Psychonauts 2

Please, yes. Please, if any good remains in the world, then please make this happen.

I have so little*. Please.

Psychonauts 2

*I actually have a lot to be thankful for. But I really want Psychonauts 2.

Kind of tired of this guy begging for other people’s money, especially since Double Fine hasn’t delivered anything close to a great game since… basically Psychonauts 10 years ago. Even then, the actual gameplay was some weak platforming.

I thought it was awesome and I am glad that Double Fine is also paying a huge chunk of this game.

I snerk at how the whole Broken Age thing came out. I do think it’s a pretty good adventure game, with the quirky charm we expect from Double Fine. But it’s not like you can see where all the record-breaking money went. I haven’t followed the whole controversy, but the fact that they had to break the game in half and continue selling more copies to make up the budget to finish making the game tells us that something was horribly mismanaged. I feel like I got my money’s worth, where part of what I was paying for was supporting the company on principle, and I don’t feel burned by the delay and shenanigans because I had a lot of shit to play and they could take their time as far as I was concerned. But they’ve demonstrated a difficulty with handling a kickstartered project, and I will take that into account.

As for their other recent work, they may not have done a blockbuster* like Psychonauts in a while, but they continue to do small, fun games like Costume Quest, The Cave and the stuff I haven’t gotten around to playing yet like Brutal Legend and Stacked also seem imaginative and innovative.

On the other hand, I am a little irritated at the idea of signing on to different crowd funding sight. Do these people think I’m made of passwords?

But I’ll almost certainly support it. And apparently they’re partially supporting themselves this time anyway.

  • For a given understanding of ‘blockbuster’

I don’t know man, didn’t they raise like $3.3 million? And kickstarter got a cut of that, plus there were all the backer rewards.

Even if they got to keep all $3.3 that’s not much money to sustain a game like broken age with a mid-sized studio. They have 65 employees, that’s just going to barely keep the lights on for a year.

I think Kickstarter works best as a way to garner funding from third party investors, and when you’ve already got an engine and a game, but need the cash to polish it up (look at something like Divinity Original Sin for a fantastic, successful kickstarter), OR when you’re a small studio and your game isn’t super ambitious.

I’m amazed that people give them money after the Broken Age thing. See, it’s FINE if you say “Yeah, so you gave us what looks like a lot of money, but it’s not really enough to make the game we want, so we’re looking for further funding.” It’s less fine when they basically say “Sorry, we f-d up and are over budget by a lot, on the game that we basically designed to fit the amount of money you guys gave us.”

Plus, yeah, what was their actual last GOOD game? I thought Costume Quest was awful and grindy and not any fun to play. Heck, even the original Psychonauts is a deeply divisive game, with people on one side who thought it was clever and fun and people on the other side who couldn’t get past the awful gameplay. :stuck_out_tongue: