So there is not one single document of rules and bylaws, that is my fault, we’ve solved problems and made rules over the years and I never consolidated them into one single document. It’s many thousands of posts to read over the history of the league to make one, and, actually, that’s probably a really good task for me to use an LLM for - feed it all the past threads, see where we decided on a rule or bylaw, and add it to a list. I’ll look into doing that.
There actually aren’t that many you need to worry about. The basic structure is: we have 25 man rosters, the maximum on yahoo, with 15 bench slots. At the end of the year, you can cut as many players as you want. However many roster slots you have under 25 after cuts is your number of draft picks. So if you’re drafting 1st overall, and had 21 players on your roster after the cuts, you’d have the 1.01, 2.01, 3.01, and 4.01 picks, barring any trades. Your 5th through 25th slot would be used to keep players.
We do an offline draft in the thread and process it as it goes along in yahoo. Yahoo used to, up until 2 or 3 years ago, subtract the kept and drafted players from that draft from the free agent list, so you were able to get a list of rookies+free agents that were draftable from within yahoo, but unfortunately a change they made stopped having it update the offline draft like that. But conceptually, anyone not kept on a roster is draftable. Rookies, people’s cuts, unowned free agents that are on no one’s roster are available to be drafted. You can look through previous threads (found in the OP) to get a sense in how the draft plays out. It’s almost all rookies for the first 3 rounds or so, sometimes free agents like kickers, defenses, and some fringe roster players are drafted in the later rounds.
You can trade future picks as part of your trades and that’s what Omni did a lot of last year - which is why you ended up with the 3rd and 9th picks in addition to your natural 1.02 and 2.02.
Don’t worry too much about this next part because it’s a little confusing at first, but I assure you it makes sense (after much litigation). Because of the “everyone must finish the draft with 25 players” rule that comes with the way yahoo handles keepers, we’ve developed a system where trades that execute during the draft have to be balanced. The number of picks and players need to be the same on either side. Otherwise someone would end the draft with 24 players and the other 26, both impossible with yahoo’s system. So what we do is: when there’s an unbalanced trade, like, say a player for a first and second round draft pick, one player would end the draft with 24 players and the other 26. So what we do is send the player with 26’s last draft pick (which he can’t use) over to the player who is receiving less, so they both finish up with 25. This is sounds more complicated than it is. No one is losing anything, because the guy with 26 players/picks couldn’t use that extra slot anyway since the max roster size is 25. Don’t worry about it too much, I only mention it so you can understand why your actual trades read like “Jules 1.03 and 1.09 picks for Omni’s last 2 picks”
Because of those trades last year, if you end up at a roster of 20, and therefore have 5 picks, you’d have the 1.02, 2.02, 3.02, 4.02, and 5.02. But because Omni traded Jules for higher picks, you’d swap the 4.02 and 5.02 for the 1.03 and 1.09.
If you keep 19 players and 6 picks, you’d get your 4.02 and Jules would get your 5.02 and 6.02. Yes, I know, this sounds like he’s losing something, but it’s important to remember these are free picks he otherwise wouldn’t have if the trade hadn’t been balanced anyway.
You don’t need to worry about this until/unless you start trading future draft picks. And if you want to balance picks yourself (and not just include the “last pick” throw in), you can always specify a trade like: my 1st and 5th next year for Jules’ 2nd and 3rd.
Also, we do use an injury/IR slot. Your team actually has 26 players right now because someone was on IR when the season ended. So you’ll have to cut one more player to get the number of draft picks you want. The actual calculation is 25 - number of kept players, I’m just mentioning the IR slot so you don’t think “5 cuts = 5 draft picks”, it would actually be 4 in this case.
You can change your team name to whatever you want. We generally don’t change names from year to year. It’s better for building rivalries if we remember who is who rather than having a newly named flavor of the month team from year to year and trying to match that with the SDMB username.
We have 3 divisions, the winner of each division goes to the playoffs with one wildcard being the 4th playoff slot. You play each team in your division twice (if Jules is kind enough to manually create a schedule as he has done for years). They are fixed - they originally had to do with the geographical distribution of the original players, but with replacements over the years that’s outdated. You can see them under the “standings” page on yahoo, you’re part of the Midwest division with Hamlet, Retrovertigo, and Ol’Gaffer.
Scoring rules are a little different from default, you can see them in the league scoring page. Half PPR, defensive points allowed is gives more points on either end (more points for a low score, more negative points for a high score allowed), sacks count as -.3 against a QB, and a few other tweaks. Return yards are scored at 25/point which gives some gadget players who play offense and special teams more value. The value of this has gone down over the years as there are fewer returns.
We have a system where if you’re going to be unavailable in the hour before game time and you’re not sure if a player is going to be out or not, you can say “if X player is out, I want Y player to replace him” - make sure X is in a slot (like a flex spot) where this makes sense, and I’ll execute that roster change. It’s a courtesy that helps people in situations where they can’t get to a computer during the critical period where players are declared out. It only gets used a few times a year but it’s available to you.
I think that covers the important stuff. If you have any questions by all means ask. I haven’t looked over your roster but I would say that you should at least get down to 21 players, your first 4 picks (1.02, 1.03, 1.09, 2.02) are very high and very valuable, and I’d probably cut at least one more to retain your third round pick too. You can look at other people’s cuts and keepers to get a feel for what sort of players get cut and kept.
And, in general, I’d imagine you realize this, but dynasty tends to have a more long term outlook. Redraft values aren’t the same as dynasty values. Age is important because you might own the same player for, well, as long as you want and as long as the league runs. Hamlet is on year 51 of owning Keenan Allen. Gerald R Ford originally blessed the move.
Oh, and a reference list for who is who:
New York Fanboys = Ellis Dee
HungryHungryHaruspex = Jules Andre
Formerly Sentimental = Spiritus Mundi
Gusterrhoids = Justin_Bailey
Moridwon (Hamlet) = Hamlet
No Use For A Name = Retrovertigo
The Great Old Ones = Ol’Gaffer
Exploding Pancakes = SenorBeef
Nine Inch Neils = Really Not All That Bright
Peteys = Jules’ friend from off the boards
Warner’s Brothers = dalej42
I’m going to show you a really excellent resource that will help you get acclimated. Fantasypros has dynasty rankings and rookie rankings which should give you a pretty good idea on how the value differs between redraft and dynasty. There’s a lot more dynasty content available now than when we started. When this league started there was basically none and we were making it up as we went. Our first years were wild.
Anything essential I’m forgetting? Feel free to mention rules or give advice.