What game would you like to see remade? I’m talking about movie style remakes where they get an older movie and remake it with new actors and special effects and whatnot.
I think Deus Ex would be a great remake if it had Half Life 2 or even Crysis style graphics and interactions.
Baseball Stars. A basic everyone-can-play baseball game, that let’s you build a team, manage the players, play interesting opposing teams, level your players up, etc. God I loved that game!
Doom 1 & 2. But without skimping on the gameplay: later versions concentrated on the graphics rather than the gameplay. In particular in Doom, if you were clever, you could get the monsters to fight each other. And there were huge battles - in later versions you only had a couple of monsters to battle.
Sacrifice an underrated game with a wicked sense of humor. It could use some tweaking in the balance department (it’s insanely hard with no difficulty adjustments) and the controls could do with some work but other than that it’s a great game.
Ghost Recon before they ruined this series with the terrible Warfighter games this series was shaping up to be my favorite games of all time.
Seriously? IMO F-Zero X (the N64 one) is the best. It improved on the SNES one in every way…better graphics and 3D, more ships to drive, more races and courses, and I didn’t feel any decline in gameplay, since it was essentially the same.
I’m guessing, though, that you had a SNES before an N64, and are looking at it through a combination of nostalgia and the “first one in the series is always best” line of thinking.
What’s your opinion on the Mario Carts? Do you think the SNES one is the best, too? I, again, theink the N64 one is best, and I suspect I’m falling prey to nostalgia like you, cause I never had a SNES until college (college for me was 2000-2004…) but I had an N64 through all of high school, so to me I consider N64 versions of a lot of series to be the best.
Edit: Oh, and I forgot to add my own: Crystalis. The original NES game was a bit of a forgotten treasure. A nix mix of action and RPG. Imagine Zelda 2, with levels, magic spells, and such, but with a top-down view like Zelda 1 and a little more forgiving than Zelda 2, though still decently hard.
No, nothing like that. The sequels focused way too much on “hit a zip zone and pray” and far too little on actual driving skill. The physics were just silly, whereas the physics in the first game was actually believeable.
They released a game darn close to the original X-Com a few years back, and with a fan mod it gets even closer (although the funding mechanics remain different). It’s called UFO:Extraterrestrials, and it’s not so bad. The graphics are Fallout 2 level, though.
Final Fantasy 7’s graphics have aged very badly. I KNOW it was cutting edge at the time. I think that it would be a huge hit if they remade it for a modern console.
FF7: AC is a horrid movie, but the graphics are great.
Don’t blaim the Unreal engine 3 for color palette choices of GoW. UE3 is extremely versatile. Hell, they made a leisure suit larry game with it.
Remakes:
Tie Fighter. Again. Keep the missions, improve the UI. Maybe some more ship customization.
Homeworld. Wonderful game, but those ships are low poly bricks. It could use some of the UI improvements introduced by the sequels, as well. And a larger draw distance.
Shadows of the Colossus(I know its not old, but such a beautiful game I can’t help but being even more beautiful today).
Planetside. Amazing game, plagued by a crap engine, shoddy netcode, and poor security.
It was a fabulous game. One of the first sandbox type computer games I can remember. It was the first game I bought when I got my first litttle 386 with the 5mb of ram and the gigantic 15mb hard drive.
It was ostensibly a flight simulator, but the the point to the game was to fly pre-planned air stunts for points. The best part of the game was that you could set up your own stunts. There were dozens - if not hundreds - of props to place. The island came with pre-set up sets, like a little town, or big city, or an aircraft carrier. They even had Stonehenge represented.
There was a rudimentary programming section where you could make things collidable, and move things around with if-then’s. “IF PLANE1 flies through AREA2 THEN CAR3 ACCELERATES +1” – stuff like that.
Once you set up a stunt, you could film it with eight different cameras, and then edit all that footage into a final film. All in modern Gourard Shading (or whatever it was called).
It was brilliant. There was a whole sub-culture of SI film makers - really creative stuff.
I still have it buried somewhere on one I machines, but it’s difficult to get it to run outside of MS-DOS.