That’s what I get for playing Suduko while I watch TV.
I can picture him shifting the patch to his left eye while sleeping, if that matters to anyone.
Prediction: as Rick’s mind continues to unravel he’ll see more of the ones who didn’t make it (Dale, Sophia, T-Dog, etc.), culminating in a huge prison yard Bollywood number with every cast member past and present and more than a thousand zombies in a kick line.
Say what?
There’s a scene where the Gov is looking into a mirror. Many viewers took this as a continuity error of his eyepatch switching sides. On Talking Dead the host said that the subject had thousands of tweets and message threads on various WD sites.
I don’t understand “moving the eyepatch when he is sleeping.”
Well, there’s really no need to cover the empty socket when he’s sleeping, but moving it to the other can keep the morning glare out.
That’s right, Merle is a great character. I’m betting that he will be killed in a final face-off with the Governor, but I hope not. I really enjoy watching him interact with the other characters. Michael Rooker is a fantastic actor!
What a scene that would be! Funny!
It was a quick, funny joke in Captain Ron, with Martin Short and Kurt Russell.
If that’s the official explanation and not a fanwank, the comic-bookiness has gone up another notch. Not to mention all the times we’ve been shown zombies getting thwacked in the neck/lower head region, without an invisible 10’ circle of zombie-calmness descending around them.
By that reasoning, all zombies should lurch at top speed towards all other zombies more than a few feet away, all the time, stopping just short and occasionally colliding. The edges of any group of zombies would move towards the center, trying to eat the guys on the far side. Once they get to an arm’s length, they recognize their fellow undead and return to random shambling. But, the zombies who were displaced from the middle are now outside of pheromone distance from the guys on the far side, so they move towards the center. An infinite collapsing zombie eddy.
With some ingenuity and a lot of fence, you could get a mob to go in a circle (The Inhuman Wave, if you will), or oscillate, or just run higgledy-piggledy indefinitely.
That’s awesome!
You could play John Conway’s Game of Death!
Entropy.
OK, not truly infinite. But as long as you have more than a handful of mobile zombies, in a relatively open space, who can see or otherwise sense each other, you will get some kind of continuous movement.
3 zombies in a closet won’t cut it, but 15 in a gymnasium will. Dozens in a wide open prison yard ought to collapse into a wobbly, shifting scrum.
The migrating herd thing would work, given enough wide open space. The zombies at one edge are attracted to some strong, distatnt stimulus and everyone behind them gives chase because they’re out of phermone range.
All of this is assuming that the food drive is the most powerful influence on zombie behavior, which it seems to be. In addition to plowing into fences and through deep mud, they also awaken from their dormant state when they sense people approach.
Someone on the Tyrese crew realizes that the Govna is just as bonkers as Rick and even more blood thirsty, they kill the Govna and his top psychopaths, then kill Rick and live happily ever after.
the best part of this Ep was the Tom Waits song.
It was neither a fanwank nor an official explanation. It was my longish version of “if you’re wondering how zombies eat or breathe or other science facts, just repeat to yourself ‘it’s just a show. I should really just relax.’”
Ah, agreed, then.
The writers are in a tough spot with regard to zombie physiology. The zombies (and the world) are presented as being entirely non-supernatural, but have they many of the characteristics of supernatural horror movie zombies.
Any in-show attempt to explain what’s up with zombies will work against suspension of disbelief, because they are just not possible as depicted in TWD. Better to not address the how or why of zombies, as it just emphasizes their impossibility. They are comedy gold, however.
I thought you were just making a joke.
If what you really meant to say was not to focus on the science of zombies, it’s hardly like this is some fanwank issue like the herd-via-pheromone idea. They actually use the completely non-sensical smell masking (leash only!) in the show.
What annoys me is that it’s only in there because it served to make Michone look badass in the eyes of 12 year-olds. This is what I found grating, and what I mean by comic-booky.
Everything else in the show is pretty grounded. Smell-masking zombie pets is an entirely different level of stupid.
As I’ve said many times, I’m willing to accept whatever zombie rules the shows wants to establish.
But once they establish them they have to stick to them. I don’t care much if they’re consistent to reality, just be consistent within itself and avoid a minimum of making up new rules just as a way of getting out of corners.
As for the last couple eps., I am still annoyed that they seem to think that clearing the yard so they can fix the fence is difficult.
Stand inside the inner fence making a small amount of noice and just stab them as they come up to the fence. The yard will be cleared in a couple hours without having made enough noise (or wasting bullets) to draw a new swarm. Then go fix the fence.
It is really weird how they apparently have no interest in killing zombies unless they are an immediate threat. You’d think it would have turned into a habit to just stab one anytime one gets close enough to the fence while you’re out there.