Borderlands 2 General Discussion

Many must fall is in the melee tree not sniping. My first build was almost completely melee but I specced out of it before I got to many must fall. My biggest problem as a melee zero was boss fights. Between some bosses being to far away to melee and some having AOE attacks I couldn’t make it work. I also didn’t have the Law and Order combo which I hear makes a huge difference.
I’m currently a big fan of the cunning tree with a little bit of extra points in the sniping tree. The Death Blossom skill is pretty awesome.

Thats a great looking skill tree. Also the poniest skill tree of all time. Although now that I have a level 47 Maya halfway through a true vault hunter campaign, I am kind of dreading starting over at level 1 again.

Critical Ascensi0n seems to be the skill to aim for (I’m still a lowly lvl 12 assy) - stacking 999 levels of +6% crit and +5% damage is droolingly enticing. Anyone have any experience with it? Looks like you can grab it at a minimum level 31.

Started a campaign with Gaige and I’m loving it now. Deathtrap is the best robot EVER. In fact, he’s almost TOO good, I unleash him almost every chance I get, he lasts a good while, and he absolutely eviscerates enemies. He does have a bit of a problem taking badass bullymongs, but that’s not completely unexpected.

Unfortunately, I’ve been getting… really good shitty drops. I got an orange pistol that burst fires while zoomed, does corrosive damage, and generally rocks faces. Unfortunately it eats ammo like candy and I’ve been getting almost exclusively pistol drops (unless you consider white low level bandit assault rifles with piss poor stats “usable”), so I’ve had issues of running out of ammo and having to melee. Luckily Gaige has what feels like ridiculous starting HP.

It’s interesting, because her three trees are really different, I’m going Ordered Chaos which is a melee-ish tree. You use guns, but since anarchy decreases accuracy by 1.75 percent every time you empty a clip or kill an enemy you quickly do mad damage, but also have to get right up in people’s grills to kill them. It’s still pretty sweet, though. It also has a decent escape clause, if some guy has you pinned down with incendiary rounds and you NEED to shoot from a distance, just reload prematurely. Anarchy gone. I haven’t had to do it, but the option is there. Especially at later levels once you pick up Discord you can, if you need to, activate discord by reloading and get a temporary bonus for those pesky long range enemies.

I might actually like Gaige more than Lilith.

I am finally starting to adjust to the differences.
With Roland I pretty much ignored the turret, and just built him up as a murder machine. But with Axton, there is just much less opportunity to do that. You have to pick a Turret design, and depend on that a lot. But even at shittily planned development it is much more powerful than Roland’s.

I’m at ~32 right now, and have Critical Ascensi0n. I haven’t gotten it to stack more than seven or eight times, but even then, I can still hit for over 40k damage on a crit.

If you’re dying at an alarming rate like I was playing Axton, respec into the tree on the right. Yeah it doesn’t seem as exciting as the Guerilla tree but your survivability is dramatically improved. I didn’t try the middle tree.
The double turrets get destroyed more often but if you overlap the shields they can take a lot more damage.
They also seem to survive longer if you mag-lock them to a wall or ceiling. Anyway I was getting bitch slapped far less after the change, so much so that I killed the final boss without hardly breaking a sweat.

Finishing pt1 with Axton was a blast, it’s much more challenging than the first game but I like that. And pt2 is supposed to be considerably harder but I wanted to start another character first.

I started Maya with the motion tree and I’m at level 15 with her. I’m liking her even more than Axton so far, probably because I’ve been getting lucky with the weapon drops and kicking ass so far. I maxed out shields first which seems like a good choice. I also lucked out in getting a good shield so I’m a killing machine. :cool:

Kinetic reflections seems pretty powerful. I also can’t wait to start putting points into Wreck.

I’m out of town right now so I can’t start the Mecromancer until I get back. :frowning:

Is that with a very high damage sniper rifle? I don’t think I crit that high at that level with a
+24 percent crit class mod. I never got critical ascension to stack very high either. I was excited about critical ascension in theory but never could get my stack very high.

Right now I’m in love with using an automatic sniper at medium to long ranges. With Two Fang its like a very high dmg assualt rifle. The down side is ammo shortages.

As a side note does anyone here run assualt rifles as a main? For some reason in this game they feel weak to me. If we could only carry one gun they would seem worth it, but there is always a superior choice for a given range.

Consider an Amp Shield. If you can get 1k or so in amplification, 40k crits should not be rare at that level.

This is exactly the problem. I want to like assault rifles, but they are strictly dominated by some other gun at every range.

I suspect I am going to be running 4 sniper rifles with different damage types by the time I get to the end of the game.

I try to. It was another adjustment from Roland. I had him focused on assault rifles. But it was based around the Hyperion assault rifles. Crimson Cobra’s and the like, single shot, long-ass scope. I essentially was running a sniper with a AR. Crits wern’t at the same scope of damage, but range and accuracy were damn close, fire rate, reload speed, and magazine size much much better, And with Roland’s AR skills and Mods, damage was pretty sweet.

Unfortunately they have no Hyperion ARs in 2. So I struggled for a long while, and I agree 19 out of 20 are just worthless, but I found a couple to get by. But I finally found a Horse Gatling gun I love. High damage per shot, and three at once(to the exact same spot) decent range on scope and accuracy, but not as good as Hyperion obviously. It has corrosive damage with along with explosive is my favorite. Running out of ammo on deep runs was a bit of a problem with the triple shot, but then I figured out how to farm Eridium, and maxed the AR ammo SDU, so things are much smoother. :slight_smile:

For some reason I keep finding high-yellow “holy shit” shotguns, but I hate shotguns.

Gaige is completely evil, she’s not broken, the Ordered Chaos tree is pretty difficult, but even at just level 7 it was ridiculous. Each stack of anarchy – gotten by emptying a magazine completely or killing an enemy increases damage by 1.75% and decreases accuracy by 1.75%. This means after 58 stacks, you might as well go hat and try and maintain it because you’re over 100% accuracy reduction, so there’s no further penalty.

I was using my orange burst fire corrosive pistol. It does 18 damage per bullet, I ate bosses alive when I hit them. At 150 stacks when my session ended, that’s a single pistol bullet – even when not a crit – doing 47 damage. I also had a 21 damage shotgun, it was one of those models that shoots 2 bullets at once. I only got one good shot before reloading was actually awesome for upping anarchy stacks until I hit cap. Overall it was kind of a crappy weapon though, its main stat was fire rate – I mostly had it in my rotation in case I ran out of pistol ammo because the game was still in a weird randomly generated pistols only challenge run. I don’t think I saw a single other type of gun except that one shotgun through the entirety of the opening.

Overall the increased damage more than makes up for the shots you’ll be missing (it IS tempting to combine anarchy with Close Enough – the skill that gives a shot for a missed bullet to ricochet and hit instead, but since Best Friends Forever is specifically the Easy Mode tree I’m trying to avoid it).

I’d like to say this all goes against my playstyle, but to be honest this is pretty much how I played my phoenix specced Lillith – run into the middle of combat and things die. Due to the lost accuracy, though, I have an open mind to shotguns, a weapon I otherwise ignore completely.

Deathtrap, like I said, is almost TOO good. Again, he’s not super overpowered, he can’t just kill a Badass Nomad all by himself, but he was massacring scores of normal enemies before I could even aim at them sometimes. He also wrecked Flynn, doing a ton of damage and flanking him while I just Anarchy-boosted corrosive pistol’d him from behind. The best part about him is Raks. He has this weird shock damage laser that seems to have 100% accuracy, with my high anarchy I was worried about the swarm of Raks that formed, but DT took them out easily for me (I’m guessing Anarchy is almost precisely the reason they gave DT that ability).

Survivability, I’m not sure about. On one hand, I have to get close and I don’t have a very good shield because the Random Number Goddess hates me, once I pick up Blood Shield I think my survivability will probably spike (once I get that, I might get one of those shields that gives you insane capacity, with almost no recharge). The odd thing is though, unlike my Maya and Zero I’ve gone into Fight For Your Life exactly once, and I’ve died only once (that same time) – so despite feeling squishier AND having to run into melee, I’m dying a lot less. Maybe it’s just that if I need to I can sick Deathtrap on them and hide for a second for my shields to recharge and when I come back half of them are dead.

So yeah, I love my Gaige, now if only the game would give me reasonable drops.

So, finished this and …

… ugh, what a crappy end-fight it was. Fighting Jack was nice, but the Warrior was the most boring fight in BL1 and BL2 combined. First I could not do any damage to it since I was 29, then when I managed to ding 30 on a rakk after dying a few times I ended up at the entrance just emptying all my ammo into it. The fight must’ve been over 10 minutes of almost constant shooting with the overgrown stone lizard flaming the central platform and me just plink-plink-plinking at its huge hp bar. I spent close to 2000 ammo before it went down.

What a bitterly disappointing anti-climatic piece of crap. Not as bad as Dragon Age 2’s end given the story itself was just fine and better than BL1’s abrupt ending, but I hated the fight. :frowning:

So, what did you others think of it? Did you fight it like it was meant to be fought in the central platform? Was it exciting or tedious? Am I just being whiny and should I just man up and be a badass slab and go kill more stuff instead of complaining?

Go kill stuff and stop complaining. :stuck_out_tongue:

No, I agree that the end boss was a bit tedious, it probably only took me 5 minutes but it felt like ten. To make it worse the drops for me were terrible, apparently the good stuff fell into the lava.

In other news, I must have a thing for the siren characters. Lilith was my favorite in bl1 and Maya is my favorite so far in bl2. I prefer a more sedate and conservative approach which is why I loved Lilith’s phase walk so much. I mainly used it to bail out of trouble instead of going on the offense. Lighting up enemies while retreating with the phoenix skill was awesome. Plus melee just doesn’t appeal to me.

I’m still getting a feel for phase lock with Maya but I think I’ll like it more when I can put more points toward that ability. It’s still useful to hold a badass in place while I kill psychos and bandits though.

I’m using The Morningstar, the nagging sniper rifle you get as a quest reward for completing this quest.

It’s handy to hold shielded badasses in place to line up headshots. Even with the unaugmented lock duration, you can drill in three crits. Unless you lock down the badass at a weird angle, this ends fights before they even start. Phaselocking is especially useful for shielded mobs, since the lockdown usually exposes their heads. Just leave a grenade or a rocket for the charging trash.

Speaking of shielded badasses, Fink’s 5th round is bitch. 5 shielded nomads at once, and ammo at a premium.
The quest of Face McShooty was much easier ;).

for people who have finished, is there ever anything to spend money on? It kind of pisses me off the only thing I use it for is rezes from those Hyperion bastards.:mad:

I’ve pumped an ungodly amount of money into the slot machines at Moxxies, trying to get the badass points for getting all vault symbols/triple eridium bars.

Haven’t finished but tipping Moxxie something like 10K gets you a couple of special guns.

Interesting–wonder if the guns you get are level-based or not (like the gold key stuff). I just picked the game up after watching a couple Let’s Plays, and since I suck at FPS-type games I’ve fallen to an old standby of spending some time grinding so I’m over-levelled for the next area–as a result I just now made it to Sanctuary just shy of level 10 and with about $6K, so I could pretty easily get to 10K.