Whipimps first, followed closely by Tauntimps. Extra population is very very nice, it in effect gives production and breeding speed directly and allows more coordination buys as you become population limited for that. Venimps are also nice but a tier down in my opinion, those three are what I’ve bought so far. I will probably buy Magnimps next.
45 seconds of production is pretty much what it says, as I understand it. If it randomly selects metal, for example, and your current production is 10k metal/sec, then 45 x 10k = 450k metal will appear in your inventory immediately. Then it’s over until you kill another Jestimp.
I’m not planning on buying anything other than Im-ports until I have all of them. Well, maybe not Goblimp. The amount of Nullifium you get from a recycled heirloom isn’t a flat 10, it scales with rarity: 5 for common, 10 for uncommon, etc.
Meditate is sort of like Balance lite, with imps not quite as buffed but your production also not as buffed. As to dagger/boot, it’s important to realize that each new tier is roughly half as cost-effective as the previous one. Always buy lower tier first if available regardless of type- those relative efficiency numbers are only relevant when comparing options within the same tier. Once you’ve bought all, say, the tier 3 weapons, then I would agree with buying tier 4 dagger next.
I’m on 37 now. Things have gotten tough, but I did just unlock Wormhole. I’d like to power through to zone 40 and unlock my next challenge. Boy, those Coordinations get demanding, though. My damage and health have gotten pretty useless.
I don’t really get what feyimps do. “Drops 15X gems” I assume means that they give out 15 times normal gem loot, but there is no gem loot on the zone map. Do they add gem loot there also?
In other news, I’m trying out a run with healthshield and it actually works out quite well on the higher zones, since 20% of monster damage passes through block anyway past level 60 and it’s easier to afford upgrading to the next level of shields than the metal health boosts because of warpstations.
Well, in addition to just being a building, the very first ever Wormhole you buy gives you an Achievement for +1% damage… which is more than a 10 helium value at that point.
The primary advice I would say about Wormholes is: however many you’re going to buy on the run, buy them all on level 37 where they’ll do you the most good. Don’t be tempted to buy them in the 40s when it slows down more.
If you’re planning to stop at or shortly after 40, then buying one for the small boost and achievement seems like a decent plan.
The first time I decided to push on to level 50 I bought 10 in a row during level 37. (due to a quirk in rounding rules, it’s better to buy Wormholes individually rather than in multiples.) Once I got to level 50 I made it clear to 60- Collectors are great once you get that far, though I should point out that this run took multiple days that first time.
I don’t buy Wormholes any more, but they seem reasonable to buy the first few times you plan to push to 50.
I don’t have them either, as I read the code it’s 15x what the normal gem loot would be on the same level’s map square that had the gem icon.
The nifty thing about feyimps, as I understand it, is that they let you get gems before level 6. This is particularly helpful if you’ve completed the Scientist II challenge and have tier 2 equipment upgrades unlocked at the start.
I’m at the point where I’m getting void maps, and man are these things tough. (My last run I had only gotten 1 before portaling. This run, I have 2.) I’m following the advice I read somewhere on the reddit to do them right after you get a Gymystic. So I got my Zone 35 Gymystic and am now attempting to slog through the 2 void maps. It takes forever, and twice now I’ve had to abandon the one I’m on when I get stuck on an enemy which strikes first and has more minimum damage than my combined shield and block, to go farm metal for hours so I can upgrade my equipment. And this map has a difficulty level of 150%… the next one is 250%. I feel like I’m missing something. Is there an easier way?
Also, I’m getting frustrated at my inability to afford Gateways for lack of fragments. Is there a better way to farm fragments? It’s getting hard to buy more Explorers because the food cost is so high, and each one finds so few fragments. Is there an upgrade later on that increases the fragments per explorer? Does the flutimp help that much?
Void maps are always a lot harder than the current zone, so pretty much whenever you do them they’ll take extra time. For a level 35 map I wouldn’t recommend farming metal, rather farm wood for gyms. (With a side order of food for trainers.)
Still, it might take hours. Doing it right after getting gymystic makes it easier… not easy.
Gateways are nifty right after you get them but get too expensive to be worth it fairly quickly. Explorers scale up in price quickly, too. Supposedly at high levels the amount dropped is pretty significant, for whatever that’s worth, but I’m not there yet. I don’t yet have flutimp.
I had two void maps by the time I reached 45, then I was finally able to conquer them. Cthulimp fights last forever, but by that time you’ll have 20K+ trapped imps and can let loose the imps of war. Wimps?
Oi, I’m now on zone 38. I can’t leave my laptop grinding all night, so I just fire up the game, bite off a chunk or two, then let resources build for a good while.
I’ve bought two Wormholes, but want to save my He for my next portal at zone 40, which will also be a new challenge. Any suggestions for how to tweak my percs?
Yes, the Feyimps are great for that - having gems and T2 equipment unlocked immediately means you can absolutely fly through the early zones after portaling.
But they’re also good because from 50-60 and onwards, gems become your absolute most important resource (followed by gems + metal 60+). Collectors start off expensive (500B for the first one), which is why I stress food production and maxing out your tributes as you are on the way to 50, or you won’t be able to buy any right away. The Feyimps don’t provide a ton of gems, but since gems are so precious at this point in the game, every bit counts.
Also, breed speed is not really important at all pre-broken planet. But it becomes much more important after breaking the planet, because your breed speed gets reduced by 90% at that point. There’s also a new balancing act that comes up once you hit zone 70, which I just got to - it unlocks the Geneticist job, which synergizes with the Anticipation perk from the Trapper challenge that also unlocks at that point.
For those of you who are still struggling in the late 30s and 40s (which seems to be a lot of you), you have to decide when you are going to push for breaking the planet. If you are not pushing, you don’t want to waste a lot of helium yet on Wormholes. But if you are ready to push, I agree with the strategy that’s been mentioned of spending all helium earned up to zone 37 on them (buy them one at a time, as someone mentioned, as it ends up cheaper than buying in bulk), and then spending no further helium on them later. This is when you set your sights on 50 and gem production so you can buy Collectors for the final push to 60.
I did my first run to 60 after 5 portals, with a build I posted upthread, but I understand this is a little on the early side for most (and that run did take several days). If you have in that neighborhood of 5-7 portals under your belt though, you should really be thinking about making the push soon. The amount of helium you will make once you start breaking the planet increases massively, and is critical for your long-term progress. I’m now at 10 portals with 5 broken planets and 33.2K He earned total.
I agree that gems are important, but I can’t speak to how significant feyimps would be because I don’t have them. I wasn’t expecting them to be much in comparison to how much you’re pumping up the Dragimp, but like I said I don’t really know. I bought Venimps after breaking the planet, which is partly why they seemed like a good idea. I did grab magnimps as my fourth Imp-ort.
I’m at about the same progress that you are, coincidentally I also have 10 and 5 portals and broken planets, though with 59k I’m a bit ahead on helium. I’m trying to push to level 100 this run, which will take a while, but the reward from Frugal seems so amazing that I just have to shoot for it.
Sounds like you’re probably pushing to slightly higher zones than I have been, which is surely worth it He/hr-wise but I just get impatient when the zones start taking a few hours each and portal. I’m getting Venimps next, and saving the Trapper challenge until I have enough spare He to put some points into Anticipation.
I think I’m going to start running the Balance challenges on any run when I’m not doing another challenge (so far I’ve only completed it once, and have also completed all other available challenges except Decay and Trapper). The downside isn’t too great that I can’t power through fairly easily, and get some bonus He to boot.
It’s sort of the reverse - I think the best helium/hour for me would be from chaining 2ish hour balance challenges, but that requires me to be at keys the whole time. On my current run the best helium/hour was 1189, Z:44. I’m a few hours into day two now and am down to 423/hr at zone 70.
Balance is in all ways better than no challenge, both faster to complete and better helium. You should have enough perks that balance’s bonus production is a larger advantage for you than the buffed enemies is a disadvantage. Just do straight block for the 30s levels, and with +250% production those gyms won’t take too long to build.
Phew, punched my way to zone 42 this morning. So, now I’ve got two more challenges, Balance and Scientist. I’ve portaled 4 times. Which to do first? Balance says to go for zone 40 again? Scientist seems shorter.
Scientist and Scientist II are both worth it for the starting bonus that makes your life easier when portaling. Balance is a repeatable He challenge that doesn’t reward any new perks.