I did that mission last night, too. And when he calls me after, he’s like “as soon as the swelling goes down I’m getting the new model” lol.
I’m not sure if there’s a followup, but I had a mission to visit that Ripperdoc already, and picked up a couple missions right next to his office, so I’ve been keeping busy.
I still haven’t gotten the call back, but even if that’s it, I’ve found that lots of one-off side quests aren’t that one-off. Several times, after I’ve finished a mission, I’ll get a call from someone involved - even peripherally - with something new for me.
Incidentally - if you can afford them, get those super-expensive leg augmentations, the ones that let you double-jump. They completely change the topography of the game. I just spent half an hour leaping from rooftop to rooftop.
I got the charge-to-jump one. Not sure yet how it compares to the double-jump one, but it definitely made missions a different experience; I can now enter a compound basically wherever I want, and find lots more out-of-the-way hiding spots. There’s another one that lets you hover, but it’s even more ridiculously expensive.
Anyone else get the mission that Silverhand narrates like a pulp noir detective novel? The mission itself was a lame follow-but-not-too-close thing, but Keanu’s narration and V’s increasing annoyance was great.
I jumped down from a freeway overpass by going from rooftop to balcony, to balcony, to the ground. It’s amazing. Also, I found that I can jump right over a chain link fence. They are transformative for the gameplay.
As for the charge-to-jump, they go higher, but the double jump is way more fun, IMHO anyway.
The hover ones are weird, mostly because you have to right click to hover, and that pulls you into ADS if you have a gun out. (I saved right before I bought them to test all three).
No, I don’t think so. I was just able to jump to stuff that would have clearly been out of my capabilities before. Each time I only fell like 20 feet, the legs allowed me to cross much greater distances horizontally to get to those things.
I do think the hover legs let you arrest a fall, at least on my real quick test, they appeared to, but I didn’t test them on a fatal fall.
Oh, nuts, I had around 50k saved up (crafting sniper rifles baby) but spent it on misc augments, so I’ll need to save up again to buy the new legs yall are talking about.
Anyone buy some of Johnny’s old records? That was a fun little sidequest
I loved that mission. Especially how Johnny was trashing his lifelong fan.
Also, if you haven’t, get the Samurai shirt that guy is selling. It’s really good. Four slots, you can put 4 armadillo mods on that thing and get like 400 armor on that t-shirt.
~700 if you get legendary armadillo. My character has like 2000 armor now. Though I’m looking for other crafting specs for more interesting effects. Just found out that clothing shops tend to carry them, so I’ll have to visit all of them.
I’ve been crafting them myself. It’s sorta weird, but you just craft the normal (white) one, and then randomly you get higher-spec ones as long as you’ve unlocked that ability. Something like 5% of them end up as legendary. Luckily, when I disassemble the old ones (uncommon+epic), I get higher spec materials back out than what I started with.
The guy with the flaming dick was funny.
Personally I loved the ‘Silence of the Flamingos’ thing in the car return side quest.
Panam may be my favourite NPC ever.
Also, it seems that on PC save files over a certain size will either not load properly or become corrupted. It may also be that every item you pick up and disassemble or craft will increase the size of your save file.
I just finished a mission where I had to rescue a monk from a group of Maelstroms who were gonna forcibly implant him against his religion. His brother, who had already been modified, asked that I save him. He also requested I not kill anyone. Easy enough - climbed up some shipping containers, slipped in behind them one at a time, and put them down without killing them.
Then I found some interesting reading material about them. The lore in this game is really fascinating. I guess Maelstrom intentionally modify themselves as much as possible in order to become closer to unfeeling machines - yet they pick which emotions to excise and which to keep… I wish there were more missions where we got to interact with some of these gangs beyond just killing them, but for now the reading material is fascinating.
I sorta wonder if the “there’s no depth to the world!” people aren’t used to games like Deus Ex or System Shock, where a huge part of the backstory and world-building is through lore material. You’d lose a lot by skipping all the text.
Just for the laughs, I tried running the game on a Xeon x3450 with 8GB of DDR3 and an R9 270x 2GB video card. I set all the graphics down to Low, Resolution to 55% and crowd density to Low. It actually looks pretty nice though I was only getting 20fps. Still, getting 20fps and those graphics on a processor from 2009 and GPU way under spec makes me wonder just how badly the game is coded for consoles if they’re looking/running as poorly as they do.
I was also amused that I was GPU limited – I also have a Xeon x3450 rig with an R9 290x in it; I wonder what that could run at.
Well, I’ve been mixing main story and side jobs so far, but I seem to be endgame of the story now. Just got a “no turning back if you start this job” message. Gonna kick a few more side stuff for some upgrades I’ve been wanting first I guess.
Fact is, CPU speeds have nearly stagnated. A modern CPU is (per-core) probably <2x as fast as your Xeon. But an RTX 3080 is something like 50x as fast as a GTX 295 from 2009, depending on the workload.
CP2077 does seem to be a memory hog when everything is cranked up. I have 32 GB of RAM, but I get serious slowdowns unless I close Firefox first, which tends to eat ~10 GB by itself.