Splitting the Difference--Dead Thread for The Split

What to make of Zeriel’s claim of (1) being a town-role investigator, and (2) that Werewolves have Farmer / Rancher roles?

As his claimed power role is so weak, I’m inclined to believe him. But I’m Dead and can’t point that out to people.

I’m inclined to believe him for now. It’s a bit too early for scum to start pulling out the “I have a power that is somewhat confirmable and could be useful later so don’t lynch me now” gambit.

Though, if it is a scum gambit, I admire his creativity and ballsiness.

Hey, I thought so, too, and I got pinned as a suspect for defending Daphne too hard. Even Daphne thought I was suspect!

Welcome to the After Thread, Freudian Slit. Have some Nachos.

If the Town stops obsessing about the Testerizer, a win is still possible.

I just want to say, I think Zeriel is totally scum. He makes that post about his role near the end of the Day, when there’s not really enough time to discuss it. Then he invites his other counterpart to investigate him. I knew it there was a strong possibility it was a trap, but I did it anyway. I think the scum may have a power role where they can discern what a town power role is. I hope people are suspicious of the fact that Zeriel role-claimed, but instead of getting him murdered, his “counterpart” got whacked. :smack:

It’s definitely bizarre. Why wouldn’t they have killed a prominent town role? That’s the reason why most people don’t role claim.

Sorry you were killed, Ichini.

Sorry you were lynched. :frowning:

Ichini Sanshigo, pull up a chair.

The town has two mis-lynches so far (although we had nothing to work on for Day 1). The survivors need to squeeze out a scum lynch toDay or toMorrow.

So if there are wolves who are ranch and wolves who are town, do you guys think that means that each set of wolves has a chance of accidentally killing another wolf? Or do they know who’s town, who’s wolf, and who’s ranch/farm?

Oooohhhh, pedescribe really put the cat among the pigeons with his “role clarification” post. Nice red herring - now at least some of 'em will be haring off after the “Detective” and trying to figure out who the “Doctor” and “Healer” are.

Some good analysis that doesn’t rely on the Testerizer is finally coming out, thank goodness. I think I would’ve pounced on the whole “Zeriel claimed a power role, but wasn’t Eaten By Wolves - I wonder why” idea. Waiting for that to happen.

It’s not convenient for the wolves. A balanced town is a happy town. Because as long as they stay balanced, they can keep hunting wolves only. Your statement that it would be useful for the wolves to have a way to determine alignment to better divide the town is spot-on. However, you are saying it for the wrong reasons. Wolves don’t want to keep the game balanced. If one side of town gets too powerful, the other side will need to take out the more powerful side or lose.

Of course, it is possible that the wolves not only have farmers and ranchers, but themselves are divided against each other, so we essentially have a four faction game, in which case you simply want to decimate a faction just to simplify the game. But don’t eliminate a faction, because then you rebalance the game. You want a faction with only one or two players. Enough that they can provide a distraction, but not enough so that they are a true threat.

Keeping your opponents balanced is bad, because any losing faction that wants to still win will ally with another losing faction to take out the stronger one.

Incidentally, I created the idea behind this setup a while ago, but it sat unused becuase originally it was split between Democrats, Republicans, and Terr’ists in a race for the Presidency, and I didn’t know enough ‘also-rans’ to make good color.

If there was a four faction game, wouldn’t there be more than one death per night?

Ooo, now, see, Elendil’s Heir’s latest couple of posts have been exactly the sort of thing I would’ve thought would be scumtells. Saying he doesn’t like to point the finger followed by sarcasm when Daphne explained that hey, that’s how Mafia works…ouch.

Not if the scum are only allowed one kill.

Gastard was a bunch of PFK’s vs. Town. I was scum in that with pedescribe. We were all PFK scum, but we shared one kill. We still had the basic serial killer win condition in that everyone but the individual (including the other scum) had to be dead.

Ah, got it. Haven’t played a game like that, but it makes sense. I wonder how many scum there are in total then. Is it 3 and 3, maybe? 2 and 2? There were 18 to start with, so I don’t think there could be more than six scum. Seven or eight seems too many.

I’ve been assuming 4 scum, 7 farmers and 7 ranchers. Six, six, and six doesn’t seem likely (scum would make up a full third of the players), but it could be the case. If that’s the layout (6-6-6), the town is really on the verge of being screwed.

6-6-6 would be grossly unbalanced without a lot of town power roles.

And since this game is relatively low-powered according to the mod, 4-7-7 is very likely, though, expect that scum have some power role in that case. There could even be a 5-6-7 divide if ped worked something in to compensate for one town faction being down a person.

Hey.

I’m still rather annoyed that none of you actually bothered to tell me that. I felt really foolish when I found out.

I think it was an issue of not being sure how Gastard-like the mods were being. I had suspected the possibility even before you came out. I figured if it was set up like that, our best bet to survive would have been to create an open cold-war with each other, where we would have no issues with catching each others slips, but we agree not to aggressively pursue each other if there was a better town option.

The problem was I didn’t know for certain that the setup was the way it was, and I wasn’t sure if anyone would go along with my plan. It was only my 3rd game at that point.