I think my easy time with Willhelm was mostly the 836x3 rocket launcher. With 150 anarchy stacks like I had, that’s a 3030x3 rocket launcher.
ETA: I may have actually had my 1200x4 rocket launcher by that point, can’t quite remember.
I think my easy time with Willhelm was mostly the 836x3 rocket launcher. With 150 anarchy stacks like I had, that’s a 3030x3 rocket launcher.
ETA: I may have actually had my 1200x4 rocket launcher by that point, can’t quite remember.
How do you hit with that many Anarchy stacks, though? Do you run to melee range and hope that the splash damage doesn’t kill you too or what?
Well, that’s why I exclusively use spread rocket launchers, 3 or 4 rockets are more likely to hit than one – and Willhelm is GIANT. I didn’t have to get into melee range at all, 2-3 rockets hit per shot if I was within 10 yards of him.
ETA: For normal enemies, at least one rocket tends to hit as well, you don’t have to be in absolute melee. Firing at the ground and relying on splash works well too. It helps a lot that most tough enemies you’d WANT to pull out the launcher for are relatively beefy too.
The trick you really have to get used to with Ordered Chaos is that you have to unlearn what you do with everybody else. Do not EVER go for the headshot* you want to aim for the meaty area. You’ll still probably get critical hits, but if you don’t your one bajillion added damage tends to make up for it. There’s also some accuracy weirdness I noticed when using incendiary shotguns (so I could see the rounds) – accuracy not only takes effect when it’s leaving your barrel, but at least once mid-flight too. A few yard away from you the bullets will all fly in random but forward-facing directions. A lot of times (most of the time actually, it’s pretty weird) the majority of the bullets will “converge” into one point after they switch direction. It’s still safer to be in melee, but if there’s a reason you can’t finding that sweet spot is your best bet.
Well, you have to sign up to SHIFT and copy & paste the codes, but still fairly easy way to get some purples.
Thanks for the tip. I got some nice purples for my main, including a corrosive pistol and E-tech assault rifle that are now my main weapons.
Finally got a chance to get in some multiplayer, with three of us in the game. I was on Gaige, with my friends on zer0 and Salvador. I leveled from 9 to 13 in about an hour and a half.
Trading interface is annoying, and text chat command set to “Y” is really hard to remember - I should remap that. But Steam voice chat worked flawlessly, and the game difficulty really did change. I think we were getting bigger spawns, and we were definitely getting tougher enemies.
Makes me want to find some people who are level-compatible with my Commando (36 as of now) to check that out.
I’ve been playing the DLC lately, and I’m annoyed because I’m over-leveled for it, so there’s no challenge. All the enemies are levels 29-31, and I’m 35.
I thought that the enemies would be at my level when I started it…I didn’t go to Oasis until I completely finished the main game, but for some reason, it “started” itself when I was level 31. That corresponds to about when I installed the DLC…so did it scale it’s level to when it was first installed, somehow? (And how would that work if/when I start a new character?) Or was I supposed to do it in my early 30’s BEFORE the end-game?
Either way, once I’m done I have to decide whether to try True Vault Hunter Mode with Axton, or start a new character (I have Maya at ~lvl 10, but I really want ot try out Gaige…but I’m afraid he skill of having a robot pet will be too similar to the turret…but man, that Ordered Chaos tree looks so crazy and fun!)
I’ve tried both and having the robot plays different from having the turret. For one thing, the robot can move around, making it easier to outflank Badass Nomads.
Got it last week. I bought the console version, for split screen with my wife. We got a lot of laughs out of it last night when we finally played a little. Looking forward to playing more. I played the hell out of the first one.
Didn’t read the thread, too many spoilers. Yes, I’m a big enough dork that I actually care about spoilers in a game that’s not known for its story.
Actually, a very legitimate concern for this game. There are some pretty huge (and well conceived) plot twists for a game that really just boils down to shooting dudes in the face over and over.
The DLC scales to your level but only between levels 15 and 30. If you start TVHM then the DLC scales to 50.
I wish I’d learnt that before starting at Lvl 36.
Just finished the Torque DLC and enjoyed it a lot more than the Pirate one - I think this was done in-house while the other was outsourced. They used the pro-wrestling format in this one with amazing plot-twists and training montages and it worked pretty well. Only had two problems with it: one, the vendor machines didn’t scale after you started the DLC, making the tokens you get from the quests kinda pointless (machines had 13-15 lvl loot in them when I finished at lvl 19), but maybe I can use them in the second playthrough. And two, it was a bit short. Still I had fun with this one.
I’m playing the new DLC in True Vault Hunter, with a maxed out assassin, and the vending machines are offering me level 50 oranges as their “item of the day.”
Yeah, wasn’t expecting it to be a problem at level cap since everything tends to scale to 50 when you are playing 2.5, but at my level it meant the tokens were useless. How were the item prices at 50? I think I had something like 150 tokens by the end.
So I finally beat the game, and the last fight was a bit anti-climactic (both Jack and the Warrior). I’m not sure if it was the fight, though, or the fact that I was like 4 levels overleveled from sidequests (mostly those damned arenas) and at 400x anarchy stacks (a stray non-critical bullet literally gibbed enemies).
On the other hand, I am now 99% convinced that negative accuracy is a real thing in this game. It’s hard to explain, but I’ll try.
Think of a normal distribution (aka a gaussian or a “bell curve”). The “mean” (peak of the curve) is at the middle of your targeting reticle. As your accuracy gets lower, the variance gets higher, meaning both the reticle gets bigger and there’s less of a chance overall your shots will be aimed towards the center. Having an accuracy of zero essentially means most of the screen is your reticle, and you have a uniform chance of your bullet going in any direction when you fire. Negative accuracy has a bit of a funny effect. It basically gives you an “upside down” bell curve, meaning your shots more often go through the extremes of the reticle, and very rarely through the center.
There seems to be a little more to this, I’ve noticed shotgun bullets and rockets actually randomly change direction in the middle of their shot path, so there may be some extra effects, but I think the basic effect is what I described in the paragraph above.
I thought the final fight was very easy, but getting to the Vault of the Warrior was pretty rough.
The difficulty depends almost completely on the difference of levels between you and the end boss given it changes the damage you do, the damage you take and the best gear you can use. I’ve done the fight a few times after I wrote that and it hasn’t been that hard, but I still don’t really care much for it at least solo. With two players at least you can rez each other preventing it from resetting.
I finished it with full health and shields solo. I think that the infusion grenades were a main culprit, but I just kept throwing rockets at The Warrior’s soft belly and he went down without great incident.