Alright, here’s the thing. I have been invited to join a Werewolf: the Apocalypse game, and wish to find new and inventive ways to become obscenely powerful. I’m not planning on actually trying these in an actual game. I just want to see the GM’s face when I ask if, for instance, it would be possible to attach a klaive to a musket bayonet-style.
First off, I want the gun mentioned here:
http://www.gomemphis.com/mca/nation_and_world/article/0,1426,MCA_454_1743786,00.html
I also am arguing that bullets traveling at supersonic speed are certainly hotter than 200 degrees Farenheight, and thus do aggravated damage.
Finally, I wish to take lots of points in Fetish and make my gun into a magical weapon.
Other creative weapon choices involve phosphours-filled shotgun shells and silver sabot rounds.
The GM has some creative ways of intreperting automatic weapon rates of fire and damage to werewolves, so I won’t go there.
Are there any other things that an incoming Cliath can freak out his GM?