I have to say that when I read the Dawn post, my gut reaction was “Why isn’t Telcontar dead?” You were the obvious kill, to my mind.
I note your claim that you’d have been arguing to kill Zeriel Days ago. Well, I’d have been arguing for your death last Night, to reduce the unknown pool. Guess that means I’m not a Wolf either, eh?
You make a good point about Zeriel’s information potentially crippling the Wolves once they’re down to one player. I’ve always suspected that the Wolves hoped to use it to provoke Town-on-Town violence though. Now that Zeriel is dead with onnly one investigation revealed, that fear is over.
The issue with the Godfather is why I didn’t post earlier Today. I see the Testerizer as a slightly more powerful version of a regular Detective. The chance of not deciphering the code is equivalent to the possibility that the Detective dies without revealing information. Once outed/solved, though, the Testerizer has a big advantage over the Detective.
The Werewolves can’t kill it.
We are guaranteed a read of coded information every Day that the game lasts. Once that code is broken, we have the past information at our fingertips and the surety of more to come.
A basic setup of 14 vanilla Town v 4 Werewolves and no power roles whatever favours the Wolves. Replace one vanilla Town with a Detective and it’s pretty close to balanced. Make that detective unkillable and separate from the 14 players, and you have a significant imbalance in the game in the Town’s favour. A Godfather would eliminate that.
Your point that Zeriel and Ichini’s roles could push the game even further towards Town makes me think the Godfather role is more, not less likely.
As for who I was referring to in the first paragraph of my first post, of course it was Justin. Who else would it be?Anyone who says Fluiddruid is obviously skimming.
And regarding the time? “Better late than never.” (Prepares a royalty claim for Pedescribe.)