[QUOTE=Autolycus]
That’s a wicked scummy things to say. What, you’z too chicken to off me ya’self? You got some guts, askin’ somebody to do you’z dirty works. I dont knows nothin’ ‘bout that Pleonast bum, but if ya gonna targets me, at least spell my fuckin’ name right, ok?
[/QUOTE]
Hey, this is no back room thing. I’m just asking him right out in the open “Would you mind killing this guy for me?” But since I added an extra H to your name I’ll ask him to make it as painless as possible. I’m sure a tough guy like you understands … eggs … omelet, right?
Blaster Master, I don’t think NAF1138 (red to draw his attention) has completely answered our questions on when the SK wins. If the mafia kill everyone but him does he win? Isn’t he technically town so don’t they have to kill him too? That seems like a real crap shoot on his part. At one point it will be 2 townies left and 50/50 he’ll get killed. And that’s after avoiding all these flying knives.
Conversely is it the end when the town kills the last mafioso and he’s still alive? Or do we then have to find and kill him for us to win?
We’re certainly down but not out yet. I’m thinking of volunteering to mod the next round, Mods permitting, so I’ve been playing around with numbers. This is what things look like now if I guess 10 scum
Total Town Scum
32 22 10 Day 2
31 21.31 9.69 Night 3
28 18.94 9.06 Day 3
27 18.26 8.74 Night 4
24 15.91 8.09 Day 4
23 15.25 7.75 Night 5
20 12.92 7.08 Day 5
19 12.27 6.73 Night 6
16 9.98 6.02 Day 6
15 9.36 5.64 Night 7
12 7.11 4.89 Day 7
11 6.52 4.48 Night 8
8 4.33 3.67 Day 8
7 3.79 3.21 Night 9
4 1.71 2.29 Day 9
It looks like they’ll take the lead on Day 9. Of course we don’t have fractions of people and we’ll probably lose the VG and SK along the way. Now if we guess that happens, that on the night of the 6th the SK dies and the VG becomes mere town then things slow down and we lose majority on the 10th day but with a lot more people in town.
We have to take out 9 scum. We can lose 20 townies in the process and still have a 50/50 chance at victory. So as long as 1 out of every 3 kills is a mafioso we can still win. But one of those three will certainly be town which means us lynchers, the VG and SK have to kill mafioso 1 out of every 2 kills. And the SK isn’t necessarily helping us. Hmm, grim.
Pleonast got a mention from not me not because of his idea about the trust lists but who he had in his trust lists. Not particularly strong but we’ve got some damn good liars in this game and I’ve just got this thin strand of disrtust.
Autolycus continues to strike me as conspicuously there. Perhaps he’s the mobster so stereotypical that he keeps attention and discusion on himself while allowing the other mobsters to hide because of the distraction. I still think it would be a good idea for our VG to off him when the sun sets.