One last Homestar Runner thread (Goodbye Flash)

The death of Adobe Flash Player is upon us taking many old but beloved games and websites with them. Homestar Runner isn’t going to disappear without one last hurrah. They released level 10 of Stinkoman 20x6 Flash game after 15 years. Visit for the memories. Visit for the fun. Visit for the frustration of Flash platformers.

Homestar, Strongbad, and the whole crew, you will be missed.

https://homestarrunner.com/

I’ve been a fan of Homestar Runner for 20+ years now. I feel sad about this, I’m just glad the content isn’t all going away, there are still videos all over YouTube. But it’s still not the same. Who thought I’d someday be nostalgic about Strong Bad? :woozy_face:

I’m not web media genius, but I’m pretty sure the interactable bits in the Homestar videos won’t work in Youtube. The easter eggs were some of the best parts.

I don’t know anything about games or what y’all are talking about. But I loved the program Adobe Flash and built some beautiful stuff in it. I mourned its demise and shed a tear or two.

But I just found out (maybe I’m the last person to know this) that Flash lives! Under the new name Adobe Animate. The file extension is even still “.fla.” I continue to subscribe to the ridiculously expensive Adobe Creative Cloud Suite and Grab-bag of Adobe Crapola (for reasons too deep to go into here), so I’ve been exploring Animate. It is Flash. How did I not know this? I even went back and found some of my beloved 10-year old Flash projects and was able to open them.

Again, I don’t know if this is in any way relevant to this discussion or whether this information is helpful to people mourning the loss of Flash-based games. I leave it here on your doorstep in a straw basket along with a pan of cashew fudge.

Yeah I remember going through all the Strong Bad videos to click on easter eggs at one point, there were so many. Hopefully that can be redone somewhere with HTML 5 code or something.

[There’s an unlisted YouTube video that’s meant to be a reward for completing the entire game. Since I don’t believe in exclusivity…okay, I believe in it, I just don’t go along with it…here you go. Enjoy. :grin:]

Played the whole thing a few days ago. I remember it being tricky in spots but otherwise mostly enjoyable, and…damn, talk about not being able to go home again. Having two extra health bars and not instantly dying if you fall off the bottom certainly help (I didn’t see how level 3 was easier, but that one’s more tedious than anything, so whatever), but the 900 pound Harvax XVII in the room is that the game resets from a checkpoint whenever you die. This makes a COLOSSAL difference. Remember how Ghosts 'n Goblins was infamously nigh-impossible? Remember how much of a nightmare The Count was in Castlevaina? This was why.

And it is going to hit you hard when you get to the final bosses. (Strangely enough, the entire level 10 up to that point is a piece of cake.) Z-Sabre has three fast attacks which can easily catch you off guard and a flying bullet attack during which he can’t be harmed. It takes 7 hits to take him down, so victory is mainly a matter of fast reactions, proper positioning, and wearing him down before he wears you down. If you’re pretty good, you’ll best him on the second or third attempt.

The same cannot be said for Mecha-Trogador, one of those enemies that starts out terrifying and quickly becomes tear-your-hair-out aggravating. The strange thing is, I figured it out how to beat it pretty quickly. Stay far left to avoid the the fire breath, jump the rocket, time a jump to avoid the punch, don’t stay on the upper platform too long to avoid the nostril shot, and on offense, go for either the eyes or belly crystals, whichever is vulnerable at the moment. But knowing how to beat him and actually getting the 18 hits required to put him away before dying aren’t the same thing. I’m not perfect. Nobody is. Everyone is going to mistime a jump, get on a platform at the wrong time, not perfectly hug the corner during the fire breath, not see the rocket coming. Every tiny little misstep costs a health bar, and if you fall here, you have to start the entire fight over from the very beginning.

I’ve seen it so many times, a game that’s really good, or at least playable, and I’m enjoying it a lot, and at the very end it turns into a Sisyphean torture. (It happen with Flower for the PS4, in case you thought it was just a classic console thing.) This is one of the reason I’m downright afraid to like video games anymore. Why I decided point-blank that Assassin’s Creed Valhalla would be my last console game ever. Hell, I played level 10 again a couple days later just to see if it Mecha-Trogador was really as bad as my first impression indicated. It is.

But if that’s your thing, hey, go for it. I’m not here to judge.

As for the rest of the website, it’s been a long time since it’s been a regular thing for Matt & Mike. If they still care a couple weeks from now, I’m fairly certain learning the new HTML5 won’t be a challenge for them. They’ve done plenty of stuff in Mario Paint; HTML5 can’t possibly be harder than that.

I’m actually more concerned about places like Arcade Prehacks. Is any of their stuff still going to work?

Just stumbled across this YouTube video on related topics. Don’t know if it will help. :wave:t4:

I’m glad Flash is dead but miss Strongbad. Agree the videos aren’t quite the same.