That'd make a great video game!

Yeah I’d love to play that too. I always called it my “Interstate Driving Simulator”, but my friends thought the idea was dumb.

Right now I’m having fun with Test Drive Unlimited, it models the entire Hawaiian island of Oahu supposedly 1,000 miles of real roads, and I think I believe it. To earn money you can do missions like driving people to destinations, delivering cars, or point-to-point races, but you’re free right from the beginning of the game to drive wherever you want, you just won’t have the super-cool cars yet. It reminds me a bit of Need For Speed Most Wanted, but you are not confined to the road surface. It has a lot of cool features like an odometer to let you know how far you’ve driven, ability to look around using keyboard keys or the mouse, and you can even put your windows up and down (for some reason, but hey, it’s realistic.) Now how about turn signals that you can leave on accidentally? :wink:

Actually, I always dreamed of the eternal driving sim. The computer just keeps generating random roads for you to drive through. There could be intersections where you chose to switch from coastal roads to mountain roads, etc. Just no stupid “Loading” pages every 5 minutes. I just want to keep driving.

I’d love to see an RPG where you can design your main character from the ground up. I know one of the FF games allowed some of this with a skill sphere matrix, but I’d like to be able to customize skills, weapons use, and other details of my character too. (I realize MMORPGs cover much of this, but I prefer the stories and experience of console RPGs.) Most importantly, I’d like the game to adapt around the character I create. If I make a kick-ass monk, don’t throw row after row of projectile-weapon users at me, give me melee combatants to take apart. If I build a healer, have NPCs coming up to me telling me of villages in need. I’d love to work on a game like that…

Also done, albeit frustratingly, in Omikron: The Nomad Soul.

I checked on this game last night online and I believe you’re right. It’s a bit faster paced than the kind of game I’m thinking about.

Now THAT is something I can get into. Take out the race aspects, tack on a story, and add some driver interaction with the environment and it would be exactly what I described. I’ll definitely have to check this one out. Too bad it’s not available on the Xbox 360.

It seemed like a fairly technical 4x4 sim in the 5 minutes I played it, but it’s an older game so the terrain engine isn’t so great. What they need is an updated version with something like the Oblivion terrain engine.

A Good MMOG capable strategic/tactical space warfare game where an individual space battle looks like something from Homewords/Homeworlds 2 and ground battles run like a total war campaign. Either let AI do its thing or create some basic tactical q’s to determine AI priorities. The players could still be individuals with rank/experience dictating the availability of things like ships and millitary units to command. I would also like to see some kind of relistic system for handling large unit actions and that players manage no more than say a battalion of units in a ground engagement.

The pace should be slowed down a bit to allow for reality, and the option of handing command to another player of a resource should be available (rank permitting) so a given player could take over tactical command of a major space battle after the other guy needs to go to bed. This could easily allow both newer up and coming charachters to get experience with the bigger stuff they may not be able to afford as well as maintain blockades/seiges.

In a nutshell make it take dozens if not hundreds of players cooperating to effectively conquer a planet or decisively get anything major done, make them deal with the logistics or pay other players in the game economy to run supplies.

Quests/trials could be set up for promotions so you would have to have experience of a certain level commanding a destroyer before you would be allowed to command a larger ship…etc…etc.

I want a space sim where you can actually travel to planets, fly down through the atmosphere, and land there or fly over the terrain. I seem to remember one of the old Elite games did that, but are there any modern space sims that let you visit planets?

…Ummm… Has there been a ROTK game that hasn’t come out in English?

Freedom Fighters was a fun game. I was hoping for a sequel but I doubt we’ll see one since essentially you are playing insurgents fighting an occupying power…a little too close for comfort for a lot of folks.

I want a post apocalyptic MMORG a la the Mad Max series.

Geist, on the Gamecube, has a similar mechanic, though there are only a few spots where you are able to choose a replacement host if the current one dies. Most of the time, you must find a particular host with a unique capability that you need to progress.

A first-person World War I shooter.

Have you seen Iron Storm? Not exactly what you want, but it’s a what-if portrayal of what 1964 would have been like if WWI had persisted until then.

I’d love one of these, too, but I can see how it might get boring after a while without a few add-ons for mayhem. There was a game for the Mac back in the early 90’s called Vette that was kind of like this. It was a racing game set in San Francisco that gave you a start and a finish, but let you take any route you wanted through the city to get there. It also had a free driving mode. The graphics were crude (A couple dozen landmarks had been drawn, with the rest of the building shown as simple boxes)and there was only one car to drive (a corvette), but just about all the streets in the city had been 3-D modeled. The physics were good, with user-customizable gravity, damage, traffic, etc. Slopes and altitude were also factors; one of my favorite tricks was turning down gravity and launching off one of the hills. Another was making damage as realistic as possible and trying to get down Lombard Street intact.

Heh, I was joking. I think a WWI shooter would be pretty impossible since the guys got mowed down so fast in the trenches.

There was a lot more to WWI than trenches; the Palestinian theatre, the African theatre, and the later stages of the Western Front all had quite a lot of movement in them.

Palestine especially was very much about Cavalry manoeuvres and so on as well, and you could make an interesting FPS out of the ANZAC campaign as well- of course, if you didn’t get it 100% right, the RSLs and Veterans Organisations would never stop complaining about it…

It could be done. You would be the one uber-dude who would kill hundreds of enemies and merely have to rest 10 seconds or so to get his full health back (Call of Duty 2 I’m looking at you!)

There was Auto Assault, but not any more. It was a tragic flop and is being shut down due to lack of players.

First I heard of it but it only looks so-so. Not sure if I would have played it had I heard of it.

I want a real lacrosse game. 10-on-10, outdoor, NCAA rules lacrosse. Blast Lacrosse on the PSX blew ass, plus it was 5-on-5 indoor (yech). Hell, EA sports should be all over this, getting the D-I NCAA schools to license their mascots, fields, unis, etc.

A RPG parody that takes real jobs and turns them into epic quests. For example: Mssion One: Buy Groceries. 1. Go to Doom Mart. 2. Defeat evil lane blockers and lazy cashiers . 3. Boss would be that old lady who counts out change at checkout. Insted of rescueing princess you could rescue captain of cheerleading squad.

A AO rated RPG. Heck any AO rated game that isn’t Playboy model shoot or Hentai Dating Sim.