Name and Shame time, come on get your votes in. Please think of at least two people who you think are scummy because the likelihood is that you will wind up voting for one of them. Oh and a modicum of reasoning is always a good idea.
Players With No Standing Votes
Hawkeyeop
Koldanar
Redwing
Hockey Monkey
DiggitCamara
Drain Bead
MHaye
fluiddruid
Players Who Haven’t Voted and Risk Mod-Kill
cckerberos
CoG888
Hal Briston
RoOsh
ComeToTheDarkSideWeHaveCookies
Yeah. To paraphrase, it was something like “I didn’t know if those people were even checking in with the game at all, so I focused on the lurkers who had posted enough to show that they were at least paying attention.” I thought it was a pretty weaksauce explanation, to be honest. Unless you give an excuse ahead of time for why you’re not posting, not posting is still lurking by any definition I know. To define it otherwise in order to either exclude some or include others that would not otherwise have been in the metric is scummy, IMO.
Yeah, I just looked, too. One post, two sentences, one June 17. No wonder I didn’t remember it. I’m tempted to change my vote just to trim some deadwood. :rolleyes:
I don’t see any point lynching a non participant who would likely get mod killed. It would waste our only method of reducing scum (vig excepted).
Hope he /she is all ok.
The only point I can think of in favor of it is to gain the role information reveal. If mod-killed, there is nothing revealed at all. When you are putting together a puzzle, it’s helpful to have all the pieces. Plus he could be scum, so it might not be a waste. Actually, I’m more in favor of lynching a potential mod-kill rather than letting the mod-kill go through.
I don’t want to get into yet another lynching lurkers brouhaha, but actually if the choice is between mod-kill or lynch, it’s better for us to lynch. In previous games, at least, if you are mod-killed no information about your role is revealed - you are just “disappeared.” Assuming that is the same in this game, from an information perspective it’s better to lynch.
I can see where a scum would favor the mod-kill as long as the mod-kill was not on their side. This doesn’t look good for NBC in my eyes. For scum, the mod-kill is another tool to reduce the number of lynches for a win. vote NaturalBlondChap
Well, that’s why I should leave things like ‘thinking it through’ to the professionals, never mind me , I’m just the village idiot drooling in the corner.
I’ve sent PM reminders to all players who have not yet voted.
Some more rules questions:
Does a lynch preempt a mod-kill? Can we lynch a non-poster and still get information, or does the mod-kill occur before the lynch?
There’s no difference between a lynch and a Day-time mod-kill (Night-time mod-kills are like any other Night kill). They both have the same delayed reveal of player side and role. A player who is mod-killed automatically forfeits and loses even if their team later wins the game.
Kill order is LIFO, does that mean if someone kills someone who is attempting a kill of someone else that the second killer fails to kill?
All powers are resolved simultaneously. Being killed does not prevent the exercise of other powers. The LIFO rule for attackers is to resolve which attacker gets the kill attempt. Other attackers are effectively blocked. (This may be important if, for example, a Vampire gets the kill attempt on a Vicar rather than a Wolf.)
For those who are protected and learn the identity of their killer, do they learn the identity of all those who targeted them, or just the last one to send you a PM?
Following the same principle, only the player who actually made the attempt is identified to the would-be victim.
What happens if a Necromancer tries to animate the body of someone enchanted by a Witchdoctor?
Zombification (and the last rites given by a Vicar) only works on someone who is dead. A player who is killed the same Night they are enchanted by a Witchdoctor is not really dead.
Does the player who is enchanted know that they were enchanted?
They find out when everyone else does: when they come back to life at the second Dawn after their “death”.
We get more information from a lynch than a mod-kill, I think. Depends on which takes precedence the lynch or the mod-kill. Makes sense to try to remove the deadweight through a lynch only if you can’t find a better candidate. The best argument against this is that being mod-killed automaticaly makes the player lose, while being lynched allows them to win with their side.
Well ‘I don’t see’ is a very different statement to ‘we should’. I have now been educated on what might happen if someone is mod killed (mod clarification pending).
There are two possible motivations to my original post
I am scum and was hoping to push this mod kill through a bunch of experienced players.
I am town who didn’t want to waste our lynch, and a newbie at that, and I really did not think the strategy through.
And as has been posted by others wiser than myself, positing a bad idea is not indicative of being scum.
How people react to bad ideas is interesting though.