Screamers Mafia

Damn. You know, I fully expected the game to be over by now. Not the first time in my Mafia career that I’ve been this wrong.

Ah, the suspense! I’ve only made it to the final 4 once before. Town won that time, so maybe this is a good omen.

Scenarios for a 3-player, one-bomb endgame. Imagine players A, B and C tomorrow; B is the bomb and C the designated “top suspect” of the other two.

Scenario: B is leader. B votes self. A and C pile on in that order.

I’m not sure who blows up in this situation; will ask. I suspect C does, else it would be too easy for a Bomb to eliminate the negatives of the role, if a lynch was inevitable, by simply voting themselves last.

If A is the killer, Town loses unless a Town C unvotes at the last second.
If B is the killer, Town wins.
If C is the killer, Town wins unless C unvotes at the last second.

The potential for a last-second switch to alter the outcome means I don’t like this much.

Scenario: B is leader. A and C vote for B in that order; B votes for C.

If A is the killer, Town loses.
If B is the killer, Town wins.
If C is the killer, Town wins (a last-second unvote or vote switch does nothing, as A’s leader vote will carry the day).

This is better; no one can save themselves with a last-second switch.

Scenario: A is leader. B and C vote for B in that order; A votes for C.

If A is the killer, Town loses.
If B is the killer, Town wins unless B unvotes at the last second.
If C is the killer, Town wins. (Last-second change by C does nothing.)

Potential here for last-minute shenanigans from B, so not as good as the previous scenario.

Scenario: A is leader. A votes for B, followed by B and C in that order.

If A is the killer, Town loses.
If B is the killer, Town wins.
If C is the killer, Town wins unless C unvotes at the last second.

Again, blah to the last-second thing.

The best scenario appears to be the second one.

Stupid site eating my NETA at six o’clock in the morning.

Scratch the last scenario entirely: as if the other reason weren’t enough, A would be the bomb trigger due to the leader vote. Replace with:

Scenario: C is leader. All vote for B.

In this case, C’s locked leader vote would mean that Town would win unless A was the killer, which is the same outcome as scenario 2 (no chance for last-second vote change to save anyone.) The only difference is we’d have to have the top suspect nailed down in the first 24 hours after Dawn, which might not be ideal.

I think your NETA scenario works best if A votes for C. The way I see the end game going. C gets elected Leader, B self-votes. A votes for C. C is then expected to vote for B to lock in his vote. In the case where C refuses to do so, A and B can then both vote for C to win the game.

Ideally, we’d discuss the ‘most-suspicious’ thing before the Dawn so whoever is killed during the night can get their input in and their opinions can be trusted Tomorrow.

As always, reading scenarios with letters instead of names makes my head hurt.

It’s a damned good thing that I am not going to be alive to have to deal with this.

And since I am almost certain to be the whoever that is killed, I’ve made certain to make my suspicions clear throughout. But my suspicions are worth exactly Jack and Shit, since I’m VT and have absolutely no inside info.

Ok, there are two things that are bothering me a bit.

First, the night that **AlkaSeltzer **skipped town, there were no night kills, and we had very little discussion about why that might be. Clearly the most likely scenario is that all of the killing roles took a shot at him during that same Night. But IIRC, he was only able to determine whether or not another player had berynium. Why would a group of scum without berynium be threatened by him? Possibly it was his essentially confirmed, Anti-scum role.

Second, how did **tiltawhirl **know to hide behind AllWalker? Presumably, the hiding request had to be made during the Night. **AllWalker **didn’t make his claim of Toughguy until the following Day. Conceivably, **AllWalker **and **tilt **were on the same team.

We had the mass claim, then a Night passed, then the following Day we lynched OAOW, then the day after that was the crazy Day 6. If the Hider hides in a Day/Night cycle, it would have been easy for tilt to pick AllWalker after the mass claim, I think. It would have happened the Day OAOW died, and continued from there.

NETA: And if it happens in a Night/Day cycle, tilt would have hidden behind AllWalker starting that Night. I need to go check the order of the mass claim and make sure that tilt went after AllWalker. If not, perhaps we need to look at AllWalker, because the genius of tilt’s claim was that it could have been “confirmed” by AllWalker.

Hrm. Tilt claimed before AW, it seems. That throws a wrinkle in things. The only way tilt could have claimed that and known it could be confirmed was if he knew AllWalker’s role. Which could have been done through a scum investigation, or through them both being on the same team.

Glad it isn’t going to be me making this decision.

Night is over. Let me draw the curtains and let in the light.

Dawn comes.

USCDiver entered the village. Evidently he was the first one up.

Looking round, he noticed something protruding out from behind one of the seats. Focussing in that direction, he realised it was a head.

He ran to the seat, and looked over, into the face of a clearly dead Drain Bead. The cause of death was not difficult to determine – her chest had been blown away by a discharge from a weapon at close range.

Drain Bead, Vanilla Town Miner is dead.

The weapon with which Drain Bead had been killed was not hard to find; it was lying less than five feet from her, in the limp hand of AllWalker. His headless body lay next to that of Drain Bead. USCDiver drew a deep breath, looking around wildly for AllWalker’s head. It was nearby, wearing an extremely surprised expression.

AllWalker, N.E.B. Fanatic (the PFK Serial Killer) is no more.

Looking around wildly, USCDiver heard a buzzing. Looking down, he saw a powered saw, running. That hadn’t been there a moment ago. What the…? There was a buzz and click, then he clearly heard the voice of Normal Phase.

“Exterminate all fleshly ones.”

The blade, which evidently was somewhat self-mobile, leaped up, striking into USCDiver’s chest, piercing his heart and killing him instantly.

USCDiver, a Vanilla Town Miner, has been killed, leaving only one survivor.

Normal Phase, the Model 1 (Secret) Screamer has finally emerged from hiding.
Screamers Win!.

Whew! Great game, Normal, whether you realized it or not. You played a heck of a lot better than the rest of us.

Well done Normal! Congratulations on this surprising turn of events!

Thanks everyone for a great game, lots of fun!

Damn! So what was a Secret Screamer? I can’t wait to see spoilers–I really want to know why we had so few kills in the last few nights. And how did AllWalker avoid the lynch on Day 6?

Oh my God I can’t believe I got it right when it counted.

OMG DEAD. thud

Um, right. Thanks so much to Pedescribe and Mahaloth for a really excellent game, even if I did have to take advantage of the false expectations inherent in my role in kinda shameless ways. (But that’s kinda the point, isn’t it?) Definitely the most stressful game I’ve ever played, despite the endgame going absolutely perfectly.

I never had my teammates completely right, not ever once during the course of the game. Unreal. Did you all know who I was? If so, thanks for not bussing me; it was obviously the right call for the endgame in retrospect, despite my “ahem” interesting role claim …

Thanks also to Town, who really played quite well; to Alka, who kicked everybody’s butts; and to AllWalker, who came damn close.

Wow.

Would love a link to spoilers whenever you all get a chance.

(And thanks, Chronos!)

Simply put, I didn’t know who my teammates were; and they didn’t know who I was. I still don’t know what CIAS was.

I don’t know about the Oredigger night or any previous, but the night before the last, I deliberately refrained from killing for two reason:

– keep everyone, especially AllWalker from guessing there were still two killers left
– avoid scenarios where “blow up the bomb” would seem like the right thing to do on the second-to-last Day

I was never sure I was right about AllWalker, though. I was wrong about almost everything else, the whole game.

Oh, by the way, the piece of data that finally (mostly) convinced me on that was that neither Guiri nor Diver had jumped at the AllWalker lynch after he claimed Lucky Townie. Once I’d offered a rationale, any SK should have been salivating at the opportunity to take out that sort of Town power role.

Spoilers.

I’ll open the boardup and let people read them. I think, though, that you’ll have to register accounts there, and they need staff approval. I’ll give it as I can.