Will items crafted from old recipes have new-quality stats?
Actually I just realised it is not a book but an “adventurers journal” and counts as crafting material, so I guess once I have the requisite other materials I will be able to craft the item.
I did some more crafting. A couple weeks later than I’d like to admit, it occurred to me that my odds of getting Int on a Vit item that my Wizard crafted was better than the odds of getting Vit on an Int item. This time I had my Wizard craft 15 shoulders of Vitality. I think it’s a decent strategy, because 8 of them had Int [200-219]. (17 of 30 Int gloves had Vit, so it’s kind of a wash on that.)
3 had cooldown reduction [4-6%] and 3 had resource reduction [4-6%]. One had both (but no Int (boooo!)) so it’s possible to get both. (This particular one had 15% to Familiar damage, so I might try that skill out).
10 of the 15 had an increase in the damage [8-15%] of these 4 skills:
Explosive Blast - 2
Blizzard - 3
Familiar - 3
Hydra - 2
I’m hoping to get my resource costs down to where I can not use a Signature Spell and replace it with Blizzard.
Hi folks.
Pre’d RoE and picked up my Wizard again after the patch.
I’ve picked up gear and bought a few AH things before it goes down and my stats seem…kind of crappy.
~65k DPS (INCLUDING that one passive skill, forget the name, that boosts DPS but costs survibability), like ~400k tough, ~4k healing.
Using a rare 1k mainhand and a high-int Triumeverate O/H. Seem to be clearing Expert pretty effectively. Master is pretty effective too, but killing some packs seems pretty prefix-dependent (though I suppose that’s been true since the beginning of D3).
I’d really love to start getting into Torment but I don’t think I’m ready. I just don’t know where else I’m going to get DPS from. It seems that I’m not following the “trend” of going ham on DPS and ignoring everything else. Should I be doing that? Especially as a wizard? Anyone with build recommendations? I’m using the lightning (w/ arcane power gain per hit) as signature, cold nova w/ increased duration/reduced cooldown), Arcane orb (modified to frozen), Explosion (modified to enormous explosion), blizzard (modified to chance to freeze in place). OH and Arcane Armor (modified to… I can’t remember. At work).
Any advice welcome. Also, more than happy to play with anyone. I’m just grinding Paragon levels at the moment. PLevel ~35.
There are lots of ways to increase your damage via changing your skills. Blizzard combos well with ray of frost for the +15% cold damage, and will do much more damage than blizzard + arcane orb/frozen. Also the magic weapons skill can give you +20% to all damage, with the right rune. Familiar with the fire rune gives you another +10.
I see. I’ll just have to play around with different skill types and find what works for me.
I just like to avoid the “fotm” build that will guarantee max DPS. I kind of like to toil with things on my own and come up with something that works for me.
I never gave Ray of Frost much attention. Perhaps I should! 15% extra damage.
I didn’t even think about the magic weapon skill. I’ll have to look into that.
For my wizard, I’m using Magic Weapon (Force Weapon) and Frost Armor (with the rune where you get additional armor when hit). I like that combo. It’s nice when a heavy is about to whack me and instead gets frozen solid by the Frost Armor.
For extra damage boost, I will probably use Familiar (Fire) when solo and with others, I’ve been using Slow Time with the rune that gives an attack speed bonus to any ally standing in the bubble. I think the damage bonus from Fire Familiar and Slow Time both shake out to around 10%, but Slow Time is nice with groups because the whole party can take advantage of it.
Also, Disintegrate (Chaos Nexus) is really great for large groups of enemies, as the split beams are fairly effective at taking care of stragglers. I’ve also got several pieces that give damage bonuses to Arcane and Disintegrate, so I’m trying to mostly stick to Arcane.
My signature is Electrocute with the arcane power boost, which is great for refilling my meter after I’ve drained it with Disintegrate. I’m also working on reducing resource costs and increasing regen speed so I can spend less and less time not using Disintegrate.
Thanks for the tips!
Yeah, I love electrocute with the arcane boost rune. Stack some IAS and you can basically refill your arcane in a few seconds.
Frost Armor seems way more useful with the ability to freeze on contact, which would probably mitigate damage a lot better than the Arcane Armor (tapping into arcane when taking damage, I think).
Magic weapon seems to be the one “doh” thing that I’m missing for sure.
Do you mean the Energy Armor? It’s pretty much the Armor of choice amongst Wizards. Ice and Storm Armor are really good in the early levels, but not as great once you hit 60. If you’re looking for additional mitigation, Diamond Skin/Prism is great “oh shit” button, and the new Dominance passive skill is great - every kill gives you a 2477 damage shield for 3 seconds, and it’ll stack up to 10 times (resetting the time and adding 1/2 second for each stack).
People have also been playing around with Arcane Torrent/Power Stone. The patch made the little arcane shard potion visible to other teammates, and them picking it up benefits you (and any other wizards in the party).
Personally, I’ve been going with an Archon-heavy build, with most of my other skills being buffs I can cast beforehand and take advantage of while in archon form. I can’t stay in Archon as much as I’d like, though more -cooldown gear will help, but it’s still about enough to use for elite fights.
I’ve started doing Archon as well, with the cooldown reduction rune (and Evocation passive, to drop the cooldown even more). It certainly is great for elites, but I miss having a fire-and-forget magic skill, like Blizzard or Hydra.
Do items that give a bonus to Disintegrate apply to the Archon Disintegrate attack, or just the normal Disintegrate skill?
I’ll have to try Energy Armor again. It’s been a while.
I was using Diamond Skin when we were going on Uber runs at T2 and T3, and it is a great panic button. However, its duration is so short that I find it often runs out before the danger has passed, so I started using Teleport as my panic button for Uber runs.
I wasn’t much of a fan of Diablo 3 when it first came out , but I got back into it after 2.0, and now I’m addicted.
I’m not sure if my demon hunter build is efficient, but I’m having a ton of fun with Rapid Fire, Fan of Knives and Cluster Arrow, I moved up to Hard because it was getting too easy.
I also started a Witch Hunter on Hardcore, on Hard difficulty, and since I hadn’t done Hardcore before I had no money or crafting at the beginning. Its been really tough.
Do elites give the other mobs around them damage resists? Because it seems like when I’m fighting elites and other mobs, it takes a long time to kill the regular mobs compared to when I’m fighting just regular mobs.
I don’t know what left-click skill to pick, they all seem to suck right now, what do you guys think? Poison dart seems to really struggle doing damage sometimes. I don’t know if my dogs are blocking the darts or what. The jars breaking with corpse spider drive me crazy, and the frogs seem to jump totally randomly.
I think you should join a group or another individual in our clan (SDMB) at Torment I so you have a better chance of getting better drops so you will raise your dps. I can pretty much have anyone piggyback with me and still kill everything at Torment I. If you see me soloing, give me a message that you want to do a run and I will gladly help you. Anything for a fellow Doper.
I would like to second this offer of assistance. I can solo on Torment I with minimal difficulty, so I should be able to help with T1 runs as well.
So apparently Keys are going to be harder to get once RoS comes out. The level 60 keys will only drop for players at levels 1-60 (at Torment I or higher). From levels 61-69, nothing. Then at level 70 you’ll get level 70 keys, which trigger a new Hellfire event.
So if you need a Hellfire to level your alternates, now’s the time to grind for one.
Better still, since both of you are wizards, you can pass any non-bind on account gear with INT that gives Elninostorm a boost if it doesn’t give you the boost in stats, for a quick and immediate dps boost.
Yay! More key runs!
Oh, by the way, something I saw the other night that I’m wondering about: I and another wizard (can’t remember who-- Hats, maybe?) were fighting Diablo, and were up against our pair of shadows. They did something that put two big purple balls on the screen, and we bounced back and forth between them helplessly until we died. Is that a new skill rune, or the new level 61 Black Hole skill?
It was me. Are you sure that wasn’t just Arcane Hydra caught in my Slow Time bubble? The Hydras tend to spit out a lot of balls which immediately slow down and cluster when they enter Slow Time.
The hydra balls are small ones, though, aren’t they? These looked like they were about five feet across. And I was definitely incapacitated while they were bouncing me.