Someone explain ICO to me....(spoilers)

After buying Ico for playstation2 two weeks ago, I finally beat it last night (well, technically 2 AM this morning). I was expecting a set of cinemas that explained everything, but instead I’m now more confused. So far I’ve got (warning:SPOILERS):
-You were born with horns. The villagers where you live see this as a bad omen and lock you away in a box that’s in a chamber with a lot of other similar boxes.
-You have a dream about a girl in a cage, Yorda. When you wake up you find the girl in the cage just like in the dream. You rescue her, but this pisses off the Lady In Black (LIB) cus she wanted a new bod and was going to stick her spirit inside Yorda’s body. LIB sends dark spirits after you to reclaim the girl.
-Near the end you return to the room where you were originally put by the villagers. There’s a whole lotta dark spirits in there and when you kill them, they light up the other people-storage-boxes in the room.
-At the very end, Yorda puts you in a boat while the castle collapses. She becomes a dark spirit. You wake up on an island and Yorda’s there, but back in human form.

My questions are:
-What’s the deal with the horns? Why are they considered a bad omen, esp. since the guy who sticks you in the box has them too?
-What’s the connection with your village and the castle?
-Are the dark spirits just you fellow village people born with horns and stuck in a box til they croaked?
-What’s the deal with Yorda being on the island with you and in human form?

Any help is appreciated. I know there’s a sequel coming out, so it’s possbile that these things get answered there, but I didn’t get that vibe from the ending.

and people say that I think about things too much!! :slight_smile:

All I can really say about ICO is that is has a level of atmosphere and a feeling of being in a ‘real’ place that few, if any, other games have managed…

Some stories are best if they have no begining and no ending you know…

TTFN

JP

God, that windmill was tough!

To me, part of the joy of Ico is how little they tell you. The game has a very “fairy-tale”-ish simplicity to it: there’s you (Ico), there’s Yorda (the Princess), there’s the (awesome-looking) Evil Queen, and there’s the shadows that want to take Yorda away. Your goal is simple enough: protect Yorda from the shadows while you both try to escape from the Queen’s castle.

I love how Yorda actually gets more accustomed to running around with you as the game progresses–how, at first, she’s really reluctant to make any big jumps when you motion for her to… but, as the game goes on, she actually stops hesitating, as if she’s coming to “trust” you. Late in the game, she even starts pulling herself up on ledges, without any assistance (BTW, wasn’t it a great moment when Ico jumps across the seperating halves of the bridge and Yorda catches him? I love that.) Yorda is exhibit A in demonstrating that, when done right, actions can speak just as loud as words when it comes to making you care about a character (considering that she doesn’t speak the same language as Ico).

As for your questions: we don’t know why the boys with horns are considered a bad omen. No indication is ever given, but it’s not really important anyway(and I’m pretty sure that guy in the intro was wearing a helmet with horns, but I could be wrong). Same deal with any “connection” Ico’s village might have with the Queen… I personally assumed that the kids with horns were the “tribute” she demanded from the villagers, and that they were too scared of her not to obey. And yes, the clear implication is that the shadows are what the previous horned children became after they were placed in those stone coffins–as you say, in the scene where you have to fight all the shadows at once, a coffin lights up for each one you beat. I thought that was a great, subtly spooky touch.

About Yorda on the island: like you said, we know that Yorda’s mother, the Queen, was planning on transferring both her mind and her power into her daughter’s body (presumably because her own body was almost completely “shadow-ified,” which I gather is bad). Notice that the parts of the Queen’s body that aren’t covered in roiling darkness actually look much like Yorda–white and translucent. After you kill the Queen (using a sword charged with her own power), I assumed that her power “defaulted” to Yorda, who couldn’t quite control it, and became a complete “shadow.” So she saved Ico and put him in the boat, but decided to stay behind in the crumbling castle so that her mother’s power would die with her.

However, either the power left her, or she somehow sealed it away, because she obviously got rid of it and decided to swim after Ico, luckily washing up on the same beach as his boat. We don’t know how, but that seems only fitting–after all, Ico is our PoV character, and there’s no way Yorda could tell him what happened (short of a long, involved game of Charades, I guess). I suppose it’s a testament to how much the game made me care about Yorda that I never really even thought to wonder how she survived–I was just glad that she did. Notice, however: Yorda’s different in that final scene than we’ve ever seen her–her skin doesn’t have that white “glow” anymore; it actually has some color. Maybe the power she had originally, and the power that came from her mother, cancelled each other out? Whatever the case, she’s definitely a normal human when you see her there. That’s my take on the situation, anyway.

I agree that the guard was wearing a helmet; IIRC only one child per generation was born with horns.

There’s a rundown of the dialogue in the game here if you need to re-read anything.

And for the record they’re working on ICO 2, so some questions may soon be answered (and many more will likely be introduced).

Also for the record I think ICO is one of the most immersive and touching games I’ve ever played. People ask all the time on my site and other gaming boards: What other games are like ICO? Sadly, the answer is none! ICO is truly one of a kind.

I can’t wait for the sequel. :slight_smile:

It’s called Nico.

Calredic, thanks for the explanation. It always looked to me like Ico was wearing a helmet with horns, so I just assumed that the guy actually wearing a helmet with horns only looked like he was wearing a helmet with horns. 'm not sure I agree on the part about the island at the end. I just finished reading someone’s FAQ/walkthrough where their guess was that both you and Yorda are actually dead (not sure I buy that either) since the LIB says that there’s no way Yorda can leave the castle. We’ll probably find the answer out in the sequel.