Mafia: Evil Dead - DAY/NIGHT TWO

So on the premise that this is Day 2.5…anyone want to recap the case against Dot and Hawk?

I agree with most of your post. There is one problem you spotted but didn’t explicitly point out: if our Vig’s the one who actually is killing during the Night, even if the top vote-getter does die, we won’t have proven we do have a Night Lynch.

If the vig want’s to be an anti town asshole and kill the top vote getter toNight then he/she should remove themselves from the game.

If the vig HAS to kill the top vote getter toNight then it is, in effect, the same as a Night lynch for townie purposes.

But if the VIG keeps this up - (s)he makes it too easy for scum to manipulate. The votes for a lynch is made by Town, Scum and PFKs… so if scum need to push anyone from being the second (let’s say scum) to being the third (let’s say town) and know that the VIG takes out whomever is second - well let’s just say if I was scum I would love that scenario!

I don’t think you meant it like that - but I just thought it would be nice if I was a bit more memorable this game then the last :smiley:

Yay! Alright, I think it’s a good assumption that the Predator (what the hell?) was one of the deadbeats. I mean, could you imagine him going to high school/college/whatever? And on that note, I bet that Chuc is the other deadbeat. While I think Hawkeyeop is scum, I’d rather just get both our PFKs right now.

Unvote Hawkeye
Vote Chuc

I wish I had made it back in time to vote for Peeker. I got caught up with customers (yay customers!) here at work. For the meantime, while I’m still OK with my vote for dotchan, I will unvote for now since it’s likely I won’t get to post again till after New Years. I will keep up as best I can and if I get a spare moment to post, I will.

unvote dotchan

Happy New Year everybody!

I disagree. The mechanics may be different, but the way it plays out, a night lynch versus a vig killing the leading vote getter are functionally equivalent. This is a case where I think a lack of information doesn’t hurt the town, because the result is identical, but the difference in information does provide an edge to the scum. That is, the functional equivalency is in that we vote and the top vote getter is removed; however, if the scum know the mechanics, then they know how to react. If they know it’s a night lynch, then they will have to treat their night votes like day votes and be more careful about justifications and distributions and all that. If they know it’s a Vig, they’re less accountable for their Night votes, and also now know whether they’re up against a vig or a vote.

In fact, as I tried to state, but I think I failed, by not clarifying, it is an opportunity to force the scum to play by our rules. By treating it as another day, and making it known that they’re accountable for night votes just as much for day, then we can actually leverage the lack of information on their part to our advantage by doubling the snap shots of vote accountability.

I disagree. The Vig can, and should, choose his target however he chooses, if he even exists. He is by no means required to follow the Night votes to make his kill. What if he really thinks that person is innocent? What if the Night votes are on him? My whole point was that I think, on Night One, and especially if we have a compulsory Vig, following the town’s will with his kill is not a bad move.

What I’m arguing is that necessarily forcing the situation to reveal the Vig’s existence, or lack thereof, doesn’t really gain us any useful information, removes cover for a potential Vig, and, worst of all, has the potential to provide useful information to the scum.

Further, the SDMB game should be plenty of evidence in and of itself as to how the scum really have no influence over the Vig, because I was reasonably unlynchable, but the lack of accountability by the Vig made me an excellent Vig target. So, yes, forcing the Vig to follow the whims of the town (like I was way back in M2) is bad; however, allowing him some other options is also a good idea.

So what I propose is simple, we vote as if there’s a Night lynch, and treat all the votes as such. As long as there’s reasonable evidence to support that it’s a possibility, we can continue to assign accountability to Night votes. If the Vig wants, he can follow the votes, which may be a reasonable option if he’s compulsory, or he can follow another lead, or whatever he deems best. Either way, the existence or nonexistence of a Vig is immaterial to leveraging the possibility of a Night lynch to maximizing the information available.

Hmm…that seems reasonable. I will go with you on this plan. You have always been better at this stuff than me.
I can trust that you are pro-town right?

Or to be more direct…are you pro town?

Ok NAF…I’l bite. Is this some new “do ask, do tell” strategy you’re employing?

You can, but you have to put them in manually. I guess it is not on by default to avoid people quoting entire threads.

Revote dotchan, didn’t find Hawk or Cookies clearly scum, so picked her for making votes with flimsy reasoning and little other contributions. I’ll reread on Hawk/Cookies and also look at dotchan and Zeriel again, see if I can make a better reasoned vote.

You never know what will work. My theory is that the people who are unwilling to answer the question, even ignore it, are roughly 25% more likely to be scum.

Also, as you know Cookies, I like doing something a little strange every game to see how people will react.

That being said, I am mostly asking people I already suspect to be pro-town (other than AH, my FOS is still on her but I was talking to her anyway.)

But note both Peeker and Chucara have ignored it. Peeker was scum (of a sort) so I put that as another check in the vote for Chucara collumn.

If anyone wants to just volunteer the answer without being asked though, feel free. It isn’t a game mechanic or anything, I am just doing some psychological testing on the group for my own amusement.

Like I said earlier, I’m skeptical that testing the Night voting mechanic would work (since, IMHO, it’d be trivial for the scum to screw with us) but if I had to be lynched (again, sigh) it might as well be For Science.

Though…

That sort of pings my paranoia meter a little, since it’s a no-brainer that any pro-Town player would rather see dead scum of any stripe, and I was the second in line.

(Plus, special ed gets slight Town points for being the first to point out peeker’s slip. Scum tend to just bring it up in their own board and put that player down on their to-kill list.)

Naf are you pro-town?

Dotchan, let me elaborate.

What I meant to say was that I’d rather have gotten scum than the Serial Killer. Since, it is is the serial killer’s interest to take out scum as well - though I don’t know what this particular serial killer’s win condition was.

So, while taking out a serial killer is better than taking out town, taking out deadite scum would be better than either, IMHO.

But, I can see how my brevity could lead to suspicion.

I think this completely, utterly, and in all other ways, wrong. We just cut the number of non-town nightkills in half (yes, yes, assuming both pfks can’t kill). Do you realize how big that is? It extends the game considerably, and longer games tend to be better for town.

That’s a big 10-4 good buddy.

Glad you asked.

OK, I can see that. But how many times up thread was it said that we should hold off on vigs and SK’s and focus on scum? I’m pretty sure I didn’t hallucinate that. And while it did cut the night kills in half, only the scum are targeting town. SKs are targeting everyone and could potentially take out scum as well.

I do wish that we hadn’t done the hard work for the scum. I’m pretty sure they have needed to take out the SK to fulfill their win condition and I would have rather them use their kill than us.

Either way, a serial killer lynch is good for us.

NETA

by SKs I did mean serial killers and any other Playing for Keeps factions.