Zeriel
January 7, 2017, 9:05pm
461
Zeriel:
The only part I don’t like is that you didn’t remember me, because I was also a Monk but claimed without revealing anything else because you weren’t back yet and Cookies was staying quiet. Eventually scum killed me too, and then Idle felt safe coming out with his claim…right into the Cookies counterclaim. Then zuma tried to claim monk while scum as well–and screwed it up big time by posting drunk, IIRC.
And then I saw your correction. =P
Yeah. Sorry about that. I was walking home, and my error hit me. I don’t know why I got you confused with nesta.
Total_Lost:
Forgot: I hate edited post.
Not a scum-tell I know.
But I have been in games where slips in the main-thread did give us a scum-lynch.
And it might even give scum an easy lynch if townies edit. Who is to say that scummy scum will not claim to have seen an edited post before the edit and smudge a townie.
Just saying - I see no reason for editing and bringing in the out-of-game speculations into the game.
Same way I dislike players being asked about participation on other boards or facebook while not posting in game.
Hey - I even considered voting Story when I saw he had edited on of his post
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Johnny_Bravo:
So long as we understand that there is no such thing as a perfectly accurate scum tell then, yes, editing is a scum tell.
The only good reason to edit as town is if you’ve accidentally posted town-centric privileged information, like your role or who your fellow Masons are or gramma’s secret sugar cookie recipe. Bad formatting isn’t a good reason; not in this game.
Scum have lots more reasons to edit and they extend beyond accidental crossposting. Since they’re always lying*, the edit window gives them opportunities to notice that they’ve posted a contradiction or have otherwise upset their tissue of lies.
So, an edited post is more likely to be a scum slip than a town slip. **If someone edits, they’re going to get the stinkeye (stinkfinger?) from me. **
*Someone pointed out that the scum in this game actually get to scumhunt for real, which is going to make things a lot more difficult for us, at least in the beginning.
Consider me taking the bolded with several grains of salt from each of you, considering neither of you saw fit to mention my own edited post (and I’m actually playing the game). In other words, yeah maybe you’re faking it a bit? Maybe.
Arguably undeserved town points for Meeko.
NAF1138
January 7, 2017, 9:21pm
464
If you have not gotten a role PM by now you should have. PM ME if you have not.
Our checklist says everyone has one but mistakes can be made. DAY 1 WILL START SHORTLY.
Day One is up. This thread is effectively closed. Don’t post here!
Meeko
January 9, 2017, 5:58pm
467
Chronos:
From any other player, it’d raise my hackles, too, but Meeko is the one person from which it might be understandable. In something like his first four games, he ended up being confirmed as Town early on, twice through, basically, accidents of the game setup. As a result, I think he’s gotten it fixed in his head that “get oneself confirmed as Town” is something that every Townie is expected to do. So he tries everything he can think of to confirm himself Town, and in most games, all that one can do is claim Townishness, which isn’t enough.
Is it wrong if this snippet of a post, alone, make me want to take up smoking pot?
Chronos can we agree not to open this can of worms here?
storyteller0910:
OK, time to get this thing rolling.
As promised, the Town and Scum roles are completely open. Rather than post them all here, which would take an eternity and just clog up the game thread, I will instead link to a google document listing the roles. Please note that there is exactly one of each role, except for the Masons (n=4) and the vanilla Townsperson (n=?).
All of the PMs shown below are complete and unredacted, except that the names of individual players have been removed (obviously).
Third party PMs - if any exist - are not included in this document.
Mafia Reunion Role PM's Public - Google Docs
ALSO!
In addition to the PMs shown at the location above, some players will receive an additional PM. In this game, certain powers will run off of switches, which are simple toggles. Each power is associated with two switches, each given to a different player. Activation or deactivation of these switches is an independent ability that can be performed at any Dawn or Dusk as a separate action that does not prevent the player from using any personal abilities.
Additional information on switches may, or may not, be provided at a later date
I’m tired of hunting around for this post. Here it is at the end of the thread.
**Also at the end of this thread, I will not drop a brief and kind of minor rule change, which is correcting an error. The error is mine for not reading our own rules close enough to realize this.
Ahem.**
Switches may be flipped at Night only, flipping back to “on” every Night. If they affect a Day Power, the next Day will be the power affected. If they affect a Night Power, the current Night will be affected.
I think that’s clear enough, now. My bad, but honestly, this game is huge and with three mods, you need to expect some errors here and there.