So, on my latest run, I managed to push through to 171 to unlock the damage achievement and the Bionic Wonderland bonus. In so doing, I’ve unlocked the Devastation challenge.
Any tips on how to go at it? Am I capable of doing it right away if I can get to this point, or do I need to grind a few more runs until I can reach higher zones? Any tips on how to deal with it aside from “have lots of health”? How important is the Overkill perk anyway?
The overkill perk means that you zoom through the early zones at high speed. It will help you pick up some speed bonuses that would otherwise be unobtainable.
With your new bonus, you should be fine. It’ll take a little longer, since the Overkill may slow you down a bit - but there’s no additional obstacle. And if you can’t beat Imploding Star at 170, just grind a few more levels and try then.
I’ve just reached zone 230, and the dimensional generator has appeared in the buildings tab. There’s a bonus available for “use the dimensional generator.” What do I do to earn it?
I’m not sure if you missed it by one second, or by 30 seconds, but I got an achievement despite being a few seconds over the time limit. So apparently a few seconds over at least still counts as “X minutes or less”, but it’s hard to know whether it goes to the next minute after the full minute is up (like with Magmamancers/Meditation) or after 30 seconds (like with the time elapsed in the zone). Since I have all of the speed achievements now, I can’t exactly test and try it out. I suggest to others to wait until you get both Blacksmithery 2 and Ultraspeed (or whatever it’s called) 2 before trying to do the Spire in an hour, even though I’ve proven the former isn’t absolutely necessary if you’ve gotten to Zone 300 before, because it was damn close and I was scrambling the last few minutes.
I don’t think the Tauntimp bonus is really relevant compared to getting more efficiently costed Warpstations. You want to get guys sooner than later mainly if you need to read more Coordinations, which will be the case for a while, as well as get more guys to work so you can read more prestiges, which will pretty much always be the case near the end of a run.
I definitely didn’t complete the Spire until I was in Lava. I had at least 300m He, if not more. Looting 2 is not that big of a deal to waste a bunch of time on. It will eventually be a big deal, but when you first get it you won’t have enough spare Helium to do much with it. The only other reward is to say you did it, and I guess read some more of the horrendously lame story that kinda ends there.
The cheap equipment and extra trimp attack more than make up for the negatives. Bloodlust is no big deal - just run a map and the world enemy’s bloodlust returns to 0. The Reflected attack kept things slow for the first hour, but eventually my health is orders of magnitude higher than my attack, so it has no effect on late gameplay.
I’m 30 hours in, and about to reach a new Highest Zone Ever with the challenge still running.
Can anyone explain the Blacksmithery II Mastery to me? (No, I’m not there yet, just reading ahead.) Does it mean you only have to run the map once to get all the available upgrades?
The blacksmithery masteries allow you to get prestiges without running maps; they just show up among your available upgrades when you reach a new world zone, allowing you to speed through the zones without pausing for map running. The effect is limited based on the highest world zone you have ever reached: if you’ve ever reached zone 300, then Blacksmithery I gives you prestiges automatically up to zone 150, and Blacksmitery II up to 225.