[QUOTE=storyteller0910]
On the other hand, I don’t honestly think the bulk of this Town will be persuaded that your plan is a good one, so I’m not sure spending a big chunk of Day One discussing it is a wise use of time. You know?
It’s interesting. I’m all but dead in the other Dope game, and so I’m comfortable saying the following: based in part on my Cecilvania experience, I think Towns have been hurt in recent games by a kind of dogmatic thinking that makes the Town actions in response to nearly anything very predictable. Especially in a game like this, it is worthwhile, I think, to go back to zero, abandon your preconceptions and try to consider each thing that happens independently, in the context of what is known about this game in particular, and about the players in it.
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I was getting ready to post something fairly similar to this, but **storyteller **did the work for me
Nevertheless, let me be explicit about what I agree with him on. The first point is convincing everyone to go along with the mass role claim - I don’t think that’s ever going to happen. I’ve tried to get an entire group to go along with an idea before, something uncontroversial like getting all votes in 24 hours in advance of the actual deadline, and simply could not make it happen. A mass role claim is certainly more controversial and it won’t work unless everyone (or nearly everyone) participates. I suspect that there are certain Town roles that are going to be very reluctant to go along with it. (I’m also still not certain it’s a good idea. I think I need to run a “simulation” or something to wrap my head around it).
I also agree that Cat’s motivation here is not necessarily anti-town. He’s certainly got the discussion off to a great start! But it doesn’t surprise me that he’s picked up some suspicion and votes for it. I’m not sure I agree that those suspecting him are necessarily scummy, though - as I said above, some Town roles are not going to like the idea either.
Finally, I completely agree about your Cecilvania comments re: Town, and it’s not only dogmatism, but also complacency that’s killing Town in that game. Which is why Cat’s idea is intriguing to me, even though my gut says it’s not a good idea.