[There’s an unlisted YouTube video that’s meant to be a reward for completing the entire game. Since I don’t believe in exclusivity…okay, I believe in it, I just don’t go along with it…here you go. Enjoy.
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Played the whole thing a few days ago. I remember it being tricky in spots but otherwise mostly enjoyable, and…damn, talk about not being able to go home again. Having two extra health bars and not instantly dying if you fall off the bottom certainly help (I didn’t see how level 3 was easier, but that one’s more tedious than anything, so whatever), but the 900 pound Harvax XVII in the room is that the game resets from a checkpoint whenever you die. This makes a COLOSSAL difference. Remember how Ghosts 'n Goblins was infamously nigh-impossible? Remember how much of a nightmare The Count was in Castlevaina? This was why.
And it is going to hit you hard when you get to the final bosses. (Strangely enough, the entire level 10 up to that point is a piece of cake.) Z-Sabre has three fast attacks which can easily catch you off guard and a flying bullet attack during which he can’t be harmed. It takes 7 hits to take him down, so victory is mainly a matter of fast reactions, proper positioning, and wearing him down before he wears you down. If you’re pretty good, you’ll best him on the second or third attempt.
The same cannot be said for Mecha-Trogador, one of those enemies that starts out terrifying and quickly becomes tear-your-hair-out aggravating. The strange thing is, I figured it out how to beat it pretty quickly. Stay far left to avoid the the fire breath, jump the rocket, time a jump to avoid the punch, don’t stay on the upper platform too long to avoid the nostril shot, and on offense, go for either the eyes or belly crystals, whichever is vulnerable at the moment. But knowing how to beat him and actually getting the 18 hits required to put him away before dying aren’t the same thing. I’m not perfect. Nobody is. Everyone is going to mistime a jump, get on a platform at the wrong time, not perfectly hug the corner during the fire breath, not see the rocket coming. Every tiny little misstep costs a health bar, and if you fall here, you have to start the entire fight over from the very beginning.
I’ve seen it so many times, a game that’s really good, or at least playable, and I’m enjoying it a lot, and at the very end it turns into a Sisyphean torture. (It happen with Flower for the PS4, in case you thought it was just a classic console thing.) This is one of the reason I’m downright afraid to like video games anymore. Why I decided point-blank that Assassin’s Creed Valhalla would be my last console game ever. Hell, I played level 10 again a couple days later just to see if it Mecha-Trogador was really as bad as my first impression indicated. It is.
But if that’s your thing, hey, go for it. I’m not here to judge.
As for the rest of the website, it’s been a long time since it’s been a regular thing for Matt & Mike. If they still care a couple weeks from now, I’m fairly certain learning the new HTML5 won’t be a challenge for them. They’ve done plenty of stuff in Mario Paint; HTML5 can’t possibly be harder than that.
I’m actually more concerned about places like Arcade Prehacks. Is any of their stuff still going to work?