DUDE!!! :mad:
use the spoilertags!!!
DUDE!!! :mad:
use the spoilertags!!!
This is easy, because it was a game that was in development years ago then dropped off the face of the Earth. It was called “Guardians: Agents of Justice” or something like that.
An isometric, turn-based, squad scale combat game (basically, X-Com) with superheroes. And highly customizable powers (if I recall correctly it was based on the Champions RPG system). You’d start with a base powerset for each character (Fire, Ice, Psychic, whatever) and then add on modifiers, with some limit based on character points. Want that Fire Blast to be armor-piercing, or exploding, or super-accurate? It’ll cost you. Want that Telekenesis to be bound to a destroyable artifact? Great, get points back. Multiple villain groups. Huge replyability. Basically a turn-based City of Heroes, but with more options.
The turn-based part is important, I want to plan out exactly how to use my Negabeam to most efficiently defeat the minions of Lord Nemesis.
My dream game would be a first person shooter sniper game with an open city the size of GTA’s liberty city, some kinda alternative universe WWII Stalingrad, with Nazi(ish) and pseudo Soviets and more fractions (locals, mutants, aliens and cultists), you have to navigate though this war torn city with ever changing zones of influences, learn secrets routes through the city, , taking missions from different fractions to gain favours and weapon upgrades.
The world should be affected by the actions you take, if you only target one fraction the others will gain in power.
The game should be sniper based, and sitting around waiting for the perfect shot should be the major part of the game, to make this playable you get a fast forward button, which makes the time move faster, but you have to eat, drink, sleep and even do the other two things, so you have to bring food and drink for the stakeout and find a safe spot to hide your waste.
Smoking helps with your nerves steadying your hand, does lead to increased visibility, not only the glow and smoke but also the discarded stumps and maybe even the smell
An upgrade could be a spotter, a partner who would help you with the sniping and cover your back, but on longer stakeouts would increase the chances of being caught
Think “Enemy at the gates”
Post apocalyptic simulator. There has been some global catastrophe that has left governments in ruins and has decimated a large percentage of the population. You start out as a simple everyman, but can choose how to best survive. Give it a large area to roam sandbox style, tons of interactivity and lots of NPC interactions. I’m imagining a large, semi-deserted city or two, with lots of uninhabited environs around it. Resources are limited and require forethought, ie-you might want to obtain some weapons, but most of the good gun stores have either been totally raided or are strongholds of other groups of people who probably don’t feel like sharing. Radios to communicate with far-off people would be priceless, but you have to keep them charged somehow-or kill people who have batteries.
The cities would have the most resources, you could scavenge through houses, shops, ect- but there would be a lot more people doing the same. If you leave to the countryside, you would have to think about how best to acquire the items you need- trips to town will be dangerous on the roads(plus you’ll need gas) or slow walking through the woods (and limited by how much you can carry)- but staying in the city would be dangerous as well.
You could decide to go “Mad Max” style, cruising heavily armed and solo across the terrain, but you would have to be careful not to be ambushed or overwhelmed.
Or you could retreat to some isolated area such as an island lake. Easily defensible, but it might be hotly contested terrain. It may help to obtain a boat of some sort. Plus what will you do for food while you are there? What will you do with groups of refuges that come looking to you for help? Turn them out into the cold- they may tell the next rampaging cannibal group where you were for some special treatment…- or you could bring them in, necessitating a greater need for supplies/food.
If you decide to team up with other people, you could lead them into raids for supplies or against rival groups, or give them certain supplies and post them to certain jobs. Worried about raiders? Set up camp where you can assign a lookout who can warn you- but hopefully you can obtain a radio or dirtbike for him, otherwise you might only get a couple of minutes warning before you are attacked.
Electricity and gas won’t be easy to come by, maybe you could set up shop around a functional windmill. Might help to locate some textbooks or instructional manuals for how to operate/maintain it- or maybe you could locate an electrical engineer to do that for you, provided you support him and his child, ect.
Most of the game would be 1st/3rd person, but when giving orders you might switch to a more “commander” top-down view. If you locate supplies to reinforce your base, you could place them in sim-city style interface (once you managed to transport them back to where you want them).
As the game goes on, resources would become even more scarce,you might have to battle a large army for access to fresh water or a fishing/hunting location. Solo characters could do contract jobs for growing communities in exchange for supplies. Or if you decide to lead the rampaging cannibal horde, you might find several different communities teaming up against you. Would you attack them head-on? Cut them off from their water (while having to feed on some of your own weakest members)? Set up some type of ambush?
A WWII shooter where at some point you get to see/capture the fuhrerbunker during the fall of Berlin.
For no other reason than getting to walk on Hitler’s improvised grave while he’s still warm. 
Really, who wouldn’t want to do that? Who hasn’t wanted to do that?
I once had an idea for a sim game that lets you run the simulator at whatever level you wanted. What I mean is, you could play Sim City. Or click on one house and play the Sims. Are there ants crawling all over your pizza? Click on them and play Sim Ant. Or zoom out completely and play Sim Earth.
The idea would be that they could gradually add more packs that allowed for playing other minigames. And that it would have multiplayer, allowing different people to handle the different levels.
Another idea was a Star Trek MMO expansion that would allow you to use and program the Holodeck. The Holodeck could also serve as an easy place to get together and play other games. I doubt it would sell well, though.
I would make a war/empire builder game were you’d face realistic decisions and limitations.
One of your lords and a local bishop are fighting, you must take a side.
A scout arrives telling you 400 heavy cavalry is coming around your flank, do you believe him?
A field commander has once again failed you, he says his soldiers were not properly equipped, get rid of him or get him better equipment or both?
A neighboring king offers his bitchy ugly daughter’s hand in marriage, he’d be a great ally but court will get interesting.
Castles II came close to this, but I would have loved a larger variety and for your daily decisions to have greater effect.
I would remake Dark Wizard for Sega CD.
I would kill or maim for that game. Seriously, who has to die for this to happen? I’ll take care of it.
Also, i’d like to see a Mazalan book of the fallen mod for Age of wonders shadow magic
I’d make a MGS fangame that plays with 2d projections of a 3d space called Metal Gear Flatland: Snakes on a Plane.
Actually, given a few months in Game Maker I probably could produce it, except I have no idea how I’m going to implement the 2/3d thing on a conceptual level. I don’t want it to be essentially a 3D game where you can only rotate the camera at 90 degree angles, that would suck.
Is there already something like Total War: Middle Earth?
A turn-based strategy game of conquering kingdoms, with tactical battle sequences (can be real-time but emphasis on tactics not reflexes). But units include not only swordsmen, archers, etc. but also giants, demon armies, wizards, possibly undead armies and what not. Where disciplined pikemen maul giants but giants tend to rout undisciplined swordsmen, fire wizards are bad news for pikemen, but aren’t so happy against archers, etc. etc. Who wouldn’t want to put a Roman Legion against an army of undead?
And things like the army of undead grows after a battle but has severely negative diplomacy, and so forth. Maybe one way to win is to get enough gold together to bribe a dragon to fight for you (he probably won’t renege and try and eat you, as long as you win the game before your population gets too upset about the virgin-eating…), though there’s probably some anti-dragon unit out there (maybe demons don’t mind firey breath).
Hey, I think it would be cool.
Sounds a bit like the DOMINIONS series (which I think is up to 3, I played 2 for a while).
The battle system in Dominions is a bit odd, though: you set the formations and give some initial orders to your troops, and can script up to 5 spells for your spellcasters to cast, but after and aside from that the AI takes over.
Screw that : I’d make a 1:1 conversion of Necromunda to the PC (kind of like they did a Blood Bowl one earlier this year). Not one rule modified, no real time, possibility to use the extensions’ rules or not.
Use the Silent Storm engine, it’s good enough.
Focus all R&D on the AI. I want that shit to be tight, challenging, smart and if at all possible, adaptative and learning
Possibly include some bits of story telling (as in key gang members with personnalities, backgrounds etc… that develop through the campaign, love, hate, betrayals),
Maybe some sort of strategy layer in the single player game : inter-gang diplomacy and alliances to curbstomp another, map of the Hive’s conquerable territory with controllable regions that give some slight bonii like the possibility to buy guns (at a prohibitively expensive cost of course), or get a light but steady income on top of the regular gains after a battle, specific landscape depending on where the battle takes place…
Ironcast multiplayer ladder system, both public and private. I know that’s beyond the scope of game design, but moderate the hell out of it : permanently ban cheaters, exploit abusers, griefers and cheap players (you know, the kind who disconnect when they start losing, shower the opposing players with abuse and smack talk etc…) and all on first offense.
You give me that, and I won’t join another multiplayer game or community, ever.
You might want to check out the Freedom Force games, they’re pretty much that - except they’re not turn based, but real time with pause at will. The storylines and characters are also deliciously camp as an homage to Golden Age books (and of course, there are player mods to play as Marvel and DC heroes, as well as all manners of campaigns based on original heroes and villains)
Start with EVE Online.
Add flight sim controls for the pilots of a ship.
Make turreted guns operable by players, multiple player crew on larger vessels.
Rebalance the economy so going in for shares on a battleship is the most sane way to do it.
Change the mechanics of who controls a system to be handled by who owns the planets in that system.
Add a whole planetary conquest system, with FPS or RTS mechanics (similar to Battlefield 2 in this regard).
Basically I want a little bit more FPS and Flight Sim in my massive space MMO.
^This
I don’t want to fight. I don’t want any goddamned wars. I just want the FUN parts of the Civ games. I want to explore, and build my cities, and decide what to put in them. Why does almost every video game ever made have combat in it? Is combat the only fun activity in the world besides playing fake tennis?
You answer lies in Civ IV - there’s an “always peace” option you can check at the start of a game. If you do, the AI can’t declare war on you, you can’t declare war on them, and military units can’t attack, or even cross another civ’s borders without its permission (although IIRC spying is still fair game).
However, the AI still “wastes” much of its resources on big armies it will never be able to use, except maybe to knock off a few barbarians, so the player has a bit of an edge there. Amusingly, I also had AIs threaten to crush me if I didn’t comply to their demands in an Always Peace game. You do that then, ciao 
I would be the first in line for a Steam Punk MMORPG. Victorian setting, dark continents still unexplored.
There’s a free one coming… eventually. It’s still pre-alpha and made by an indie team so there’s no telling how it will turn out, but here it is if you want to keep an eye on it.