Watch what happens as you move the sliders. As you move them up, you’re adjusting the range of their attributes to “more desirable.” For size and difficulty, this means lower numbers, not higher. Moving the sliders to the right decreases the maximum size and difficulty of the created map.
aH. OK. Thanks for that.
:smack:
Arg! Scientist is a terrible challenge!
It’s not too bad (I haven’t done Scientist II yet) - you need to focus on having just enough block/health to survive, and realize that loot accumulation is completely unimportant. There’s a guide on the wiki, but if you don’t want to do that, I’d at least look up the science costs of Coordination, and work backwards.
Yeah, I should have read the wiki. I’m just wasting tons of metal on upgrading my baby gear and trying to build up my food & wood for Trainers and Gyms. Sloooow going. I’ve already started plowing through The Block so I ain’t quitting now, even if it takes all day and maybe tomorrow.
Read this guide when you do Scientist II, and it’s fairly easy.
(When Science III and IV unlock, those seem much more limiting since they only grant 1500 and 70 science, respectively. However at that point in the game, you’re basically relying on perks to carry you through)
As it is I don’t think anyone here has even entered the mid-game yet. There’s a nice long, looong arc to this game’s storyline with plenty of new features and stuff to unlock along the way.
I broke the world on my last playthrough (I’m currently slogging through the last map upgrades on lvl 59 before doing it again). What a massive wall to hit that is. Managed to get to lvl 65, and had to portal since it was so slow.
How’d you do it? I’m thinking I should try on my next run, but things keep getting so slow. Challenges I’ve done so far are Discipline, Metal, Size, and Scientist I. I’m currently on my Scientist I run and am on Zone 39. My highest Zone reached was 40, on my last run. I was thinking this run I’d push through till 45. But with each zone progress gets exponentially slower, and to think I’d have 15 more zones to go beyond that to reach 60… Housing gets so expensive unless you spend helium on Wormholes, and it’s even hard to buy many Gateways since fragments accumulate so slowly. What’s the trick?
Wormholes. I think Idle mentioned that he spent all the Helium he’d earned up to the point where Wormholes are offered. No more, no less (it works out to 17-18 wormholes). The He you earn after that is much higher, and very worth the initial expenditure. You get Collectors at 50 which cost gems (mostly), and Warpstations at 60 (mostly metal).
Did you respec and spend ALL your helium on wormholes, or did you leave your perks alone and spend just the helium you were earning on that run on wormholes?
Don’t waste resources on prestige upgrades immediately prior to breaking the planet, because their cost is reduced by 90% afterwards. You need about ~700 Qa combined health and block to beat zone 59, so once you have that, stop buying any more upgrades. It will be almost entirely block too - just keep up with Gymystic and max out your gyms (along with a healthy amount of Trainers) and you should have enough.
Respec only lets you reallocate the He you had before the run started. You cannot spend the He you’re earning on your current run on perks until you portal anyway, and that is the only He that will be available for you to spend on Wormholes.
Just beat the Trapper challenge. Pretty easy specced for 20 points in Bait (no Phermones of course), and a bit over 50K He to spend. Anticipation seems like it will be quite powerful in the slow later zones once it’s maxed out, especially with Geneticists and Heap formation (since it gives you a longer lifespan to regen Trimps before the next fighting group gets sent into battle).
Yeah - I wasn’t spending on the upgrades, just getting them before the difficulty ramped up.
When I first took the push to 60, I bought ‘only’ 10 Wormholes rather than all my helium worth, and that seemed like enough to me. It’ll probably be faster buying even more, though obviously you’ll be spending helium.
I’m still on the long climb to 100, 3days 17h in and I’m on zone 86. Things are pretty slow now but I hope to get there in a few more days, possibly with another day grinding on 100 itself to do all my void maps there.
Wow, good luck doing Void Maps on 100… they are a pain in the ass even trying to do them post-60 for me right now (and I just spent like 2 hours grinding one out and got a fucking common Heirloom - 5% chance! Ugh).
I feel like I need quite a few more runs to rack up He (spending the bulk of it on Carpentry) before I’ll be ready to push that high.
People seem to be talking as though pushing to break the planet for the first time is a big deal. Why is that? Is there some special advantage that breaking the planet gives you that carries through to subsequent runs? Some new perk, for example?
Well, it does unlock the Auto-Upgrade feature permanently (which I recommend leaving on in most cases, especially when idle - it will buy your Coordination upgrades and resource harvesting books etc. automatically which allows you to get further when you’re not playing actively. But not equipment prestiges or anything that requires a confirmation box). That’s one good reason.
It also unlocks the Trimp challenge (pretty easy to beat), which leads to the Resilience perk (a solid perk that synergizes with Toughness).
But really the main reason that pushing for it is important is because you get 5x He on all zones from 59 and up, so your He collection starts to increase significantly, allowing you to buy lots more perks and make significant advancement in the game. When you’re piddling around in the sub-60 zones for just a few hundred He per run, you’re wasting time compared to the massive He rewards you get post-broken planet. This is true for every run where you break the planet of course, but the first time is significant only because it means you know you can reach that point again and again on future runs. And of course the more He you accumulate, the easier it gets each time.
Yeah, I expect it to be rough. On the other hand, the Barrier formation from level 80 helps on void maps, particularly as there’s no pierce there. Plus, 100 is a level where gymystic drops, which should multiply my block by more than a factor of 10.
It would have been faster if I’d ground out some more helium before doing it, but I’m betting the 60% megabook bonus will make helium very fast once I finish Frugal.
Oops - just made a mistake. Pause.
Can I revert to the last autosave game?