Legend of Zelda: The Wind Waker

I got Wind Waker on my birthday along with .hack//INFECTION, and didn’t get the time to pop it in until Monday. I’ve played it about three hours each day, (probably) and I’m at the Temple of Gods. Just got to the second floor in fact.

I love this game. The animation looked cheesy when I saw the preliminary stuff, but when I play it kinda has a “Samurai Jack” feel to it. No hard black lines, just cellshaded color.

The controls are a dream. I first played Ocarina from the bonus disk, and that made my head spin.

But perhaps the best part has to be the fact that the puzzles make you think, but not too long before you smack yourself in the forhead. I’ve resorted to my guides at IGN only twice, and that was because I had no clue how to defeat the Dragon Roost and Forbidden Forest bosses. I had the right ideas, but nothing accurate.

I’m trying to get my dad to play it when I’m finished. The only problem is he’s used to the NES Zelda, with commands of up, down, left, right “A” and “B”.

I doubt he’ll ever make it to the boat. :slight_smile:

Anyone have an idea of how well this game is doing so far?

Sale wize? AMAZING! It broke all preorder records, besting even GTA ViceCity. Over 600,000 people preordered Wind Waker, and that’s not counting all of the people who purchased the game and didn’t preorder.

No, you’re not. :smiley:

I love the smilie-look of it. I got it really early because of my habit of hitting everything in sight with the grappling hook before I kill it. That guarantees that I get all the pendants, crests, etc.

It took me a while to discover that you can take out the cannons on the platforms with the boomerang. Once you do that, it’s a lot easier to approach and rob all the resident bokoblins. Also, destroying the cannons makes a chest appear on some platforms–I’ve gotten at least one heart piece that way.

Finally, for the record:

Elixir Soup Rocks!

Best. Game. Ever.

Period.

I loved OoT, but I love Wind Waker even more!

Yes, it does, but it is too bad she only fills one bottle with it. If she has enough to constantly refill one bottle, why can’t she fill all four of mine?

No biggie. Fairies are cool too.

By the way, has anyone noticed the look the fairies give when you put them in a bottle?

During the little video that plays(with Link closing the bottle), you can see the sad little fairy press its hands against the bottle wall. It has a little scared look on its face too.

Awwwwwwwwww!

ANd isn’t the fairy crying? I thought I could see a tear.

Man, this game just isn’t doing it for me guys. I think I was right earlier. Maybe I am just not into video games as much as I like to believe I am anymore. So far the game has been really boring and the dialog is just BLAH!

I also was not too huge on Metroid Prime or Splinter Cell either, which is pointing towards the hard reality that I may have out grown video games. Sucks too. Oh well, I still like Ghost Recon.

I agree with Metroid Prime not being super, but I do think Wind Waker is amazing.

Have you gotten to the Earth Temple? I really think that has been the most fun part of the game for me, since there are some really unique aspects to it. Since then, the game has been quite a bit of fun.

Blasphemer! Metroid Prime is the greatest thing since toasted bread!!

You must go and give yourself forty lashes with a wet noodle to atone for your obscene remark.

Mertroid is now $19 new at some stores. I played it & played it & it seemed to just go forever, so I sold it so I could get some work done. You couldn’t save your game after a boss fight, but only until you found a save place & that sucked…at least with zelda you can save once you do a boss.

I liked Eternal Darkness’ saving concept. Like a PC game, you could save anytime, as long as there were no monsters threatening. I wish Zelda would use that idea.

YES YES YES! I KNEW I wasn’t the only one who had this problem! I thought I just sucked because I would fight my ass off and die many times to kill a boss but then I would have to run all over to find a place to save my game. Tough choice. Run forward into the unknown and hope for a save point shortly up the road, or go backwards far back into the lvl where you know there is one and risk getting your ass kicked by regular enemies because you have no energy left.

That’s her wand… not a tear, I chect

checked*

I hate check-point saving, too, but it’s so common, especially on console games, that it’s unfair to single out Metroid for criticism. Actually, Metroid does better than a lot of other games, offering lots of check-points, and usually placing them where they’ll be most needed, ie right before and after boss fights.

And in Zelda, I’m pretty sure you can save at any time, but loading saved games always punts you back to the beginning of the dungeon you’re in. All the dungeons I’ve found have had teleporters (basically, big steaming pots) that can jump you ahead so you don’t have to run through the whole dungeon over and over.

Still, Eternal Darkness does it right, letting you save whenever you want. All it needed was an autosave function, because I keep getting so into the game that I forget to save and end up having to load a game from the previous chapter. (I also broke the game last night: I missed the Mantorok rune on the archaelogist’s level, and didn’t realize until I needed it to get past a puzzle on the firefighter’s level. That was two days of heavy gaming right down the drain.:mad: )

I hope you didn’t delete your save. Eternal Darkness most definitely does not let you miss any rune or magic that is necessary later in the game. I am 100% positive of this. I can’t remember the diff. between runes and the tablets and the alignments, but if you missed the one that simply tells you the name of the alignment(or spell piece), then YOU DO NOT NEED IT. You can still create spells without knowing their names. Besides, Matorok is a optional alignment to get. I got it, and it is quite cool(you can turn invisible with it), but it’s not required at all.

Okay, back to Zelda. It’s the throwing you back to the beginning of the dungeon I can’t stand. Usually, the jars help, but they don’t always. There are not any in the Temple of the Gods, but that one is so limited in area, it doesn’t matter. It’s the temple of Wind that has bothered me. They really should have put four warp jars instead of three. It’s not refighting the monsters that is hard, it’s the slow making of my way back to where I was.

It’s a very minor complaint to an amazing game.

To be honest, I haven’t really used the teleport jars. I haven’t yet stopped the game in the middle of a dungeon: I usually budget myself enough time to finish a dungeon before I stop playing.

As for Eternal Darkness, Shit! You’re right! There was this big, stone obelisk with a Mantorok rune blocking a ladder down. According to all the game FAQs I read, I was supposed to use a trapper “of the opposite alignment” to remove it. Somehow, I got it into my head that the Mantorok rune opposed itself and… anyway, my bad for playing the game at three AM while wildly inebriated. Thanks for making go double check, I was about to start over!

<Eternal Darkness hijack>
For the record, not getting the Mantorok rune increases the challenge of the game enormously. I finished all three paths, getting Mantorok and the Enchanted Gladius every time, to get the extra ending, and I don’t thing El Licho ever even damaged me. Then I went back and did the blue path–which I found easiest–without Mantorok, and got my butt handed to me over and over. I finished it, but the final battle was a close-run thing. Without the Enchanted Gladius, I wouldn’t have made it.
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