A followup to Avalon Hill’s Flight Commander II—a multi-era, turn-based tactical air-combat simulator thingey. A few updated controls, weapon/mission types, aircraft…hell, you could practically reserve any 3D sections for mission playbacks alone.
You speak the gospel sir. I have wanted this for years. Why can’t I have a two team FPS where the map is Europe?
I want a worthy sequel to Wing Commander: Privateer. I love the somewhat sandbox feel to the game, plus the best story-telling of the series. Sort of a GTA in space type game.
Even more than that, I want a worthy sequel to Deus Ex, with focus on plot, some feel of non-linearity and depth, and good action.
If they would just redo TIE Fighter, I’d pay $100 for it and have a huge boner while I paid.
I don’t need super whiz-bang graphics, don’t need online multiplayer. Give me TIE fighters and lots and lots and lots of really awesome, well-balanced missions, just like the original.
Red Baron III, one that was cool like the original and not shitty like Red Baron II, would also rule.
I want an espionage type RPG set in modern times, something on the scale of Oblivion where there is a main quest, but lot’s of side quests. I want it to be an adult game in that the dialogue and motivations of people are those of adults, not teenagers (and maybe has some boobies). I want to have a gunfight in a store and every bottle of ketchup splatters, and every can of Coke fizzes when it is hit. It would have car chases like those in the movie Ronin with civilians and cops to worry about.
I also would like a game like the Sims, which serves as the ultimate sandbox game: players could use it as a base to design all kinds of games from Sci Fi to adventure to whatever.
I also want a FPS/RPG set in Europe in the 17th century with emphasis on dueling with swords and period firearms. No aliens, or elves or monsters, just you against Cardinal Richlieu, or whoever.
I want to be able to ride a horse in a fantasy RPG and fight from it. Oblivion’s horses were the biggest let down in gaming for a long time. Horsemanship would be a skill, like the other skills in Oblivion that would increase over time.
I want more games where I feel like I am truly in an alien culture or world (Morrowind did this very well). I want to feel truly transported.
And I would like a pony.
I’d like to see an updated Axis & Allies, too, but with all the different game boards and spinoffs that have been released- the original 1984 version, the revised 2004 version, Europe, Pacific, D-Day, Guadalcanal, Battle of the Bulge, and the new Avalon Hill 50th Anniversary Edition being released later this year.
I want a neat strategy game too, but I don’t want it to be futuristic- I want it in a 20th-21st century realm, like World War II to present. It would be like a Paradox game, except instead of provinces, you just move your armies normally and there would be cities on the map, and the armies would attack when you got near other enemies- somewhat like the Axis & Allies RTS. And rather than have the battle outcome be randomized, you could control the units and fire their weapons like in North & South. A little more in-depth than Axis & Allies the board game, but not as complicated as a Paradox game.
World of Starcraft
Half-Life 3
Me too. It can come bundled with Elite 4.
Dungeon Keeper III - The next step was to conquer the above ground realm.
The next Zork.
Moderator notes: Ooops, this thread has gone on for a long time… but there’s now a special Forum for Games, so I’m moving it there. Sorry not to have caught it earlier.
I want an update/sequel to wargasm. That game was wargasmic to play.
Nothing quite like thundering over terrain in a tank listening to wagner.
I am a certified railfan, and there are plenty of games to satisfy that need, but before I moved to NYC, I lived in CT/MA and was a road geek - someone who isn’t particulary into cars or driving, but more interested in the road/map structure. I’ve always wanted a driving simulator which REALISTICALLY would let you drive around the country…i realize it would probably take forever for a company to program the entire USA unless generic map data dumps were used, but a game that covers the whole interstate (with actual exit signs, rest areas, etc) or a city like NYC could be feasible.
The 18 Wheels of Steel trucking games sort of went into this territory, but didn’t use the actual, to scale road structure. True Crime NYC came close to my vision too, but was limited to Manhattan.
Nothing like a thread like this to show you how other people are weird and different, huh?
Just because I don’t like fighting in games (it’s boring and frustrating) doesn’t mean I just want to play puzzle games. Give me Civ, give me Age of Empires, whatever, but with only the fun parts! Cut out the combat and let me build stuff.
True, but they did the same with ES 4: Oblivion, and that worked out just fine on the PC version thanks to an amazing construction set and easy moddability.
Oh yeah. That would be awesome. I always wanted to mow down platoon of Krauts with Lewis Gun
My game? I want X-Com remade. Not like those futuristic sequels, but proper remake. With real-world weapons, individual personalities, improved research and a lot of investigation missions. Not just “kill all aliens”, but with taking samples of unknown body fluids found on site of UFO sighting and so on. If made with proper balance between gritty mystery when discovering alien conspiracy and fast paced action when rooting it out, it might be one of the best games ever.
…and was really, really boring.
Most of my wishlist seems to have been covered already: **Wing Commander Millenium ** or something, Fallout 3… I’m definitely going to have to try that Savage game.
Speaking of Peter Molyneux… I’d also like to see Syndicate 2008 - perhaps as a squad-based Deus Ex, but retaining (and further exploring) the team and weapon upgrade research system and territory control.
A halfway decent pro wrestling game for the PC. There are dozens on the consoles… I don’t get it.
Also, not a computer game - but a true successor to the greatest racing game of all time, F-Zero. The N64 and Gamecube versions got way too arcadey with about 50 “turbo arrows” per map and so on (although being able to race upside down or looping around a tube was neat at first).
I want a game that looks and feels like Oblivion, but where you are a ruler and are waging war against or defending yourself from other towns/kingdoms. You issue commands to your underlings and they go actually do what you tell them, might take minutes, hours, or days depending on what they’re doing and where it is. You could raise armies, pick commanders and strategies, send them out to fight, and get reports back on how things went after the fact. Or, you could accompany the army and fight with them, with the appropriate morale boost.
It’s not quite dead yet. I’ve been playing some of the newer adventure titles that are coming out - I’d be pleased to give yours a try. I’ve been an adventure fan since the days of Zork, and while I have no false hopes that the genre will ever experience a true revival, there’s still commercial titles being made.
You just described a three-dimensional followup to Autoduel and in the style of GURPS P&P game, as opposed to Auto Assault the late Autoduel wannabe.
I’d love to see a proper remake of Autoduel, expanded to allow the player to drive vehicles that range from motorcycles to 18-wheelers instead of limiting it to the four-wheelers of the original.
Priates of the Burning Sea
Not based on it, but the gameplay and environment is pretty good. Most of the players I have met use Sid Meyer’s Pirates! as a close comparison.