Yeah, we shouldn’t let editing happen. It screws with the record of the game.
As to the vig, I disagree that vig kills are bad in the early game. They are risky in the early game, but they aren’t actually bad. Most people disagree with me, but then again, I think most people are wrong so take this for what it’s worth.
My reasoning for voluntary vigs to kill in early game if they think they have cause:
In the early game (early game generally meaning the first three Days but potentially extending to the fourth Day depending on how the game is balanced) town benefits from dead bodies in the Night. This is counter intuitive, but if you think about it, it makes sense. What town lacks most in the start of the game is information, what it has to spare is players. Killing off town players early in the game does two things that are still helpful to town. 1, it gives town information about the game setup that they can only get from death, shedding light on voting patterns in a meaningful way as well as (in closed setup games) exposing the thought process of the game designers. The other thing it does is change the ratio of scum to town allowing town to have a better chance of “stumbling into” a lynch of scum. Scum lynches generate more good scum catching data for town than just about anything else. Also once one scum has been caught, it reveals a lot about how the rest of the scum team plays. So, in the early game, when town has bodies to spare, it is my feeling that it is good to have the vig kill IF they think they have cause. Anything that makes them think they have a better chance than random is a good thing, and even if you hit a power role, if the game is well designed, it shouldn’t matter. Town should not be relying on power roles to win the game.
Let me say that one again.
TOWN SHOULD NOT BE RELYING ON POWER ROLES TO WIN THE GAME.
That isn’t mafia. That’s bullshit. Power roles help balance things out, but in a well designed game no one power role should be so important that their death will cripple the town and prevent a win. Town should be able to catch scum on their own.
Then there is the possibility that the vig might actually catch scum, which is always good for town as it buys them more bodies to be able to lose and allowes town to not fear the mislynch as much.
Now, after about Day Three the above generally no longer holds. Town generally does not have the bodies to spare at that point, so the vig will likely want to re-asses the position that town is in and generally keep it in his pants. But my feeling is that the game is won or lost in the middle game, something like 80% of the time. Days 4-6 or 7 are the point when the game really hangs in the balance and town needs to have generated as much information as possible before that point so that they can lynch scum at *least *one time in that window. (again, depending on how the game has been balanced.)
In endgame the vig (if still alive) should go back to killing, and at that point should be looking to kill off all unconfirmed players so that scum have no place to hide and town can start picking them off like flies.
So, that’s my feeling on vig killing. For what it’s worth.