All Diablo2 Talk here.........

I remember the first (and only: I wasn’t about to repeat that brutality) time I fought Duriel on Nightmare.

“Hey, wow, look at all of this cool stuff! Hey, waitaminute… It’s all identified already. And isn’t that helmet there crafted? Hey! This is all my stuff, from partially-retrieved corpses! Isn’t there anything here that isn’t mine? Wait, that key wasn’t there before, and that light healing potion is new…”

By the way, does anyone know what the spell Delerium does? The helmet runeword Delerium is supposed to have a 1% chance of casting level 50 Delerium when struck, but it doesn’t seem to be on any class’s list.

And in the “why did they bother” category, take a good look at the stats for Widowmaker, the new elite unique bow. It’s about comparable in damage to the exceptional elites, but with less special bonuses on it. Not even remotely close to Windforce or Eaglehorn. Yeah, that’s going to entice me to play on the ladder.

Delirium turns you into a stygian doll! And you can’t use any skills! Woo hoo!

I’d have to say the new equipment is, for the most part, incredibly unenthralling.

Long time SP (only) here… I’ve been having fun with the 1.10 beta patch as well. It got me back into DII, which I’d almost deinstalled.
I’d agree that the drops seem better in 1.10 from most everything except the usual suspects (Pindle, Baal, Eldritch (sp?)), which we knew they were going to tweak.
Most of my work has been on a L48 FrenzySwordBarb, and he’s found a heck of a lot more runes then anything I’ve played before.

I really like the concept of the Unique and Rare Normal -> Exceptional and Exceptional -> Elite cube recipes, although I haven’t gotten to try one yet. Keeps some of the lower level Uniques in play longer. I’ve got a Shadowfang I’m dying to upgrade to an Espandon…

One question: in 1.09d single player, you could leave stuff on the ground in town for a substantial period of time, as long as you remembered to pick it up every 45 minutes or so. It let you keep more stuff than would normally fit in your vault, and I’d use that to keep a MF kit and a top damage/resist outfit. It seems to me that this has been disabled in 1.10? Anyone else notice that?

Yeap, I was upgrading runes with the “Multiple Copies of D2 on the Same Computer in Single Player” trick when the runes on the ground began to disappear after 20-30 minutes.

Fortunately I made a backup of my saves.

In all my time rushing, MFing and such, I have gotten one good drop off Duriel, and that’s when I was running my burizon (now lvl 96) through norm.

I got him to drop 40% chanceguards. I don’t think I had any MF.

Hell and NM Meph (and Hell and Nm Baal, when voltaire and I team up), OTOH … well, I have over 90% of the set and unique items in the game (and voltaire has more, I think).

Now onto some other things.

Runes … ah yes, runes. I have found exactly two uber runes away from the Forge: Ist in Hell Durance 2 (in a chest, which is also where one of my Tgod’s comes from and where I’ve gotten two Titans) and Pul from Hell Shenk. Other than that, almost all from the Hellforge. Every Um I have, all but one Pul, etc.

Duping … ah yes, duping. I’m not going to dignify the individual(s) who wrote a column on duping (check bnet’s backlog of guest articles from back in like … well, the past year or so, I think), but it was basically writing “Hello, I am an item! I am, in fact, a perfect windforce. here are my friends Billy windforce, Gary windforce, Tommy windforce, sally windforce and Emma windforce. Our husbands are Tony grandfather, andrea grandfather, arthur grandfather, martin grandfather and elizabeth grandfather. and out children are Zod, Zod, Zod, Ber, Ber, Ber, Cham…” etc. They told the game that they had items, so the items existed. Then they just filled entire accounts with the stuff and sold them. For rares they just said “Hi! I am a ring! Here are the stats I have: 45% mf, 50% IAS, 50% res all, 10% lifeleech, 10% manaleech, +100 str, +2 skills! And I have eighteen identical nonadecuplet siblings!”

Upgrading runes … ah yes, upgrading runes (we sensing a theme here? Good. That means I can stop using it). This is one of three reasons I will be playing the ladder (the others: for a few nice ladder-only pieces; and it’ll be challenging to go back to chars who don’t have gear laid out for them at lvl 2. I’m actually going to play a paladin for the first time in over a year). See, above like Dol, you can’t upgrade runes further without a ladder character. So my plan is to start giving Norm and NM rushes ASAP and charge hellforge quests.

Yes, I am pathetic. Yes, I will have a lot of runes. Yes, I will probably share once I have what I am looking for:)

My $.02 on MFing: Meph runs. Meph runs until your eyeballs bleed. Preferably with a barbarian. I run with a frenzybarb who wields, alternately, dual Baraner’s Stars and two Ali Babas (for last hit). Before then I ran Meph with a burizon who did pretty well. I just like the extra 150%+ I get from the barb. I run Hell because … well, because I can, for one, and because I can get much better items. True, I die more often than I would on NM, but it ain’t HC so it don’t matter to me. Plus my barb hasn’t died in like a week. Power runs (shouts, back to town to get full health etc., runrunrun to Meph, jump if you have to, killkillkill only Meph, weap switch for that extra ~220% mf from Babas, celebrate finds if you got anything decent).

Re; the stuff about duping, just so people don’t think someone was, like, writing “hello this is a windforce!” on the screen and having one come out, they were writing it into their character code. How they managed that I have no idea, and I don’t want to know. I’m content with playing legit.

pun, that was easy to do with some of the earlier char editors. All anyone had to do was keep hex editing their items until they got something they want. I don’t know if such editors exist for 1.09, I haven’t seen any since 1.08 or so.

FTR: I did hex edit some rings to see what I could come up with and may have kept one.

Not just D2.

So can someone please tell me what the big deal is with 1.10? A few months back, I started playing a D II mod-Eastern Sun, to be exact, as a way to keep things interesting until the 1.10 patch came out. When it finally did, I figured I’d try it with a Javazon, a character class that I’d come to like playing ES. I played almost all the way through Act one.

Ho.

Hum.

yawn

Perhaps it’s simply because I had been playing the mod so much, if I’d gone from 1.09 to 1.10 I might be wowed, but I am majorly disapointed. The only differences I noticed were yes, there were a lot more rare drops. Whoop de do. There was still a stack size max of 60 for javalins, meaning that you have to tp back to town after every 4-5 kills to replenish. They still had those stupid, tiny stash sizes. There were no new monsters to be seen. ( Their may be more later on, but none so far ) In short, it seemed like more of the same, and after playing ES, which is a vast improvement on the basic game, I didn’t see the point.

Look, I’m not saying ES is the end all be all of DII, for all I know there are dozens of other mods that put it to shame, but it’s what I am familiar with and I think that there are a lot of things in the mod that Blizzard would have done well to adopt, for example:

Stash size: The cube, chest and on character stashes are at least 3-5 times the size of normal DII. You can finally store stuff without creating a legion of mules!

Stack size: 360 for javalins and 500 for arrows/bolts, plus the later regenerate. Do constant trips to town to regenerate these things really add to the game at all?

Monster freedom: Monsters types can be found just about anywhere. It’s kinda fun to run into catapults in act III, for example.

Monster types: The designers of the mod went and pulled some of the better monsters from DI, notably Hidden and Death Knights, with their ultra cool “Arrrrgh” whirlwind death.

Experience points accumulate faster that in 1.09, this is offset by a skill tree that maxes at L 40, not 30.

Set/unique items: Let’s face it, many of us love to accumulate these items. Now, with one exception, which will be noted in a minute, these items don’t drop too often, although more often than in 1.09, but Charsi will make uniques for you and you can gamble for unique and set items. This last is great! If you have all the components of a set except one, and you know what that one is, you can gamble until you get it! ( given that you’ll have to go on item runs perioticly to replenish your cash, again, large stashes facilitate this ) Also, there is a basic, non character class specific set ( Autolycus’ Magic Tools ), which is weighted to drop a lot. This means that somewhere in act 1, some boss or SuperUnique monster is going to drop most of the set at once, and you’ll likely get the last piece soon. This is great, as it gives you an early feeling of accomplishment and gives your character a nice jump in stats. ( It does get kinda old after a while, say, when you kill Meph and he drops 3/4 of a set that you’ve already seen twice, but that’s really a small price to pay )

There is a couple of other completely new things that are added as well: Cube recipies as a drop item ( although they are disabled in the current beta ), an entire class of body parts that can drop ( eyes, hearts, souls, spleens etc…These can be used in cube recipes or turned into things like rings, potions and jewels by right clicking on them ) Class specific jewelery, the ability to craft charms and [Dragon Stones. These are neat. You right click them to turn into one of seven items ( 1 for each class, you go through your choices one at a time ). They can be used in cube recipies, primarily with one item. A “Forge hammer” with any armor, for example, increases the armor class of that item by 30%-and imposes a +15% penalaty to the strength requirements to wear it. A “Spider Silk” adds 15% MF, etc, etc…

Look, I know there are a lot of problems with ES. The Druid Skill “Molten Boulder” crashes the game, as does killing Griz, The Smith or The Countess on Hell Difficulty. They need to be fixed. Many of the cube options are not currently enabled. These are things that Bliz could fix in a few days ( As opposed to 2 guys making a mod in their spare time ).

Anyhow, I’ve rambled, but basically I saw nothing to attract me to 1.10 that hasn’t been done much better by third party hackers long ago. What took them so long? What exactly have they improved?

Most of the changes in 1.10, Dave, are IIRC changes made in the later stages of the game. So to see them probably your best bet is to Jamella up a character with the gear of your choosing and try running Hell … act 5 Bloody Foothills or something would be a good place to see those changes. From what I remember reading there wasn’t supposed to be much change in A1 of Norm. Most of the skill changes, for example, really only start to make a solid difference when you’ve invested a large number of points in one tree (like 30 or so), as opposed to having a lvl 12 javzon in A1 of Norm:)

I’ve seen reports of a new recipe that will repair items and that it still has a few bugs.

It’s an Ort rune and the weapon or a Ral rune and the armor, put in the cube, to repair it fully. Doesn’t worth for eth(ereal) items.

You can definitely gamble uniques or sets, though at a very low chance, and I’ve heard rumors that Charsi occasionally makes a unique, as well.

You don’t even need to pick it up; you just need to show up in town and see it on the ground. With my spellcaster characters, I usually save every mana potion I find, and leave them on the ground when playing. When I’m ready to quit, I just pick up as many as I can.

HOLY crap those characters for auction is up to 8 THOUSAND dollars with 2 days left…

I noticed a few hours ago, someone had a $10,100 bid on their and then yanked it…

And this, friends, would be why I am making a goldfind necro:

Lemed Tarnhelm (125%)
Wealth (300)
2-Lem Ali Baba (300 at clvl 80)
Rhyme (need the mana regen and other stuff from it as opposed to a 3-lem shield) (50)
perfect chances (40)
79% goldwrap (highest I’ve yet found … 3 times. why no 90%, Damian? Why?)
Either tancred ammy/boots (r/w, mf) or some other amulet and infernostrides (~70% gf. Don’t remember what spawns I have)
Dual Dwarf Stars (100% each)
Iron Golem made from Wealth in a Kraken shell or something similarly thick.
Lotsa goldfind charms (these we don’t have much yet because we didn’t start collecting them until v. recently)

As I figured it with Wandering Agnostic, we’ll be running c. 1500 GF when the golem kills, 1200 otherwise. In NM, since that sort of char couldn’t reliably kill in Hell Cows. But we’ll be trying to do it in NM games with people doing blood runs or something, for better drops.

Stats: min str (77 for the lowest-str elite armor, which IIRC is dusk shroud), no dex (blocking? On a Necro? I think not), high life and higher mana.

Skills: CE, BS, Golem mastery and Iron Golem maxed. When I make the golem that’ll live hopefully forever, I’ll have something like +14 to summoning skills from various things. That’ll give him c. 6K life and good speed. That’ll come in handy. Oh, and golems regen:D

Just hope that they un-nerf gambling enough to make all the gold-find worth it. Also, I’m sure you’ll be pleased to know that Chance Guards actually yield 200% GF.

But wait…Aren’t you going to be too busy playing on the ladder to play your GF necro? It’ll take a while to get all that stuff playing on the ladder starting from scratch.

So magic and gold find works on a golem? I didn’t know that. But give us some perspective here: With all that rig, how much gold does a cow, say, drop? I had always figured that you could get more gold by collecting and selling items, and there’s also the chance that you’ll find the item outright that you would have wanted to gamble, anyway. Of course, I suppose that you’re also going to have half-decent magic find, there, between the Wealths, the Ali Baba, Rhyme, Chance Guards, and Goldwrap (don’t forget to give your hireling Wealth, too).

Also don’t forget to put a point into Life Tap to keep the golem alive (unless that doesn’t work with golem thorns any more?). And for somewhat less defense, you might consider Mage Plate (55 str) instead of Dusk Shroud.

One other point: Don’t get too attached to a golem. No matter how indestructible it is, things happen. If you die, it dies. It’s just as vulnerable to things like MSLE conviction as you are, should you be unlucky enough to encounter one (more so, actually, since it’s stupid). And if it somehow gets left behind you and teleports to catch up (this can happen even with insane speed pets), it can miss and teleport off into the aether, never to return.

Finally, why a necro? A sorceress wearing that gear could kill a lot more reliably, and all you’re gaining from the necro is the Wealth-y golem (consider that it’s not going to be making most of the kills). Mightn’t it be worthwhile to use a sorceress and play in Hell?

I’m sick of waiting for 1.10, and am already sick of waiting for Diablo III.

You’re in for an interminabley long wait, I fear.