My videogame wish is...

  1. Master of Magic remake.
  2. SMAC remake.
  3. The perfect space game. I’m not sure what it would be. Something with the economics of x, the ease of use and story of homeworld, a combat system that really works (yet to be made except for dogfighting ships). And it has to be huge. Like really, really frickin huge. None of the space games feel remotely big enough.

Star Control, Master of Orion etc sequels would not be unappreciated either!

Oh and Dungeon Keeper 3 is a good one. In general though I’d like Bullfrog back. Those guys made awesome and wacky games. Dungeon keeper, genewars, syndicate? Hell yeah.

I want a direct playable port of every Avalon Hill bookcase game ever made. :slight_smile:

I’d settle for just Blackbeard. They had been working on a port when Hasbro bought 'em out.

So basically Dead Rising 2?

Huh, hadn’t heard of that. Still only rumour as far a quick look says.

Then yes, as long as it has

  • A save system that doesn’t drive you insane

  • Non-retarded NPC AI with interesting missions.

  • Weapons that don’t break in a stiff breeze. In fact a proper inventory sytem, With tools, weapons, armour. Everything you should be able to loot from a city

  • No constant annoying phone calls

  • Open-field exploration, i want a city to walk through

I want to play msmith’s game.

Baldur’s Gate III

An RPG as good as Final Fantasy VII and IX

In case you didn’t know about it: Legends of Zork.

Fish Tycoon sounds similar; breed and crossbreed (crossbreeds breed true), hatch eggs, feed 'em, upgrade tanks, sell fish to finance upgrades. There’s a browser-playable version of it that saves your tank and runs while offline (although it’s lacking some features of the paid version). Not sure if it’s quite the same as El-Fish, but might fill that void, so to speak.

So do I!

My dream game = A Cold War sim.

You select what era of the Cold War you want to begin with, select a country to lead (USA and USSR naturally but also smaller nations as well, either aligned or non-aligned). At this point the clock starts running and the game is a strategic/political management game, you set your countries policy, procure and develop arms etc with as much automated or user-controlled as you like. Then at some random point a crisis (possibly generated by your own actions but possibly not) spills over and the Cold War goes hot. At this point you can still control the conflict on a strategic or tactical level or jump-in to the action yourself, taking control of fighter missions over the front or flying a strategic bomber through the teeth of the enemy defences, selecting targets for nuclear strikes, politically trying to contain the situation or fighting to the last etc

The flight-sim aspect would be the part I’d be most interested in playing but with add-ons you could have land-combat aspects (Operation Flashpoint played as part of the over-arching conflict?) or naval…

It could all be played as a massive multiplayer game as well naturally… :smiley:

We probably don’t have the technology for what I picture this game to be but with the rate things are progressing…

AFAIK, it doesn’t exist. But what you describe sounds like a bigger, better version of Dead Rising. WhileI love DR in spite of the flaws you mention, I would also add a better aiming system for firearms.

I am now sad that such a game does not exist.

You might be interested in Fuel, a free-roaming driving game set amongst some of the most famous landmarks in the western US, about 50 years in the future, on a map spanning Mt. Rainer and the Grand Canyon; 5000 square miles in all. Fuel is due out 12 May.

Same here. I died a bit inside when I saw the next KOTOR came would be an MMO. I really could care less.

I would pay 300 dollars for a single player game with as much content as an MMORPG.

eq 1 has emulators you can run, and there is no reason you coulndt run it off line. of course I am talking about eq1 here but that is a ton of content.

That game looks great, reminds of me of Motorstorm for the PS3, but this one is PC and free-roaming.

Also Xbox 360 and PS3.

I love racing games and will definitely get this one.

There was a semi-free roam Akira game under development for the SNES but it was cancelled halfway to completion due to cost overruns. :frowning:

This might actually be more interesting than you think. Pirates in general did not operate on a “captain-based” autocracy. They were the most democratic form of government in that time period.

The crew voted on where to journey, whom and when to fight, division of spoils, and even the captaincy in some instances (captains could be removed from command, and not just by mutiny).

So there could be a lot of intrigue and dialogue that really affected the direction of the game for each player. A player who is a fantastic gunner, or trader, or whatever, would be desired for a ship, and could through diplomacy and action rise to be a captain. But would have to work hard and make good decisions affecting real-life players with real-life desires and attitudes to maintain his command, and wealth.

So I see player-development builds that could include melee, rifle arms, cannonry, trade, crafting, charisma, etc., but you wouldn’t have to give everyone a ship just to make them feel worthy. They’d have to earn it.

A massively multiplayer MechWarrior-style game with Mechas, tanks, air support, and infantry. 10000 players fighting over the same battlefield at the same time. So that the infantry would be worthwhile, stick the objectives in buildings in cities so the infantry can have fights inside the buildings while mecha wars rage outside (and if the infantry win the combats they can take potshots at the mechas and vice versa!)

I don’t think this would work in reality, less due to the difficulties of having 10000 people in basically the same fighting place at the same time, than due to the fact that everyone would jump into the game with a 90%+ chance they’d be infantry, and then hop out and back till they could get into a game where they’re a mecha or a plane.

A computer D&D campaign that is truly interactive, NPC conversations where you are given more than the goody two-shoes/asshole response choice. A campaign engine that takes your characters personalities into consideration always.

The more adventure paths I don’t choose and never see again the more I will end the game with 20th level characters and start again before the CPU fan stops spinning.