So I've found the SECOND most addicting game to exist on the internet. No, really.

You certainly should. Here’s a tip: do a quick run through each in turn. Do only the lower levels. Stop as soon as it becomes a grind. You’ll pick up a few percent on each. After you’ve done a few, added together they make a nice bonus. You can go back later for a longer run and a higher bonus.

When you hit a plateau like that, try spending some bones on golden maps and quick trimps. Quick trimps allows you to buy twice the geneticists before it starts to slow you down. Golden maps gets you through the purchases and back on the run.

I recommend portaling and buying them from the beginning though. No use spending all those bones just to get a couple more levels.

This is not accurate. Quick trimps doubles breed speed, which 34 geneticists will offset. 34 more geneticists will give you 40% more health. It’s generally not a good buy. Golden maps is probably better, but is also not something I’d recommend. Smapti isn’t very far from being able to run Toxicity, which will give helium better than most Dailies as long as it’s current, and bones are better spent on duplicating that helium. Especially as he’s almost certainly pulling in fewer than 20 bones per portal.

I agree that Resourceful isn’t the best. Artisanistry is more important, and even for that one, if it’s expensive enough that you can’t buy it for the helium you get from one (no challenge) run, it’s probably high enough. But Coordinated can certainly be worth spending multiple runs’ worth for a single level, and respeccing into one is one way to get there lacking good dailies.

Golden maps is a lot better than quick trimps, but at that it’s still only worth it for what I would think of as stunt runs. If you’re planning to spend several days in one run and do something difficult for your current helium - like the first time you do Spire, or in your case maybe the first time you do Toxicity - then go ahead and buy maps at the start of what you plan to be a particularly long run.

Oh, and a few notes on void maps for those in the mid-100s… don’t forget the block. There’s no pierce on void maps, so sometimes it’s faster net to spend some time farming wood for gyms and then doing gyms faster. Also, if things are getting slow for you in the 160s your sweet spot will likely be level 150 after you get the last gymystic upgrade. After that I’d focus on the points where better heirlooms start dropping (166 and 181).

Oh, and challenge2’s are absolutely low hanging fruit if you haven’t at least done a quick burn through whatever levels are quick for you at the moment.

Great advice, only excepting when you are in a Destructive map. Destructives reduce your overall health by 20% with every hit. So this strategy only works on them if you have enough block to completely block every hit.

Coordinated: Can anyone help mathematically challenged me to understand this balance? From my perspective, it seems as though 5% more trimps per building would get me to the next Coord faster than needing 2% fewer to achieve it.

This clearly isn’t true . . . but why?!? :confused:

I don’t have Overkill. What do I need to run to get it?

Just for a start, only half your trimps fight. A 5% increase in total trimps gives a 2.5% increase in your fighting force.

The subtle thing about the Coordinated perk is how it compounds. Let’s say that your battle group contains 1000 trimps, and you want to buy a coordination. With no levels of the perk, the battle group’s size must increase by 25%, to 1250. And the next by 25% again, to 1250 * 1.25 = 1563.

If instead you have one level of Coordinated, the required increase is 24.5%. So the next battle group has size 1245. That doesn’t seem to matter very much. The key is that each battle group size is based on the previous battle group size, which was already reduced. So the next group is 1245 * 1.245 = 1551. The tiny little 2% reduction has been applied twice. And for your hundredth coordination, it will have been applied a hundred times. A level of Carpentry will just increase your population by 10%. It doesn’t compound with the amount of housing or coordinations you buy. It compounds with more levels of Carpentry, but that goes for Coordinated as well. Unless you have enough levels of Coordinated to bring the 25% increase down to below 10%, a level of Carpentry won’t give you even one extra coordination at the end of the run.

There is an easy way to see how much Coordinated is doing for you. If you click on your health, damage or block, you will get a pop-up with a breakdown of how it is calculated. In this breakdown will be a line labeled “Soldiers”. That number is how large your battle group would have to be to support the number of coordinations you have with zero levels of Coordinated. Compare that with the actual size of your battle group. If it’s a thousand times as large, Coordinated is making you a thousand times stronger.

Right, that’s why I said 5%. And that’s not even counting the fact that it’s also increasing the number of workers increasing the raw materials for the next buy.

This is what I hadn’t realized. Thank you!

Is there any kind of trick to beating The Spire? I can reach zone 200 fairly quickly. I then spend hours running maps. I wait until I’ve got every available gigastation, take every available upgrade, build lots of gyms and hire trainers, and I still die about two thirds through.

I’d say the main trick is to run the level 215 Bionic Wonderland for more prestiges. Another thing you can do is use more geneticists for more health. But in general you might simply not be strong enough yet, and need more helium, especially if buying all the prestiges up to zone 200 takes hours. What is your total helium? I had 407M (and +488% from Challenge[sup]2[/sup]) when I first beat the Spire, though I was somehwat overprepared at that point.

Didn’t think of that. I’ll try it.

I’ve got 261 million helium and 280% challenge2 bonus. My highest zone is 223.

Probably not impossible to beat the Spire with that, but I think it’s on the underpowered side, so it’d take a lot of grinding for prestiges and then pushing up your breed time quite high with extra geneticists. More helium could definitely help a lot. As reference, enemies towards the end of the Spire can hit for over 7 Dv, and you probably won’t be able to one hit kill them, so you’ll have to be able to take several such hits to beat one.

Yeah, I just loaded a saved gamed at 200. I tried running the 215BW, and couldn’t scratch the surface of the first square.

A few more runs before I’m ready, then.

Hmmm… What’s your gigastation strategy? Maybe you’re leaving a ton of housing on the table somewhere.

It depends on the conditions of the particular run.

I do my first Gigastation when level 1 warpstations are becoming too expensive. About 110, or so. Then always increase the count each time I Gigastation.

Well, that’s the right way to do that. Have you run your perks through a calculator at all to see how the recommendations jibe with your own settings?

110 for the first gigastation seems too far the other way in my opinion, you’re leaving a lot of Tauntimp population growth to waste by waiting so long to upgrade. I usually won’t go past 50 or so before upgrading the first time. Always more is a good plan, though.

I can’t believe I missed this by one minute: 60 *&$% seconds !?! - Album on Imgur

[Shatner voice] Trimmmmmmmps!!! [end Shatner voice]

So I finally remembered to run it as soon as I got to Zone 80. I got the next three achieves for speed run on the Prison, with a net damage increase of 50%!

I really have to pay more attention to the achievements! ! !

:smack:

Just the other day I was able to finish the last speed challenge for Prison (1 hour 30 minutes) with twenty seconds to spare. I ended up pumping metal into my gear like crazy in the home stretch until my arbalest was something like level 45. :slight_smile: