dotchan and Hockey Monkey, what’s up with the FoS’s? Why don’t you gals just put your money where your mouth is? You can always change it later. Please note it’s not specific to this situation, but I always thought the FoS was a cop out.
I dunno, I find the FoS to be a good feeler for when I’m not convinced about my feelings. Seeing the reactions to my FoS are a good way of determining if my suspicions were correct or not.
By that, you mean, seeing if you can get a bandwagon to develop without putting a vote on record?
I nevr let a slip go unpressured, which is why I am going to
vote Nanook
Also, I do not think we can apply lurker tags to people who did not participate in the Night chat. I wouldn’t have had many posts myself apart from the slip and the mass claim suggestion.
Ok time to try and answer some questions.
But one thing for all to note: I can only see this idea working in this particular kind of game. I don’t see it working in a standard game at all. If someone can pick enough holes in it though, I will drop it as a bad idea.
I would ask you to consider one thing. This is not a short term strategy, I am trying to give the town an edge now, that will last through the mid and endgame. Where because we know what we can do, we can spot the scum better than the scum can spot the town, they can cross kill each other not knowing any better and we can pick them off for lynches.
At least, that is the principle of it.
I disagree with you here in return. At the start of the game any player claiming scum will probably get lynched immediately. At Night, during midgame, the scum will have motivation to pick off the other factions because it will put them in a better position for the endgame. However that will depend on their strength at that point in time.

But this is basically academic, because the scum aren’t going to claim as such. Yes, a true mass claim, in which everyone was perfectly honest, would ensure a scum victory (probably a Wolf victory, unless the Cabal guessed really well). But the scum aren’t operating collectively, they’re operating as individual groups, and as individual groups, none of them benefit from an open reveal. They’ll all claim Town roles.
Actually a true mass claim, would just leave it open to whichever faction managed to stab the others in the back first and get away with it.

That’s a sort of an interesting perspective. As you may know by now, I have somewhat recent experience with false claiming, and you’re right - the longer you can stall before you have to fake claim, the better your chances of developing a claim that fits within the setup of the game. Which is to say if there’s a mass claim and we have, for example, six claimed Vigilantes, we can probably safely assume that most of them are scum.
That was not the only false claim I was thinking of while putting this plan down. It is designed to try and prevent false claiming on the last few days without any backup reasoning.

And here’s the chief problem with the plan as I see it. A fundamental element of the first Conspiracy game was the hidden powers. Scum and Town had hidden powers in the first game, and they affected the gameplay in ways that would have been impossible to predict looking at the game at its outset. We don’t know what the scum could do, given good information.
But the reverse is also true. The scum factions do not know what the town is capable of. It works both ways and, I believe, it is to the towns advantage if the roles are nailed down now.

This is a huge problem. Certain pro-Town roles become absolutely useless if known. Their owners might be well-served by a lie, but once the Townies start lying it becomes impossible to distinguish Town from Scum except by blind luck.
Which is where I find people did not read the final part of what I put down. If you are going to false claim, you are going to have to be able to prove your real claim when you are put under pressure. It is one of the few situations I find myself agreeing with Roosh on town behaviour.
Okay, CatInASuit, let’s go with your assumption that we’ll be able to see through scum falseclaims (which I still don’t buy). The wolves have no reason to attack other scum, so anytime they see a false roleclaim, they’ll know not to attack those people. The vamps have no reason to attack scum, either so they’ll aim at the sincere role-claimers. And the cabal is going to block the role that would cause the greatest confusion (because the cabal needs to go unnoticed, confusion is good for them).
So the question for you is, how are the scum going to see through a false roleclaim? Isn’t the point of false roleclaim to look as townie as possible?
My assumption is that the town is more likely to see through it than the scum because they are town. The scum will not be able to tell the difference and so will contribute to cross kills. If the scum can spot all the true and false roleclaims straight up, then we are stuffed anyway.
If there isn’t scum crossfire, we’re fucked, pure and simple. The only role town would play in that situation is choosing which of the scum factions win.
I agree with this statement. If all three scum factions (if they exist) play perfectly together against the town, we are stuffed. I would like to setup a situation where the scum are tied to a town role, rather than be able to hide in the background.
His general idea is anti-town, but that’s not enough…what pushed me to vote was his aformented role-fishing (which put his proposal in a different light) and that his Magic Bag…was just him saying ‘okay, guys, my proposal really is good’, which was completly unbefitting the pomp and circumstance. All signs point to “scum disguising anti-town proposal as resonable proposal” to me.
Ok, your turn pedescribe.
Why is the idea anti-town? I want your reasons not something scraped up from other posts.
“Completely unbefitting the pomp and circumstance” - What are you on about?
All signs point to **pedescribe ** getting the wrong end of the stick to me.

Hello Secret power role slip. So Nanook, what’s your secret power and how is yours the same as the last game?
I’m insulted, I’m a damn site more sneaky at role fishing than that. Just ask Rysto.
No, this is me putting a marker down that I think **Nanook ** is scum.
**Nanook’s ** slip indicates that his role has a Secret power. He is unlikely to be Cabal as in that game they all had Secret powers. For the wolves, they only had the one recruit as a power but IIRC it was only available if the GF was alive.
He most certainly could be undead as each character had multiple powers and it is possible he could be town.
Given I reckon that there 3 undead vs 16 town, (it’s an estimate guys and gals) the odds are more likely he is the undead secret role and as such I want it gone.
vote Nanook of the North Shore
Are you just fishing for roles/secret powers? When the time comes, will you have some “special reason” for not claiming? I think this whole idea is just a skam to lure us out in the open, where you can grab and catch us. So, what are you? Wolf? Vampire (again)? Cabal? I don’t think you’re the necromancer, because the necromancer has to stay hidden.
Wow, I really have annoyed you haven’t I. Your already throwing around what type of scum I might be.
Don’t tell me, you really hate the idea of having to false claim as a town power role because the chances of you pulling it off are really small.
<rolefishes>
So pedescribe, which scum role are you then, necro, vampire, Cabal?
</rolefishes>
I’ve just realised.
.
.
.
.
I’ve turned into Roosh :eek:

I’m insulted, I’m a damn site more sneaky at role fishing than that. Just ask Rysto.
No, this is me putting a marker down that I think **Nanook ** is scum.**Nanook’s ** slip indicates that his role has a Secret power. He is unlikely to be Cabal as in that game they all had Secret powers. For the wolves, they only had the one recruit as a power but IIRC it was only available if the GF was alive.
He most certainly could be undead as each character had multiple powers and it is possible he could be town.
Given I reckon that there 3 undead vs 16 town, (it’s an estimate guys and gals) the odds are more likely he is the undead secret role and as such I want it gone.
vote Nanook of the North Shore
Way too much reaching there, and I’m not getting your “odds” at all. Your last few posts have done nothing to make me think that you are town-friendly.
vote CatInASuit
Thanks for that CIAS. I can see that your motives could be protown - for this type of game. If you were indeed scum, your play style is ballsy and borderline suicidal. So, I’m going to go ahead and figure you town for now. Not that it couldn’t change, but for now I don’t see myself voting for you.
What’s the stance on a day one no lynch for a game like this? I don’t see enough evidence on anyone to vote to lynch them yet. There’s a lot of time for that to change between now and the end of toDay, but if I had to vote now, it’d be a no lynch.
Would we be better off to take a stab in the somewhat dark, risk lynching a townie and glean whatever we can off the vote history? Or, should we skip the day one lynch and use information from day powers (if any), and night kills or attempted kills?
It just seems to me that we’ll have alot more to go on tomMorrow.

Thanks for that CIAS. I can see that your motives could be protown - for this type of game. If you were indeed scum, your play style is ballsy and borderline suicidal. So, I’m going to go ahead and figure you town for now. Not that it couldn’t change, but for now I don’t see myself voting for you.
What’s the stance on a day one no lynch for a game like this? I don’t see enough evidence on anyone to vote to lynch them yet. There’s a lot of time for that to change between now and the end of toDay, but if I had to vote now, it’d be a no lynch.
Would we be better off to take a stab in the somewhat dark, risk lynching a townie and glean whatever we can off the vote history? Or, should we skip the day one lynch and use information from day powers (if any), and night kills or attempted kills?
It just seems to me that we’ll have alot more to go on tomMorrow.
No, we won’t. All we’ll know when we wake up in the Morning is who died that Night. We won’t find out their alignment until 24Hours after they die, and their role until 48Hours later. We really need to lynch or we’re going to be 60Hours behind from the get go.
I tend to agree with you about CatInA, though.

What’s the stance on a day one no lynch for a game like this? I don’t see enough evidence on anyone to vote to lynch them yet. There’s a lot of time for that to change between now and the end of toDay, but if I had to vote now, it’d be a no lynch.
I would say a no lynch today would b a bad thing. In gnral No Lynch is only optimal if a LyLo situation is in the offing. That is obviously not the case on Day 1, and we have a potential slip to investigate, not to mention the votes this generates.
Pointy finger in CIAS’s direction for fishing. Yeah, **Nanook’s ** post jumped off the page and slapped me like a wet trout, but pointing it out to the masses is clearly role fishing, and decidedly anti-town.
Ah, hockey, someday we’ll play in a game where I’m not suspicious of you from the first minute of Day One.
The above makes no sense to me. If Nanook’s post “jumped off the page and slapped you” - ie, you noticed it and digested it as evidence that Nanook might have some kind of power - then either:
(1) You are far more observant than most of the players in this game, and for the “masses” his post would have been under the radar - unlikely since his post was obvious;
or
(2) Nearly everyone saw the post in the same way that you did.
I’m leaning toward number 2. Thus, pointing out Nanook’s post to the masses, and noting for the record that he appears to be suggesting something, in no way helps the scum, because they’ve probably noticed it anyway.
Ugh, I’m not explaining this well. I’m going to move on with my reading and responding, and come back to this later if necessary.

The above makes no sense to me. If Nanook’s post “jumped off the page and slapped you” - ie, you noticed it and digested it as evidence that Nanook might have some kind of power…
Snipped. Not sure if it’d be okay to add [secret] before “power”.
I’m not saying this properly, and NAF already called me out on the way I described it once, but I’m still giving North 1:3 (or would that be 3:1) odds of being scum, while everybody else is at 1:2.
You know what, Cat, fuck me but I think I find myself agreeing with you. I’m also massively suspicious of the folks who are FoS-ing you and/or voting for you because they don’t like your idea - especially the folks who, having been around the block with this group a few times, ought to know by now that an odd strategic idea that you disagree with does not equal scummy. I am especially intrigued by the accusations of “role fishing” that have been laid at your feet, especially by players who use it as an additive criteria for voting for you. You have explicitly said that you want everyone to claim. THAT is role-fishing, as straightforward as it can be. Next to that, your mild pressure on Nanook shouldn’t warrant an extra mention; pedescribe’s post, in particular, seems like trying to build a case with multiple points by iterating the same point in different ways.
On the other hand, I don’t honestly think the bulk of this Town will be persuaded that your plan is a good one, so I’m not sure spending a big chunk of Day One discussing it is a wise use of time. You know?
It’s interesting. I’m all but dead in the other Dope game, and so I’m comfortable saying the following: based in part on my Cecilvania experience, I think Towns have been hurt in recent games by a kind of dogmatic thinking that makes the Town actions in response to nearly anything very predictable. Especially in a game like this, it is worthwhile, I think, to go back to zero, abandon your preconceptions and try to consider each thing that happens independently, in the context of what is known about this game in particular, and about the players in it.
So I may challenge some closely-held concepts in the days to come. SHould be fun and exciting.
By that, you mean, seeing if you can get a bandwagon to develop without putting a vote on record?
No, when I vote, I generally try to do so with the intention to lynch based on convictions regardless of what anybody else might think. (I tried being a little more aggressive with my vote in the Simpletown game and I think my reckless attitude hurt Town more than it helped.)
I will need to get some sleep and reread before I drop my first vote of the Day.
dotchan and Hockey Monkey, what’s up with the FoS’s? Why don’t you gals just put your money where your mouth is? You can always change it later. Please note it’s not specific to this situation, but I always thought the FoS was a cop out.
Would you prefer Eyebrow of Doom, or Hairy Eyeball? I’m still reading and getting a feel. I use it to make a note to myself that I was suspicious of that person when I re-read again. There are several things going on right now that I am still parsing to decide which is best to vote for. When I get ready for the blue pen, I’ll use it.
My main problem with the whole mass claim deal is our witches. We need at least two of the witches alive to win, so any strategy that reveals the witches is just not going to help us at all. Add to that, the fact that our witches are very powerful when all of them are alive (protect and investigate) then the strategy to reveal our witches just gets worse. All scum sides will want the witches dead so there will be, no doubt, a fair bit of firepower gunning for them once they roleclaim.
Storyteller makes a good point, suggesting a bad strategy is not always indicative of scum. That said, I did not see Catinasuit raise the fairly critical problem of keeping our witches alive, which is odd for such a seemingly well thought out plan. (OK he may have done and I missed it , if so please point it out).
My main problem with the whole mass claim deal is our witches. We need at least two of the witches alive to win, so any strategy that reveals the witches is just not going to help us at all.
Not quite true, our win condition bcomes harder if the witch numbers < 2, as we then need to eliminate the cabal, but we CAN still win without 2 witchs alive.