Actually, I would mind. Not my style, and besides, I understand that a good hammerdin is fairly equipment-dependent, so it’d be a bad choice for ladder reset. That’s one of the reasons I favor a sorc: You can go a long ways with just Leaf, Lore, and Stealth. Fortunately I see Larz is already planning on doing a hammerdin, so no need for me there.
If I do a paladin, I was thinking of either a Tesladin or a Medic/Saviour (Prayer, Holy Bolt, Cleansing, Meditation, and Salvation). At this point, I’m leaning away from the Tesladin, since it looks like we’ll already have two zappers of various sorts (MDSL’s trapper and Yeti’s putative javazon). I’ll also probably be doing most of the building of the Clonekiller, if we make one, since I’ve had experience with that. Incidentally, a Clonekiller uses maxed Conviction, which as theckhd says is nice for almost everyone. Also note that a Tesladin, Medic/Saviour and Clonekiller can all three get away with cheap/easy equipment (see note above about the sorceress).
At this point, though, I’m not seeing much in the way of sorceresses or fire on the list, so pencil me in for a fire sorc. Note that even without focusing on it, a fire sorc can get quite a respectable Enchant: Mine currently adds in the neighborhood of 300 damage, with only one skill point invested. So we might not need a dedicated Enchantress.
Meanwhile, I did some experimenting with how to calculate sorceress damage, and I’ve conclusively found a number of things that aren’t the right formula. But I still don’t know what is. According to Arreat, level 20 firebolt does 45-60 damage (without mastery or synergies) plus 16% per synergy point, level 20 fireball does 227-258 plus 14% per synergy point, and level 20 meteor does 955-1019 plus 5% per synergy point (all three of these are synergies of each other). When my sorc is naked, she has all of those at level 20, along with level 20 fire mastery (+163%), and her damage is 885-1177 with firebolt, 3462-3931 with fireball, and 6856-7314 with meteor. When fully equipped, she has +16 to skills (so a total of 36; level 36 mastery is 275%) and +10% to fire damage from Eschuta’s Temper. In this case, she does 9216 - 10099 with firebolt, 12158 - 13251 with fireball, and 25143 - 26183 with meteor. Finally, if I swap out the Eschuta’s for a magic volcanic orb (same skills, but without the +10%), she does 8977 - 9837 with firebolt and 24490 - 25503 with meteor (my volcanic orb also has a plus to fireball, so I can’t compare that). This set of numbers does not remotely fit to any possible formula I can think of. Any ideas?