Mystery Mafia -- Game Thread

I keep thinking of new aspects to this, but not necessarily. It depends on how much incentive scum have to lie about their early night actions. Depending on what particular roles they have, incentive to lie could range from huge (killer. Few scum will want to constrain themselves to acting like a vig) to ??? (role that returns no visible results) to essentially non-existent (tracker. All kinds of evils could be hidden behind truthful results for that role). And that’s still going to be true on day two or day four, only there will by then have been more chances for a townie to catch the liars among them in a lie. Unless they’ve died in the meantime, I guess.

Apropos of nothing, I LOVE creative townie lies when well done. Few people do them well, especially in restricted-chat situations like here. (Where you can’t tip anyone off as to what you’re really trying to accomplish.)

Often Town defending another Town ( if neither is confirmed) is considered a Scum tell .
Town can’t know if the person is Town, But Scum does

Heh…I think we’re thinking of different games. How foolish of me.

Typically, the average seer/cop here plays low-key and blends in until they have a decent number of investigations done, then reveals them all at once. We had a few early games where various forms of breadcrumbing and fakepeeks and whatnot led to the seers getting outed and killed faster than if they kept themselves on the down-low, so that’s the strategy that evolved.

I do. I don’t think it’s very highly regarded, but I do it anyway.

I would never do what you did with Lightfoot, though — I don’t get what that’s supposed to accomplish.

I wouldn’t, and this is the crux of our disagreement. A cop who can come out midgame with a handful of live peeks is a huge asset, and is definitely worth more than a 1-1 trade. I have a feeling that this is more of a cultural thing though, so I’m not sure that I can fairly call you wolfy for it even though my gut instict is to do just that. But if anyone made your suggestion in a game on the board where I usually play, they would catch all kinds of hell for it (and usually rightly so).

This game would be really interesting with the differences in gameplay alone, but when you add in the mystery aspect it’s going to be awesome.

That makes a lot of sense. I’ve only played werewolf/mafia for about 2-3 months, but since it’s all been on POG I’ve become accustomed to the constant fakepeeks. The theory was explained to me as:

  1. If the cop is killed during the night before claiming, we’ll want to be able to find the results of their investigations in the thread so we can clear/target players.

  2. If the cop is the only one leaving investigation results in the thread, they are an easy target to be picked off at night.

  3. Therefore, all villagers leave fake investigation results so the mafia has multiple options they have to target for their night kill, allowing the true cop to live longer a higher percentage of the time.

. . . so then I’m right that your seers must die all the time, right?

The ONLY thing that makes this even considerable as a strategy is that the scum would have to decide whether or not to lie before they knew it was a good idea–they don’t know their roles either.

Wait, the actual seers don’t leave their peeks on this board?

I am most certainly not in Kansas anymore.

[oog]I just have to say I really hope “peeks” and “fakepeeks” don’t become part of this boards regular mafia lingo. No offense against those who use it, though. [/oog]

You have to admit it’s less of a mouthful than “investigation result.” :slight_smile:

Not really. Typically the cop strat here is a gamble–how long can I play vanilla and keep getting investigations before the scum stumble upon me by happenstance?

The over/under is, in my memory and without looking up past game records, 3-4 nights in an average sized game.

Not always. I’ve seen detectives last all the way to the end, even after having claimed.
Usually if/when the detective claims, the doc (if there is one) will usually protect htem (depending on whether or not the doc believes the claim—but it seems to be to give benefit of the doubt to most detective claims from what I’ve seen, unless there’s a counterclaim).

Sometimes they do get killed off early game, though.

As Z said, typically a detective will wait two or three nights and get a few investigations in. Personally, when I’m a detective (and I know it, heh), I like to try for two successful investigations and then reveal the results (whether I found scum or not). IMO, waiting more than three days to reveal is just too risky.

And if any investigation yields scum, I’d reveal the results the next day, immediately. Again, YMMV (your mileage may vary), though.

I can easily see how this was the natural evolution of cop play over here if the first few times they tried to leave breadcrumbs and nobody else in the town tried to do it too.

Curiosity: I assume the answer is yes, but you guys still considered cop the most important town role yes?

I think we’re all just confusing ourselves, but really saying the same thing.

Peeks means BREADCRUMBS, right? To hint around what result a seer got?

If that’s the case, then YES, detectives DO tend to (at least try to) breadcrumb results they got.

So if that’s the case, I don’t know what you’re reading that makes you think differently.

NAF isn’t suggesting claiming tonight’s targets today, is he?

This is like the most interesting thing I’ve encountered in a long time. From a theory perspective, I’m not even sure it’s wrong.

I see what you’re getting at and there’s definitely a good idea in there on some level, but I don’t agree with the practical application of the idea as proposed. It would probably be safer and more useful if players outed their targets at a later point in the game (after, say, half the field has been eliminated just as a ballpark suggestion). I would wholeheartedly support each day’s lynch outing all their targets right before they died. That would yield the most reliable information for the village/town without allowing any room for manipulation by the wolves/scum. Part of the problem with outing the targets is that villagers aren’t going to know who they can trust, so their information is still going to be imperfect. Wolves will either simply refuse to out their targets or just lie, but a villager on the verge of mislynch will always tell the truth. Of course, ideally this will never happen since we’re just going to sweep this game and never lynch a non-scum :smiley:

Something here pings me. I’m trying to figure out what.
(call it a baby smudge if you wish I have to look at it closer)
I’m at work and as soon as the boss walks in my participation will diminish for a while. This pace is interesting and fun.