The WoW "Burning Dog Legion" (Cairne/Horde) 10-man Raid List.

I also made 5 eternal belt buckles and put them in the guild bank, then took one out and gave it to Keyne since he wanted me to make one…so if anyone else needs them for your belt, please take one…honor system and all that.

And thanks to the guildies who were online this morning. The subject of paladin tanking came up, and was lamenting the lack of paladin tanking gear. It was pointed out to me that such gear was available; I just wasn’t looking in the right place. Tanks For Everything has a vendor who sells complete paladin t9 sets for Triumph emblems for all three roles (DPS, tanking, healing). Felt like an idiot when I found that out. Been inside there many, many times, but never talked to that particular vendor.

So, with 190 triumph emblems available, I picked up 4 of the 5 pieces for the paladin set. I hope to get on this evening and get everything gemmed up before our guild run – although I doubt that I’ll be ready to tank out 10-man raid tonight.

I’m not too in love with the 4-piece set bonus. As such, I’ll usually grab 3 pieces and then the off-set helm and shoulders for the better tanking stats. If you haven’t already gemmed/enchanted them, that would be my recommendation :slight_smile:

So a successful run; the Burning Dogs cleared the first four bosses of Icecrown Citadel and picked up a buncha upgrades in the process before everyone had to quit for the night.

One-shot at that. Proditio did a fantastic job explaining the fights, and we had no probs that I detected. Of course, Saurfang was my fave fight. I could stand there and heal and not worry about running from a fire/dnd/poisonblob, which was novel in a raid encounter. Plus, huge upgrade, from i219 staff to i251. :smiley:

Yes, I was impressed with us for taking down all the bosses on the first try, considering maybe half the raid had never seen the fights before. Next week should go even more quickly, since we won’t have to explain the fights again – we might have enough time to give Fester a shot.

I was worried about Saurfang because we only had 3 ranged, but I guess the 30% bonus made up for it; the blood beasts went down pretty fast.

The ranged DPS seemed concerned with them too - I thought I heard at least one of them comment that they thought they might need help with them. When a Blood Beast spawned I was peeling away from melee DPSing Saurfang to try and help take down the beast closest to me. Don’t know if that helped or not – but they did seem to go down very quickly.

Yeah that was me complaining. The extra dps helped, though I think it backfired a couple times, with the Blood Beasts staying in melee range.

Usually I’m tanking or healing while someone else spells out the specifics of the fight so I was a little worried that I’d have DPS attacking the wrong adds on Deathwhisper, but it all went well.

There weren’t any Boomkins, Shamans, or Hunters to use any slowing/knockback skills on the Blood Beasts so I was hoping Rump and Rottingbird could get them down quickly, along with Cornballah’s help. I had completely forgotten that the blood beasts heal Saurfang when they hit someone until I saw his life go from around 6% to 8%.

[QUOTE=Skammer]
Yes, I was impressed with us for taking down all the bosses on the first try, considering maybe half the raid had never seen the fights before. Next week should go even more quickly, since we won’t have to explain the fights again – we might have enough time to give Fester a shot.
[/QUOTE]

Rotface I think we should be able to do easily. Festers a DPS race so we may cut it close, but I’m willing to give it a try. Even if we don’t make it that far, there’s still a lot of upgrades for people in the lower spire.

My PUGs have always had more trouble with Rotface than Festergut, but that makes sense if you have an disorganized pug with high dps I guess. We’re pretty coordinated, so you might be right that we’d have an easier time with Rotface. We definitely want to keep running the lower spire, though, for the drops, the badges and the rep.

I tried to zap one of the ranged guys. Once. Fortunately Rahuul kept my shadowy ass alive even with all three of my DoTs ticking away on me.

Speaking of which, are Judgement spells considered ranged or melee? I wasn’t sure which ones to hit with Judgement.

Short range. Usually my first goto attack as I bear down on the target.

Depending on my health and mana bars, I usually drop Light when I need the health, Wisdom when I need the mana…I assume that whoever is around me are usually in need of the same. On the Saurfang fight, I was on the left side, picking up the blood beast that was going after Cornballah, even used a taunt to kite it around and/or finish them off. I was worried a little about the Mark that Saurfang put on me, but Rahuul did awesome keeping me alive.

I hope Marrowgar keeps dropping that 251 Claymore…I wants one!

In terms of the Deathwhisper fight, I believe judgements are considered magical attacks, so they’d do full damage against reanimated physical adds and reduced damage against reanimated caster adds – but they should still provide the benefit/debuff/etc when they land regardless. Also, damage type doesn’t matter in their initial human form – it’s only when they get reanimated/enhanced that they gain the damage reduction – so when they initially appear, anyone can damage them normally.

Me too!

I still can’t believe that with four of us rolling Need for it, it was won with a roll of 31 :smiley:

(…and I rolled a 30 :smack: )

We have a good group, but the downside is that with 3 DKs and 4 pallies, there will be a lot of folks rolling on the same gear - especially the for DPS. I figured that any casting plate would be all mine! but naturally none dropped.

If I had stayed on Muz, he also would have rolled on that sword. On Rumpole, I think I saw three drops (belt on Marrowgar, the off-hand from the lootship that he hasn’t even used but took in case he needed it in combination with some one-hander some time, and the staff) that he already had. I may need to look on wowwiki to see if there’s anything in the first wing Rum actually needs.

Never fails that complaints get the best results. :smiley:

Congratulations, you guys! I knew you’d be great.

The LDW adds are, I believe, split by physical/magic damage, and not melee/ranged specifically. So any spell that does magic damage would work against the targets the “ranged” group should be attacking.

Even though it wasn’t plate, I almost rolled on the belt. I can’t remember why I didn’t - maybe it had +hit? Same with the off-hand. I figured the mage, lock or spriest would need it more (and I was probably right).