Hey, I wasn’t around over the weekend at all. I am catching up but did a quick skim of the thread. I plan to spend a bit more time today (as in the next several hours) going over what has been said in more detail and posting a bit more of substance. But as it stands…I am ok with my vote where it is, and thanks Hawk for answering me. Now I need to look at that answer and see if it makes sense.
Someone asked how many masons and scum we likely have. I think it is safe to assume that there are 5 scum based on the 4/5 dead 1/5 alive ratio, which means that scum were likely balanced on a 6 person scum group. Hopefully this means that the scum themselves don’t get too many extra powers. It also means we likely have a vig of some sort (good) and possibly an SK.
We might be Night lynching also. (4 kill per Night potential) I don’t think story would have declined to state if it wasn’t something he wanted us to think was possible. If he wants us to think it’s possible then he thought about it at least. So I say we treat each Night as if it is possible that there is a Night lynch. For toNight at least, I think it would be in our best interest to unvote and see if there is one less kill toNight. Which means that if our vig can choose not to kill, I would like them to take this Night off in the interest of getting us a shot at some extra information.
I could run some numbers for the rest of the pro town roles out there, but I don’t know that it’s a great idea to do that. But we should think of this as a six scum game, I think. I don’t have any ideas about how to lynch that last 1/5 of every scum, but if we don’t figure that out soon we may be in a world of hurt.
Ok, off to do real reading.