I pocket it all and then head up the staircase, mace drawn, ready to crack a few kneecaps (I find that a better target than the skull, at least to start).
They’re all, like, whizzing through the air in somersaults and bouncing off the walls and stuff-- your sword never seems to connect. One of the stops on top of the card table and inscribes a little tyin-yang on his left palm with a brush from this right hand. He point his palm at . . . (rolls) Sunspace, and yells "Poi yo po lo mi! Sunspace is suddenly frozen!
stairs) I want to point out that my sword, won in my campaign against the danish prince , is technolgy baised, and I am acctually a giant purple alien maurauder.
I now shed my human disguish, and try to kill a few of the pests. I also ask them why they are so interested in kicking our asses, and why this is just like college again. I rule for success, again.
>Bing!<
:: Idea! ::
:: Slings mace on hip, pulls out poker chips, runs up stairs ::
“What the hell is all this hoopla about? I heard this is the place to go for a little gamblin’ action!”
I let Hal pass, since he has a Hal pass.
:: Sunspace, frozen, is still able to perceive what’s going on. He can’t, however, do anything about it. Assorted blows and missiles that pass near him are making him nervous. ::
All of you have entered the room, are, like the monks, now giggling hysterically, after the blast from the nitrous-laden crossbow. THAT’S why it’s like college.
Also, now that you have entered the room, you see four pallid human figures dressed in white robes standing motionless against the wall. Affixed to each of their foreheads, coving much of their faces, is a white slip of paper with some markings on it.
The gas is starting to dissipate, and the monks are calming down. They all stop in parry-poses and look at you. One says to Hal (although only scott can understand), “Poker chips? Do you play?”
I walk slowly up to a monk, and tell Hal what they said. If I can get close enough without being attacked, I will read the paper.
Silly, babelfish can’t read.
The monk asks if you guys want to play a game. Any game of your choice, as long as yer gamblin’ types.
So, it isn’t in english, or alien marauder? Well then, first I tell the monks “First, please tell me what the papers on your foreheads mean.”
The papers aren’t on the monk’s heads; they’re on the heads of the motionless humans standing along the wall.
The monks only tell you that they’re a prayer of some kind or another, really, no big deal.
I don’t believe a word they are saying. Any lantguage experts here? I voluntear that the theif (I call him by name, not “the theif” know how to play (whatever game the theif knows how to play) quite well. I motion to the others to look around, while the theif has them distracted. Hopefully, they will listen to me.
My choice? Liar’s dice, it is!
Pachinko!
Okay. Having overheard what Scott said to Hal, I will gather all the monks around me and start to explain the rules for Fizzbin.
I’ll also unship another nitrous round, unscrew the point, and offer it around, saying “More giggle juice, anyone?”.
Agreed! We will play this “liar’s dice” you speak of. You must teach us. But for the wagers! We will play to win your. . . poker chips and Klaus Nomi album. And you can play for these here vam. . . humans. Your fellow humans! Yes, you can dave these humans, and take them with you!" He gestures to the four figures dressed in white, with the paper slips.
Unfortunately, none of your samurai wanna-be players can read Chinese, either.
Okay. Liar dice it is. I hold up four dice in my hand and exclaim “There are five dice!”.
Figures, in white, with [del]wards[/del] pieces of paper on their heads. They can only be [del]Nosferatu[/del] humans. I pull out the Book of All Knowledge and show my party members this section: http://www.straightdope.com/classics/a1_039.html
Um, where is the part on asian vamps?
They nod gravely at Malacandra, in apparent understanding. Perhaps this is a mode of thought familar to them.