Video games they really need to make

Actually I have, didn’t know it was called anything except Bully. Love the concept of the game, played for some hours and got stuck on a mission, I think you had to sneak into the girls dorm, if you got caught you had to start over and repeat a long tedious stretch. Failed a couple of times and got mad, this is supposed to be fun? So I moved on to the next in the pile of unfinished games.

Thanks for reminding me of this game, perhaps I’ll give it another try.

Something like Grand Theft Auto in a science fiction or fantasy setting.

Huh. First I’ve heard of this one, but it could be awesome.

Played the crap out of this one though.

A redo of the Leisure Suit Larry series.

Also I’d like to see a game where a modern person is suddenly transported back to 1976 and has to deal with life in the 70’s. So it would be a combination of trivia and adventure.

So just who is “Fonzie”? Oh, I need him to help me find a pet rock so I can meet the Bee Gees. So why would I need to know the city Jimmy Carter came from and how would “the Meathead” know? I guess it has something to do with a guy breaking Babe Ruth’s record? Would “Charlies Angel’s” know who a white cockateil named “Fred” belonged to?

We’re long overdue for a good Theme Park simulator. It’s been too long since RCT3

You might want to check out Stat Trek Online. To some extent, at least, you just described it.

This was announced last year at E3. Apparently three days ago it went into Early Access. It’s by the same company making Elite Dangerous. It might be worth keeping an eye on (I hope so).

I’ve always wanted a post-apocalyptic MMO where everyone is on the same server, like EVE.

Ideally, it would have an enormous play area based as closely as possible on real places and distances and elevation would be 1:1. You want to drive from LA to NY? That’s 40 real hours of driving, my friend.

I would want it to be very light on the zombies and mutants, etc., as well.

I guess I’m looking for as much realism as possible. Something like “The Road”, “The Rover”, “Mad Max”, and even “The Walking Dead”. But no zombies.

I would find a game like that pleasing, for some reason.

Certain games like Mirror’s Edge and Bioshock Infinity have temporarily scratched an itch I have to just explore a beautiful fantasy world. But then that world becomes boring to me as soon as they throw in normal combat mechanics and it becomes just like any other game.

I’d love to see a beautiful, free-roam world where the developers are daring enough to have more unique game mechanics, not assume game=combat, and more about exploration.

(not criticizing the devs of ME and BI: I’m a former game dev so I’m under no illusions how difficult a job it is, and how much they achieved)

Yeah, I’ve been wanting a proper AutoDuel MMO for a long time now.

That’s basically what No Man’s Sky seems to be aiming for.

Also, maybe Burnout Paradise?

I’m guessing the game would be called Where in the 70’s is Carmen Sandiego?

That would be sweet. Speaking of games of the “AutoDuel” era…
I’ve always thought a remake of “Mail Order Monsters” could be really, really fun in today’s multiplayer online gaming world.

Same basic idea of starting out with your sucky morphs, and fighting them in the various game modes. I’d even have a non-lethal mode vs. a lethal mode, with the purses and prestige, etc… varied accordingly. So you’d start out with your LionBear and fight some non-lethal fights to try and get some experience and a bit of scratch, and then move into the lethal rounds eventually.

With online multiplayer, you could do stuff like grand melees, capture-the-flag, team games, etc…

I think it would allow people to scratch that competitive ranking itch and versus combat itch without necessarily being yet another FPS.

Honestly, I think this one is not getting made for a reason. 40 hours? You’d just end up with every player hanging out in a very small area and the rest of the game completely unused. You’d never get enough people to make the 1:1 size thing meaningful over a large area, unless you never wanted to see anyone else, in which case, why multiplayer?

You’d also probably find it effectively single player. =/

A Pokemon MMO would pretty much destroy all other MMOs in existence and rival WOW at their most popular.

They need a new Star Control game done by the original creators in the style of Star Control 2, only with more depth

When I was younger I came up with an idea for a sim game where you are a virus taking over a person or animal’s body. Instead of creating buildings, laying down power lines, and making lakes and rivers, you’d get food to replicate yourself, infect lymph nodes to hold on to territory, fight off white blood cells. You could weaken the immune system in an area and create wounds, recruit other viruses and bacteria to help infect the body, and finally take over the major organs and “win” by killing the host. Or something

This could be EVE-like, in the breadth of possible play interests. Wanna be a Clanner? Which clan? Which caste?

A merchant prince? A member or agent of one of the Inner Sphere governments? A bonded mercenary?

So much potential. Problem is that BattleTech continuity is so broad and long that the first problem might be picking a timeframe to base the game on. (You might wind up with the Matrix Online problem: Pick the timeframe outside of canonical material and it becomes “meh”.)

Still. Create a good BattleTech MMO and I think I, and many of the gamers of my immediate acquaintance, would become totally “OMG TAKE MY MONEY NAO!”

Have they not done a game where you can build mechs as per Battletech and then play them against people online in the style of the old Mechwarrior?

Elite: Dangerous demonstrates that this line of thinking is incorrect. People are spending months exploring the galaxy just to see what is out there and they’re not all playing solo.

Sure. That would be the “Mech combat” portion of the bigger game. Hell, take the next step and incorporate the rest of the ground combat environment. Player-controlled armor, powersuited infantry, air strikes, orbital strikes.

And, after all that, it’s still just a small part of the overall game I’m talking about. You need interfaction and intrafaction intrigue, diplomacy, trade.

Seriously. Look at EVE Online. Now add DUST 514 for the ground combat. And make it all BattleTech. And then, you’re close to what I’m talking about.

I really like this, though I might want them to include a ‘Fantastic Voyage’ (or by my vintage, ‘Inner Space’) element.

I’d like a game where all sorts of conspiracy theories are true - the sad deluded fools I’ve met tend to believe anything which isn’t ‘lamestream’ media wholesale, rather than employ any scrutiny or discretion.

You could have modern day sci-fi/GTA set on a hollow earth, controlled by some radar array in the north Atlantic, with black-clad agents orchestrating various propaganda scenarios around you.

The problem would be realising such a world without both the explicit and crudely metaphorical bigotry/anti-semitism inherent in these world-views of course.