Did the update ever come that would improve maps in cities and stuff? I thought they were massively updating this game at some point.
More side quests have been added in “Activities”; so far, I’ve noticed one alternate map in those. Couldn’t use the usual tactic of sneaking around in the maintenance tunnel because the front half wasn’t there.
Weather effects have been improved and pretty much everywhere has enhanced lighting now. Several times, I’ve been on a side quest and could hardly see a thing outside due to the weather + the new lighting. Sense Star Stuff comes in really handy in those situations.
That update is out! Lots of quality of life improvements.
Official notes:
Edit: Maybe my ships aren’t broken after all? Just reloaded from Steam and ship view is no longer stuck in an infinite loading spin.
At least for the new game, anyway; have yet to leave Vectera so I don’t know if ship technicians still have the infinite loading loop when trying to buy or sell ships.
Yeah, I’m done with the game. It’s been a good 1100 hours but I can’t continue playing with the chance that my ability modify or change ships suddenly disappears. Tried an alternate start that I found in Creation Club; this comes with the ability to select a ship at start but I’m stuck with the Frontier. Everything else has that infinite loop.
Woah! Maybe I fixed it? Tried something I hadn’t before: deleting the the folders for Nexus mods except the custom.ini file.
I never got the game.
Is it “Skyrim in Space”?
I wonder if I should check it out at some point.
Personally, it felt more like “Skyrim in the empty vacuum of space”. It was occasional fun punctuated by large sections of absolutely nothing. I thought Outer Worlds was much more compelling (though that’s more Fallout in space than Skyrim).
Both are on Gamepass if you want to try them before committing.
I played Outer Worlds and all of its DLC’s.
Great game, hope the second one is even bigger.
You’re underselling it. It also had large sections of doing the same damn map over and over and over and over again.
That was the basic problem with the game; there were very few unique combat experiences. It was the same half dozen battles over and over and over, all of them very easy. Same maps, same enemies.
Superficially, yes.
It has some of the feel of an Elder Scrolls game. Just with the skin of scifi on it. You also have a pretty neat ship builder and outpost builder, which was probably the most fun part for me.
But the combat, mission, and stories aren’t great. The complaints in this thread are valid. It’s like a mediocre Elder Scrolls game in space, with mediocre space combat added.
I will repeat though, I really like the ship building.
And that’s where Skyrim shined. While it’s true that every dungeon in Tamriel looked like it was furnished by one of the same three interior designers, they all felt different somehow. With Starfield, I’d walk over a hill, see a building and think, “Ugh, THIS again.”
Two things I did love about the game: the ship builder, and the Magshear machine gun, which for some reason was one of the most satisfying weapons I’ve ever used in an FPS.
To be honest, I would probably say the same thing about The Outer Worlds: not many different enemies and not many different environments. (I still like it, though.)
Starfield is on my list of games to get if I ever get around to buying a newer-gen machine capable of playing it. I suspect I’d like it at least as much as Skyrim, which I was lukewarm on.
For me, Starfield lacked one of the things I love about Skyrim and Fallout: I can just walk in any direction and find something interesting, if not surprising. I love that aspect of these games, and it keeps me coming back.
In Starfield, you can walk outside the city gates, but aren’t likely to find much. And if you travel to a procedurally generated planet, you’ll only find the same facilities you’ve seen on other planets, with miles of nothing in-between.
It’s been awhile since I played Outer Worlds but it, too, felt shallow. Neither has the depth, replayability, or personality of a game like Fallout.
Somebody who’s been playing Skyrim for the last decade and expects the same evergreen experience is going to be deeply disappointed by this game. As its own thing, it’s perfectly fine. I played it through exactly one time and enjoyed it quite a lot; sone of the quest lines are truly excellent.
It falls apart quickly in the procedural and recycled content, but I’m happy to chalk that up to studios making unrealistic attempts to satisfy unrealistic player expectations that even single player games need to have endless content.
There is a bit of variety now, as mentioned above.