths. It does 44, Warrior takes 11, the Wraiths needs 13s to save and 2,5 & 6 do.
The wraiths begin to get up. They don’t look to well and turn to flee Mirëgol . They only move 15’ though, actually brings them a little closer to Ceol.
Thoroncir calls for Baygir who comes at a trot, slows down just enough for Thoroncir to swing into the saddle and charges the Bow using Wraith Commander. Thoroncir attacks and uses his action surge to swing twice more. He hits 3 of the 4 times and once as a critical. 73 points he deals to the fell leader. He looks stunned and then just falls apart with his dark spirit dissipating away.
Sword Wraith 3 continues to flee from the turn.
@glee Ghân …
As Big Warg 2 has broken out of the Entangle, Ghan will cease concentrating on the spell.
He will continue concentrating on his Conjured Wolf Pack, attacking Big Warg 2 first, then any nearby opponents.
Now he can also cast (and Concentrate on) Healing Spirit (he will also use his Unicorn Totem at this point) and will (as usual) heal the most injured party member first.
Thanks to the Unicorn Aura; Gwaelur, Ceol & Felareth all get back 5 points as Ghân uses Healing Spirit on Felareth for 3 more points.
The wolf pack swarms the last warg, they hit 5 times for 31 more.
The Sword Wraith Commander dissipates
Mirëgol drops an empowered Fireball on the 5 Wraiths that Warrior evades out of. It does 42 damage. Wraith 2 & 5 save and are the only ones standing.
Sandy Proudfoot shoots at Sword Wraith 2 & 3. He hits each for 18 & 20. It stops the turn effect. Sword Wraith 2 drops.
Big Warg 2 kills one conjured wolf, only 7 left.
Gwaelur takes out the 2 injured unhorsed wraiths with easy dispatch.
Gilraen calls for Kali and mounts up. The get 35’ closer to the Sword Wraiths 2 & 3. She calls for Ceol to mount up and join them.
Ceol hops on Leofwin and get 90’ closer to the wraiths, he’ll be on them next turn.
Bitur & Grávund finish off the warg.
Warrior scatters the bones and equipment of the dead wraiths.
Felareth sees the final foe about 90’ away, what does he do?
Magic Missile seems to be effective against incorporeal foes.
Cast Magic Missile using a second level spell slot, two missiles at each.
My fault, 1 foe left
Felareth’s 4 missiles rip into the undead flesh of the final Sword Wraith for 12 points.
It looks tattered.
Hejren sees no need to use a spell but she holds her action just in case.
Thoroncir lays into the final foe and his first hit drops it.
Victory!
Ghân spends the next few rounds healing the party. Gilraen assists.
Warrior shrinks back down to the size of a large housecat.
I can assist with the healing, although I only want to expend two first level slotsif my aid is necessary.
I use my Pearl to get back one 3rd level spell slot.
As Ceol is already on horseback, he and Leofwin will ride a circuit around the camp, to make sure that there are no remaining foes lurking about.
All is clear and within a few minutes all are healed.
Mirëgol, “where is the strange counting machine? I came as swiftly as I could when I heard the crebain were following you.”
The Hobbit pipes in, “Fast, so fat, too fast.” He kneels on the ground and just looks relieved.
Mirëgol, “Forgive me, this is my companion Sandy Proudfoot, brave Hobbit Archer. Not into speed runs.”
Sandy is about three and a half feet tall wearing studded leather. He is equipped with a fine looking Hobbit Bow and it appears a sheathed short sword. His hair is indeed sandy and eyes are blue. He is a distant cousin to Felareth.
Mirëgol of course is a tall slim elf woman. She stands 6’ tall though she looked far taller when she approached the battle blazing with light. For those that have seen him, it was very similar to Glorfindel in battle. She rides the most wonderous beast, to some of you, a legendary Unicorn, to the more knowledgeable a Minaras, clearly akin to the steed of Elenwë the fair, Legolas’s sister. They are swift and “magical” beast and very rare. To normal humans they appear as horses when ridden and if glimpsed in the wild they’re typically mistaking for a deer. They have aspects of horses, goats & deer with a long fluted horn.
Missy shyly greats her ancestor, Warrior, Lord of Cats. Forefather of all Elven Cats.
Ghan politely hands over the strange machine to Miregol, explaining what the party has found out about it.
He also gives her the Chain Mail with the Galvorn, adding “this is all we could find, my lady.”