I’ve only tried swordfighting, wakeboarding and frisbee so far and I am having a blast. I’m surprised it has takent hem this long to come up with a new Wii Sports title - seems like it would rake in money.
The motion plus adds a ton and is really what the wiimote should have been to begin with.
Swordfighting is especially fun and sort of makes me feel like Darth Vader or Inigo Montoya. I like having an excuse to use the Miis again, it’s a game my wife like to play and I can’t wait to have some friends over this weekend and play while having a few beers.
Just got it last night and I’ve only played briefly, but it’s not immediately blowing me away. Don’t get me wrong, it’s fun, but I’m not sitting here dying to get back to it.
The improved motion controls are very evident in the table tennis - you can put some wild spins on the ball depending how you twist your wrist, etc. I’m having the most fun with that.
I looked at this yesterday while I was in the video game store picking up the Aion beta key–can anybody who has it tell me whether it’s got any exercise value? I’ve got EA Sports Interactive (or whatever it’s called–the EA fitness game) and haven’t really gotten into it yet. I’ve gotten to be quite the couch potato lately, so anything that will get me moving and be fun would probably be a worthwhile purchase. Any opinions?
Some of the games can be exhausting, similar to Boxing in the original Wii Sports. These include swordfighting, cycling, and canoeing.
As for the game itself, I love it. I’ve been playing the Japanese game for over a month and have come to love almost every sport. Basketball and cycling, in particular, are a bit of an acquired taste, but now I’m digging them.
Wii MotionPlus is also very impressive and it’s used extremely well within the game
Presumably the MotionPlus is not backwards-compatible to work with, for example, Wii Sports? I think Wii Sports golf and tennis could really benefit from it.
Yes, there is a new 18-hole course, as well as the original Wii Sports course. Plus there seems to be one mystery course on Frisbee golf that I have yet to unlock. Not sure if that is for regular golf, too.
I played a bit more last night and finally found a game I LOVED: the swordfighting endurance one (can’t remember the name, but it’s the one where they send wave after wave of opponents and you have to defeat them all without taking more than 2 hits). Goddam, that’s a good time!
Tried the “pick-up” basketball game and didn’t like it at all - they should have let you control the movement of your players with the nunchuk. It’s really boring as is. Canoeing is a workout but otherwise nothing great.
Like the original, I suspect many of these games are more exciting when playing with other, but I was flying solo last night.
Showdown. And yeah, it is awesome. Maybe it’s just me, but I always drag the sword behind me when running up to the next group of Miis–it looks so badass. I love the music too as you’re running toward the next batch.
I’d urge you to try it again–I didn’t like Pick-Up at first either. But once you learn the mechanics (dripping when to go faster, etc) it becomes really fun. Making a slam dunk is so damn satisfying, particularly as you have to perform the actual motion.
I’d also suggest you try canoeing with a few other people–you’re all in the same boat, and trying to get everyone to paddle in the same direction often leads to hilarious results (for me, at least).
Yeah, dunking is fun. I suspect it’s more fun against a live opponent. The problem against the computer is that defense is insanely easy: don’t try to steal, just wait until they shoot and jump up to block. Maybe it gets harder as your score increases.
You’re right, that sounds like it could be a good party game.
First off, thanks for not pointing out my horrendous “dripping” when I meant “dribbling”–man I did not sleep well =P
Anyway, yeah, the computer actually gets better as you play. You may have noticed you gain or lose rank points after each game–that dictates the level of CPU you go up against, which is displayed at the start of the match.
Also, one more Question- for the new motion plus sensor- If i often play with 4 people, am I really going to have to shell out 60 bucks to get 3 more motion sensor things? Or can I play the games w/o the sensor on all the controllers, or just take turns with maybe 2 of them?
Basically are there a bunch of games where all 4 players are simultaneously playing and need the motion plus controller (ala Tennis vs. say… Golf or bowling)?
There’s actually only one game out of the twelve+ that offers 4-player simultaneous support, and that’s canoeing. It’s fun, but can’t quite justify buying all those additional MoitonPluses by itself.
Thankfully, virtually all of the games offer four-player multiplayer using only one Wii Remote, with each player taking turns. Bowling, archery, golf, frisbee are all good examples.
However, there are several games that support 2-players at once, and I definitely would recommend picking up at least one more MotionPlus for them. Those include table tennis, swordplay, cycling, canoeing, and dogfighting.
If you are looking for another good game that uses the MotionPlus you can pick up Tiger Woods 10. The combo pack is only $10 more than the stand alone game and it comes with a Wii MotionPlus. It also makes good use of the increased Wiimote sensitivity.
I played this at a friend’s house the other night and was pretty underwhelmed. I just can’t believe it took them - how long has Wii been out, 3 years? - to come up with what essentially feels like another demo pack. No depth to any of the games.
The dogfight could’ve been really fun but the airplanes were frustratingly slow
I actually loved the concept of the cycling but it wasn’t fleshed out very well
The archery was pretty decent but again not very deep
The canoeing was another cool concept but the controls didn’t seem to respond very well
The waverunners didn’t respond very well to controls either
The swordfight was cool but only lasted 10 or 20 seconds each time
I don’t for a minute believe that WiiMotionPlus is truly 1:1. It’s as good as the Wiimote should’ve been, and that’s all.
Everything else I can remember off the top of my head was pretty boring. My friend and I have been talking about it all summer and he was really excited to get it but I could tell as we were playing that he was embarassed of it.
Instead of churning out 12 more lukewarm minigames, they should’ve picked about 4 and made them really good.
They did, except they made 12 of them. The games are deeper than you’re giving them credit for, and I’m guessing this can be attributed to lack of play time with each one. As one who had to play the game for 2-weeks straight for my job, I can guarantee it’s impossible to get a firm grasp on each of the 12+ games within a single night.
Try playing single-player for a while–when you get to Lucia, try telling again me it has no depth.
Fair enough-- I only played for one night and it was all single player. But what about the other points I brought up? The poor controls on canoeing and waverunners (and bikes for that matter)? The canoe often paddled on the opposite side that I was paddling in real life. The bikes and waverunners didn’t turn well at all (and I’m one who thinks Mario Kart turns pretty much perfectly.) And how many tracks do these racing (canoeing, biking, waverunners, etc) games have? I only played 1 track of each but do they have-- what, 2 or 3? They should have 10. With the simplified graphics and virtually no cutscenes (which I’m fine with), and midi music (if I’m not mistaken?), there’s no reason they couldn’t have fit on the disc.
And how many of these can you play for more than 20 minutes without starting over? Golf, and . . . ? I’m willing to believe it’s better than I could tell from one night, but it was clearly not a fleshed-out, fully realized game. It felt very much like 12 demos, just like Wii Sports felt like however many demos.
They can be tricky, sure, but not “poor” (imo, of course). In the case of canoeing, I’m guessing you were switching sides without raising the Wii Remote in front of you first (as if you actually had to raise the paddle over your canoe)–if you practice for a few minutes in the training mode, you can see how it works and it works perfectly once you know the proper motion (speaking of which, you are doing the full motion right? This game practically requires it, as half-assing it like one could with the original typically doesn’t cut it here).
I actually sort of agree with the Wave Runners–I mean, I thought they controlled okay, but I just didn’t get into it. Biking’s a different story; it helps to understand that the bikers automatically follow the course, so steering around every corner isn’t necessary–instead, steering is used to adjust your racing line, allowing you to take a corner sharply, or veer around fellow racers. Once you get the hang of it, it comes together quite well–that one probably has one of the steeper learning curves. By the by, did you try the co-op bike mode, where you both share a bike? It’s hilarious, and I thought it was really fun,
Biking has six distinct levels, as does Power Cruising. Canoeing’s a bit weird, as it has three main courses, dependent on difficulty, but each gets longer and more hazardous the more you play them, so I don’t know if it’s strictly fair say say it only has “three.”
I’m not quite sure what you mean by this, as even many of EA’s sports games have you “starting over” within 20 minutes, such as Grand Slam Tennis. The thing is, most of the activities in Resort are based around sports that aren’t known for stretching on too long, like table tennis, or Frisbee.
That said, I’ve found myself playing several of the sports individually for periods of time well in excess of 20-minutes. Swordplay has an entire single-player campaign that can take several hours to finish. Air Sports, Island Tour, specifically, has a lot to offer if you take the time to find all of the hidden stuff. And each sport has an entire single-player mode that ramps up in difficulty the more you play, eventually culminating in a “final boss” of sorts. In addition, there’s also an achievement-type system, called “Stamps,” that rewards players for specific feats and accomplishments. Finally, many of the sports have an “Advanced” mode that adds further depth to the games.
At any rate, I don’t think referring to them as “demos” is fair. Sure, each individual sport isn’t going to be as fleshed out as a game specifically tailored to that sport, but that’s part of the appeal. The games are easy to get into (not necessarily to master, mind you), and in many ways, offer the closest approximation of them yet, such as Table Tennis which offers a simply unmatched take on the sport.
Oh, and just an anecdote: my father loved the original Wii Sports Golf, and so was interested in Tiger Woods since he had played the original 9 courses ad nauseam, and was looking for something new. So for fun, I was able to borrow a copy of the game and took it over to his house…and he was completely overwhelmed by the complexity of it. Even me, who plays games for a living, had trouble getting past some of the damn annoying and poorly explained tutorials.
Hence the appeal of Wii Sports and Wii Sports Resort.