I am reminded of an Indian casino not far from where I live; I do not gamble there myself (I prefer Reno), but a very good friend’s cousin Eddie assures me that it’s true. Apparently, these casinos are bankrolled by Nevada gaming companies, which recoup their investment by leasing them slot machines, security technology, and such. They also train the dealers and cashiers, for a fee. At this casino, the cashiers are required to ask for ID before cashing out a patron for more than $500 – two forms of ID, in fact. The four forms of ID permitted are: (1) a state-issued driver’s license or identification card; (2) a major credit card; (3) a passport; or (4) an ID issued by the casino to its frequent guests.
This is where my very good friend’s cousin Eddie comes in; he gambles at this casino, and he goes there with his friends. One friend in particular, Wayne, lives out of state, and likes to spend time with Eddie when he’s in California visiting his family. In fact, he likes to gamble with Eddie, because Eddie’s advice at the tables is, according to Eddie, flawless. Problem is, Wayne has a sister, Frieda, who has the worst conceivable luck, and seems to spread it around. Wayne and Eddie refuse to gamble with her, but she insists on coming along, and Wayne’s mother backs her up, and Wayne’s dad pushes Eddie to keep the peace, so they bring her along and ditch her before her luck can rub off. She doesn’t seem to mind, really; she sits at the nickel slots until she’s lost her $50, and she goes and finds the guys, and they’re usually ready to leave by then.
But one day, the unthinkable happened: she won. Not only won, in fact – she hit a jackpot. On her last spin of the day, which is when she does the “five plays at a time triple bet extravaganza” whatevertheycallit where she bets a whole dollar in nickels in one spin. $50,000 – no, let’s write that out: fifty thousand dollars. Wayne and Eddie hear her whooping, and come over to find that Frieda’s apparently used up her entire life’s worth of good luck in one second. They help her to gather her 1000 nickels, they explain to her that all payouts over that must come from the attendant, and that payouts over $500 have to be made by the cashier – which is where they run into trouble.
You guessed it. Frieda doesn’t get out much, certainly has never left the country, and, in fact, lives with her parents. She has no driver’s license, no credit card, no passport, and no casino-issued ID. She has no ID whatsoever – a "four-nothing,"as they call it – and has never even been asked for one before. She is boggled; the cashier is boggled in turn, and calls her boss, who quizzes Frieda about her identity, and gets her thoroughly upset, frightened, and a little teary-eyed. The boss calls the manager, who sooths Frieda, brings her to his office, gives her a chair, calms her down, calls her by first name, and finally allows Freddie to use his ID to claim Frieda’s winnings, based on his regular patronage, Frieda’s consent, and Wayne’s family resemblance.
After all, he explains to the cashier, Frieda’s just another weird four-nothing, left to lose.