I have been assuming that this is what happened, since until Omi’s claim there had been no mention whatsoever of the town secret power. Of course, we have no way to communicate away from scum, so I guess whoever has/had it will either act alone or decide that the group input is more important than scum foreknowledge, but nobody’s even really been wondering about it.
Maybe it’s already been used? Maybe that would account for the night we had with only one kill?
This and Drain Bead’s points are both good point. I still can’t see there being two Scottsmen. We don’t need a claim, and if the person holding the power thinks that not claiming is a good idea (assuming they aren’t dead) then that is their call. If they wanted to claim it would make some choices eaiser, but really it isn’t huge. It would mostly just be time saving.
Well, I’d consider saving time pretty important, but it is a better idea then lynching me. If we want to do things real speedily we can have Cookies target Naf tonight, and have have Naf redirect the attack to one the claimed Scotsman. It would check the powers of the first, and the roles of the last two, though it may not be worth the waste of powers.
I just want to remind everyone that using my Vig Kill (now, with Suicide feature!) TM as a test could potentially cause two townies to die if we choose poorly and the person I target ends up being a dead townie, because I’d have to kill myself, unless any blocking roles (like any surviving Cabalists ) want to do me a favor and block me the following night to prevent my suicide.
Sure. Which is why I propose that you demonstrate your powers by attacking NAF. If he’s lying, he’s scum, and you won’t have to suicide.
He, in turn, should redirect your kill onto one of our claimed Scotsmen. If that person is lying, (s)he is scum, and you won’t have to suicide.
If both NAF and the Scotsman in question are telling the truth, morning should break with a confirmed Scotsman. It won’t definitively prove either your or NAF’s claim, but it would definitely provide useful information.
Works for me I suppose. It forces me to relook at everyone elses claim and figure out who else I would like to vote for toDay, but I think I can handle that.
:dubious:
Now you’re just trying to keep me from changing my vote to you.
Don’t know what I am going to do with my vote yet, but I do have a bit of time to think about it. Your point isn’t a bad one, Hawk. (It isn’t a great one, but it isn’t bad)
That’s true - I know I’m a Scotsman, but you guys don’t know if there are ANY Scotsmen, or two, or even more. As far as you know we could both be lying, or both telling the truth.
Hmm, I’m split between voting for **Hawkeyeop **and zsofia. It’s entirely possible (if unlikely) that she’s another scotsman, and while it could be possible that she’s another friendly role, her sudden zeal to go after me makes me think that she’s trying to make Town waste a lynch.
Zeal to go after you? I thought I was being yelled at for my zeal to go after Hawkeyeop. My vote is not on you and I have allowed that there may be two Scotsmen, albeit IMHO unlikely.
Alright, I guess I was speaking too strongly, but your seemingly instant assumption that I was lying, and the ensuing assumption that I’d made up the secret power got my attention. I’m not set on voting for you though, and Hawkeyeop is this close to changing my mind in his direction.
Sorry for the delay everybody. Had a weekend get-together and I was out longer than I expected. Didn’t mean to make you wait on my behalf.
Anyway, to the claim: I am a Vicar.
“Now Pollux”, you may ask, “why did you not say something when peeker claimed earlier?” Well, there were a few reasons for this:
I didn’t want to expose myself until I was certain the necromancer was dead, just in case peekercpa was lying. I doubt there is more than one necromancer.
I thought that, of all the town roles aside from Freemasons and Witches, the Vicar was the most likely to have more than just one. I was hesitant to “counter-claim” when it could end up that both of us were actually Vicars, especially after my run-in with the lynching block during the Batman game.
So there you go.
Right now, I’m inclined to vote for Zsofia, mostly because I believe OAOW’s claim because of his uncountered claim to the secret town power, and if she is telling the truth the lynch won’t kill her. All the rest of the claims can be somewhat verifiable through Night actions or mason handshakes.
My only worry (besides getting Night killed), is the outcome if I’m blocked. If Koldanar was indeed blocked last Night, there may very well still be a blocking Cabalist or secret blocking power available to sabotage our confirmation-by-proxy plans.
That being said, I’m fine with moving forward with the confirmation-by-proxy plan. At worst, someone tries to kill me toNight and succeeds. But even if I die, my action should still go through and allow the Scotsman confirmation test to pan out. Second worse, I’m not killed but I’m blocked and incur some doubt in the court of public opinion as to my claim being authentic, and hopefully Koldanar will have a Seer report in the Morning. There’s a few more possible interactions that are possible in there, but you get the gist of what I’m saying, I hope.
And I am still catching up but a total Metagame question just reared its head. Z gets mod spared for an edit early on - before the game had started in earnest. This kind of shit happens all the time. Don’t like it but none the less true. Then Z doesn’t vote and is Mod Killed out of hand. Amazingly, Og comes back and she is not dead. Did Pleo read the rules that said a Scotman’s death would be defeated once and no matter what and conclude that og really created an immovable object that could be repositioned by an irrestible force, or vice versa if you are so inclined.
Um…I would say no. For one, the Mod is not a player, and there’s no reason to think Mod kills are not subject to the constraints of in-game kills, unless the Mod says so. Further, the rules state that…
Kind of lame but what the hey it’s the best you could do in the circumstances. And you are a most likely a lying sack of scum. Having said that it makes for an interesting conundrum for the town. Obviously we have a Vicar because of Darth’s non zombification on Night one. So they can stretch one of us to determine the alignment of the other. If they don’t stretch one of us then we are almost immune from a night kill since town would naturally focus on the one still alive. This holds true for the Story/Naf and ONK/Zsofia pairings as well.
I have suggested we hang you as a first option. But that is not in town’s best interest because then then that makes me a freebie.