Spelunky. I still play the daily challenge every single day.
Fallout 4. I just recently picked the game back up after almost a year off. Going through the dlcs then I should be done with it.
Dragon Age Origins. I’m like 70 hours in and just starting up the dlcs after completing the main game. I kind of don’t want it to end.
Insurgency. I don’t play a lot of online shooters, but the multiplayer has a few casual modes so I don’t feel like I need a headset. It’s nice to hop on for a bit and shoot some people.
After Dragon Age I plan on alternating The Witcher series with the rest of Dragon Age. That should have rpgs covered for the rest of the year at least.
Woah, y’all’s bases are way fancier than mine. I’ve got a two-story tank with a whole bunch of different critters (including ampeels), but my main base is wholly powered by a couple of solar panels, and comprises maybe five multipurpose rooms plus a bunch of corridors and an observation deck. I should remodel maybe.
Much like Skies 1, I feel like Skies 3rd is a slow starter. You need to make it to at least the 2nd “chapter” before it starts to get rolling properly.
Once I have Bunker Hill’s defenses up and running, guess I’ll take a break and go back to Elite: Dangerous for a bit. Or do more hauling around the western US (American Truck Simulator) and Europe. Euro Truck Simulator 2 recently added a new DLC with heavier cargo.
I just hate bonesharks. And reapers. I haven’t run into the sea dragon leviathan I’ve been toying with the idea of breaking down my base in the blood kelp trench and moving down to the inactive lava zone. Most of my bases have been powered by nuclear reactors, but moving farther down will allow me to break out the thermal reactors. My power usage is pretty high - two water filtration machines, a moonpool, a scanner room, and assorted chargers, fabricators, and spotlights. I might bust out a second moonpool now that I have the PRAWN built.
I went on a building kick when I ran out of things to explore. My base features:
[ul]
[li]double ACU dedicated to ampeels (as a power source)[/li][li]single ACU hatchery (for hatching and identifying new eggs)[/li][li]10-story ACU dedicated mainly to reginalds (as a food source), with a few other fish and plants to add variety[/li][li]4 multipurpose room gardens[/li][li]3 bioreactor MP rooms[/li][li]1 nuclear reactor MP room, which also serves as a fabrication and auxiliary storage room (nuclear and crafting materials)[/li][li]1 MP locker room, just off the main entrance. Contains water filtration machine, charging stations, and storage lockers (water, food, and alternative equipment sets, mainly). It’s where I gear up before going out.[/li][li]1 moonpool (either the seamoth or the PRAWN is always docked on my Cyclops, so I don’t feel the need for two)[/li][li]1 observation room office (comm relay, desk, inexplicably comfy titanium chair) looking out over the edge of the safe shallows[/li][li]1 scanner room[/li][li]1 MP bedroom, decorated with souvenirs, living walls, hanging marblemelon vines, and custom wall art (i.e., picture frames with images I copied into the screenshots directory–currently all fanart from other games)[/li][li]numerous exterior grow beds, full of luminous plants (for exterior base lighting and aesthetic value) and brain coral (so I can swim around the outside of my base indefinitely without surfacing or going inside)[/li][li]outside bulk material corral (formed by several of the listed MP rooms and connecting corridors) for storing piles of gold, salt, and other materials that I don’t want to make lockers for[/li][li]a stalker playground, consisting of several foundations illuminated by creepvine planters, with metal scraps for my tank-raised stalkers to play with and break their teeth on. (It’s a good distance from the main part of the base, so they don’t make nuisances of themselves.)[/li][/ul]
Bonesharks are annoying, I’ll grant, but I haven’t paid much attention to them since I got my PRAWN. And I got my reaper-hate out by knifing one to death. I’ve scanned the sea dragon leviathan, which was a pretty harrowing expedition. (Both of those would probably be more difficult now that the Cyclops is vulnerable.)
I use the stillsuit most of the time, and I have a growbed on the Cyclops as well as my base gardens to provide fruit with high water content, so I’m always fully hydrated when I head out. I carry a large bottle or two for emergencies, especially when I’m wearing the armored suit, but I rarely need them. Playing that way, I find that one water filtration machine makes considerably more water than I need.
My PRAWN mostly lives on the Cyclops, so I don’t feel the need for another moonpool. My base is ostentatious enough without a second garage.
I generally roam in the reinforced suit, and I’ve kept growbeds out of my locker-sub so far, so that explains the difference right there. I do have a 5 story ACU full of gasopods though…that’s fun.
As to a base being too ostentatious for a second moonpool? Unpossible.
They don’t drop gas pods, which is why I like them. There’s nothing scarier in the shallows than hearing the boop boopboopboopboop and not being sure where the deathbombs are dropping. They also make great bioreactor fuel - 800 energy.
I’m glad I read this thread just because I found out about Inside, which I didn’t know existed, and which I will definitely be getting. Limbo was the only free Playstation Plus game I’ve ever liked, unlike all those stupid “walking simulator” games they keep offering like Gone Home and Everybody’s Gone to the Rapture.
I’ve watched someone play a bit of that–the intro was very…ouchie :eek:…but intriguing. I like the premise, insofar as it was shown.
The gameplay looks very Dark Souls-esque, with a sci-fi twist. If that’s the case, I’d expect the boss fights to be pretty unforgiving. Trial-and-error, learn the patterns, figure out which attacks are worth risking to get a hit in, find the little gaps that let you avoid the really lethal stuff. It’s a game style in its own right at this point–Nioh is another in this vein. It can be frustrating as hell, but the rush when you manage to beat a tough boss is worth it to a lot of players.
Had to update. I loaded up the Cyclops full of resources and headed down to the Active Lava Zone. I’ve started a base on top of the prison, with glass walkways out to an observatory in the middle of the area, so I can watch the sea dragon swim by. Outside of that and the reinforced multipurpose room stacks full of aquariums, I haven’t gotten much done. I don’t really need any lighting giving the natural illumination, so I’m not sure what else I’ll do. Dodging the leviathan while building made for an exciting challenge.
At this point, I’m just wasting time until 1.0. I won’t finish the storyline before release, just to leave something for the final version. It’s still a fun way to waste a couple hours without having to really focus on what I’m doing. If I was a bit more adventurous and wandered away from the safety of bases or the 'clops, it might be different, but every game, I end up hearing a mysterious roar, looking around, and seeing a reaper or some other big baddy JUST outside aggro range. That fixes my adventurism for awhile.
If you haven’t explored all of the alien structures/ruins then that’s always fun. I also made a game out of searching out all the various wreck sites and exploring them as well. I really liked exploring the lost river system and collecting the various resources down there too. Was really interesting. Or the sunken islands. Like you, I’m going to wait to finally finish off the game until they fully release the game for version 1. I’m at the point in my own game where I’ve built basically everything (except the cure) and have explored just about everything, but not completed the final steps to get off the planet. I’m hoping that after release they put some additional content in, maybe a DLC pack or 4.
I started playing Lego Jurassic World with my six year old son who is on the spectrum. This is his first non-tablet game and his controller coordination isn’t all there but he’s learning. It’s nice because I can do most of the heavy lifting and problem solving but he still has a role to play. And, of course, you can’t really lose the game or die. The character switches have been surprisingly helpful as he would get anxious and teeter towards a meltdown (“I don’t WANT to play the dinosaur now, I want to be the guy!”) but I’d calmly say “Then I guess we have to stop because now the game wants us to be dinosaurs”. Now it’s “But I don’t want to be a dinosaur deep breath but I want to play so it’s okay.”
So now it’s “Daddy, do you want to play Lego Jurassic World?” and we try to get through a chapter a night.
I’ve been playing some crafting games on Steam, but am trying to decide whether to keep playing or not.
Windforge is sort of Terraria/Starbound, but it’s a series of floating islands with (apparently) no solid ground. You build floating ships using engines, propellers, balloons, and weapons. Fly the ships from one floating area to another and avoid or attack enemy ships. The floating island type areas can be dug into for ore and materials, and have dungeons and quests to achieve.
The problem is that the game seems to be pretty cumbersome and hard to control. It’s hard to not bump your ship into other ships or floaty bits of land that was above you. So it’s necessary to save before you takeoff, because I have to reload a bunch of times. I have to build small platforms in town because I can’t jump high enough to get from one floor to the next. I have a quest to make a potion for someone, but don’t seem to have a recipe for it.
Oh and the game seems to be abandoned by the devs. Not sure if the single player parts are considered finished, but there were promises to add multiplayer, which never came out. There are apparently mods, but a couple of them point you to old and non-existent web pages, and I’m not sure how to install a fan mod that apparently fixes a lot of the issues.
Despite all this, I think I might try pushing on a bit longer. It does strike the Terraria/Starbound nerve that I need scratched, and you can apparently kill floating whales(!) and even make floating whale ships(!!). So I’ll give it a go for a while longer and see how it goes.