Computer games we want that don't exisit

A MechWarrior style game, but where you not only have battleMechs but also tanks, artillery, planes, and infantry. Infantry of course would be useless in most situations BUT they could take over buildings (where you could duke it out with other infantry) and whoever controlled the building at the time would be able to snipe at the armor when they walk past. The ratio of soldiers to armor should be at least 10 to 1 if not more. With ALL of them player controlled. Which means thousands of players on a side!

Which also means a top down level of control, where you’d get more points not only how well you kill the opponent but how well you follow orders. Even if they’re stupid orders.

Planetside, Ludovic. It’s in its sunset daysnow, and I’d be amazed if there were a lot of people still playing, but it’s exactly the sort of game you describe. At the peak, it was more like hundreds instead of thousands of players on the same battlefield, but still. They offered everything from infantry equipment of all types to one-man vehicles to tanks to planes to giant mechs. It’s an original theme, not Mechwarrior, but close enough.

You didn’t get points for following orders, but a well-executed plan by a cohesive squad always decimated blind mob rushing. You could tell when squads were following orders, even during a fight, and even when it meant I was dead and the base I was guarding was overrun, I’d stand still and marvel at the coordination.

Syndicate really took my imagination and time when I was younger. I’d love to see it again now that we can do very fun and interesting things with programs and computers these days.

Martini Enfield’s wish has come true, **Empire:Total War ** is in development:

http://www.totalwar.com/index.html?page=/us/communityandforums/empire.html&nav=/us/6/8/

Well, there’s Battlezone II. That’s a similar one, except that the players all drove vehicles, which were along the lines of mechs- most hovered, some wheeled, some walkers. It’s such a great concept that the game was kinda fun at LAN parties even with the horrific graphics, constant crashes, unbalanced gameplay that added up to a race to get the one superweapon, and buggy movement.

I acknowledge the truth of the “MMORPGs will always have you chuck your brain at the door” sentiment upthread, but I know I’ll never even think about joining one (of the fantasy variety) until some developer decides to junk almost all the hoary conventions and start over and rewrite the genre. I went into a lot of gory detail about it HERE .

In case anyone was wondering, I just tried Savage, as mentioned by Carnick upthread… and I can see why it didn’t sell.

“In the Summer of 2008… the Wumpus hunts you!

I would like a first person RPG for a handheld system with actual plot depth, an open ended storyline, and grownup themes and setting.

I’m really sick of looking at 9-11 year old kid animations on almost all RPG box covers, with ZERO exceptions on the DS.

Duke Nukem; Whenver
Silent Service IV
A good tank First-person shooter

–All for Mac, please.

A man after my own heart. :slight_smile:

And, for what it’s worth, Warbirds III has a fairly decent tank/ground vehicle simulator built into the game proper.

It’s not the Halo of tank games, and the vehicle/mission selection is probably a bit limited, but it’s more in-depth than the tank missions you see included with most WWII FPS’.

While doing it in real life, I had the idea for the ultimate niche game: Xtreme Hay-hauling!
There would be three roles, ideally all filled by different humans playing co-op:
Fieldhand: Line up the bales for the driver to pick up. The more bales successfully picked up in a row, the more bonus points. Decide when to roll a bale, when to drag, when to kick. You can work far ahead of the truck, but if a bale gets stuck in the loader, you have to run over and yank it out, losing precious time and energy.
Driver: Find the best path through the field, picking up bales with the loader on the left side of the truck. Be careful going through ditches, especially with a full load! You get bonus points for how quickly you fill the truck.
Stacker: The guy on top of the truck. Pack those bales tightly, or the load could fall off, with you on it! Keep your balance as the driver speeds across ditches. Curse the other players when the bales come too fast for you to handle. If you’ve built a tight load, go for extra layers, for huge bonus points!

After each truckload, there’s a bonus level of unloading the truck at the barn.
The game could be played with multiple fieldhands and/or stackers, or even with more than one team–pick up the bales that the other team’s fieldhand lined up! Play “chicken”, picking up the same line of bales from opposite ends!
Expansion pack: Mowing, raking and baling! (I don’t know how to make those tasks multi-player, though.)

I’ve said this in other threads, but I’d love to see an MMO based on the Romance of the Three Kingdoms and Dynasty Warriors franchise. Beside the fact that I enjoy the historical significance of the game, it would heavily lend itself to some really cool aspects that I feel are missing from other MMOs, particularly the one I’m in now, WoW.

I’d love to be able to generate a character of humble origins and not only work my way up in terms of experience and gear, but also notoriety. That is, not just “oh, I’ve played with this person before” but actually in a way that effects the way the game is played. Not only do you perhaps gain favor from some people, but also fear from others. You’d actually have to work in diplomatic skills, bargaining, and such.

It would be cool to be able to free-lance and change factions through your actions, which you cannot do, at least in WoW. Say, for instance, in WoW, I meet someone I’d like to play with, but find out they’re the opposite faction, unless one of us rerolls, we’re boned. What if I could perform certain quests that would let me change sides, which would simultaneously effect my notoriety as someone untrustable by certain other factions.

It would be really cool if certain geographic areas could actually change hands between various factions, as they would historically. You may be safe from being ganked somewhere one day, but if you go back there a week later, after a particular faction attacks it, it may be like being in contested or hostile territory in WoW PVP servers.

It would also be neat to actually have some what of a RTS component to an MMO. We’re not just a group of players raiding a dungeon, but each of us has specific tasks, or commands troups in addition to our own duties. It would put an interesting strategic element to battle, particularly RTS component isn’t centrally controlled, but actually involves a large amount of cooperation from all the players in the battle.

You used to be able to do a betrayal quest in Everquest II to change your faction. (Is anyone even still playing EQII?)