:: draws blades, heads off up the tunnel where the dragon went ::
WHO’S WITH ME?
…anybody?
:: draws blades, heads off up the tunnel where the dragon went ::
WHO’S WITH ME?
…anybody?
Whoa, thaks for the save!
I am with you, Anaamika,since I have no Nitro-9, or an artifical matterial bat with which to defeat the Dal-er, snake with. Howwever, it is one long way to there, as I recall.
First, let me just grab the wand and the wang, from the treasure pile. The wang will come in handy if I need to do a little word processing, or if we wind up in a penny arcade. ::Does so::
Following after the dragon down the rough-hewn corridor, up ahead you see daylight. The cave opens up onto a small ledge on an absolutely sheer cliff an unbelievable distance up the side of the Sleeping Mountain. Looking up, you note that is a roughly equivalent unbelievable distance up this sheer cliff to the top of the cliff. Far off in the distance you can see the ruins of Lake-town, smoking. Meh. You all shrug. Guess you’ll never get your five bucks from Henk.
My shrugging was not very smart of me, considering how close to the cliff I am. I windmill my arms in a comical fashion, to try and avoid falling over the edge. I succed, and head back inside. I type in the words “Verbose look”, before realizing this is not an Infocom game, but a D& D game.
Then, I try and head back up the stairs.
Verbose paraphrase:
Returning from the dragon’s exit, you enter a large cave. To the south is the physics lab. In that room there are some empty boxes and a partially-broken south wall from which garter snakes are pouring.
Up the stairs to the west there is a smaller chamber. In the center of the chamber there is a metal sink. There is a now-cold wok with remnants of a tofu stir-fry. There is corridor to the south from that room which leads to the room you first appeared in. It has various other exits.
-more-
The room you first appeared in, large, rectangular room. There are torches placed along the stone walls every 20 feet or so. There are exits to the north, east, and west and a large wooden door with metal bars and a large padlock to the south. There is a pile of rubble in one corner with the corpse of a thief.
Meanwhile, you are back inthe dragon’s cave.
Down
South
Pick up box
WHICH BOX?
Oops Large Box
YOU NEED TO DROP SOMETHING
Drop leaves.
YOU NOW HAVE A BOX
Put the box in front of the hole in the south wall.
Oooo…perfect. Because…
A corpse is a corpse, of course, of course
and a corpse cannot talk, of course, of course
but I can still talk to a corpse, of course
for I have Speak With Dead!
:: casting ::
You now have a box of snakes and one babelfish (you were supposed to drop the junk mail over the air vent, though).
That done, let’s head north. It appeals to my inner Peary. I’ll recock the APB and load an N[sub]2[/sub]O round, on the off chance that the laws of chemistry round here aren’t in lockstep with the truly strange laws of physics. muttermutterantimattermuttercreativeuseofscrollmumblebloodyliberty.
On the plus side, I guess I no longer need to worry about my bar tab in Lake-town. brightens up
Hal speaks with the dead.
“Damn my head hurts. Who are you?
Last thing I remember, some bastard pushed me down some steps and I cracked my skull open. Why am I filled with spear-holes? I hate you guys.”
(Your’re all entering that first room FROM the north. It already appealed to you. Remember the sink?)
TAH! Snakes! I put down the box, and leave it over the hole, in hopes of keeping more (harmless) snakes from entering the room. I then put the leech-like fish in my ear, and go to the room Hal is in, stomping snakes as I go.
Ok, we are all in the first room that was described: refer to page one.
You enter it from the north, from the room with the sink.
Ohhh, that’s right…I forgot about that guy. Silly me. Ah well. Guess I’ll just loot the body (In…err…the most holy and respectful way possible, of course).
::capybara’s dad’s dining room::
I went to Feinstein Hall, where they were exhibting biology posters, and grabed some cookies. Here you go. I fot chocolate chip, and… Ew, cranberry and white chocolate! (I put them on paper plate in the middle of the table)::capybara’s dad’s dining room::
I converse with the party mebers for a few minutes to introduce myself to everyone, then, picking at random, I open the east door, without bothering to see what the others do.
(Hey, you buttholes, don’t get crumbs all over the place, or we’ll have to play downstairs in the rec room. It smells like ass down there, it’s all like mildew and stuff.
Hey, stop playing with the Atari. Pitfall sucks, anyway. No no no! Jump onto the crocodile’s head! Jeez, retard! Turn it off and pay attention.)
You open the east door, revealing a set of unlit, steep spiral stairs leading up.
Cool. Oh, and it’s time I slipped these sharkskins off, before I wear them out.
Time to take out the portable polearm kit: three sections of 2’ haft, with bayonet fittings, and the slot-together blades. I’ll configure it as a Lucern glaive-voulge-guisarme-ranseur for now. That should cover all the bases. Just gimme a minute to knock all the locking-pins in good and tight…
Okay, ready. Off I go, keeping Scott covered (read that how you like ).
Unlit stairs? I take the Elven road flare of awesomeness from my backpack. (I don’t want to be eaten by a Grue.) I head up the stairs.
*$£%& spiral stairs! I unship the butt-end of this polearm so it’s now only a 4’ haft…