Mafia: The Conspiracy

I’m a little confused about the Cabal. They communicate together in their own manner–like over PM? And their mystical powers…are we meant to be in the dark about that?

The Cabal:

OK forget what I said about the Scotsman. In the future, I’ll have to remind myself that if I have what I think is a “Brilliant” idea at 2:30 in the morning, it probably isn’t.

I thought it was: Someone dies. Next Night we learn their alignment (good or bad). And next Night we learn their role.

Same here. I mean one with NO vanilla roles? Just power roles and scum? Yeah, that changes things on the “no-lynch” things a little for me. But only on the first Day.

But what if the Seer is the first lunched upon by a Vamp?

I dunno if I follow you here but the question remains, how is anyone sure there ARE those roles in this game?
Anyway, back to reading and observing.

Perhaps the best way to resolve this (and I’m sure we’ll reargue this when we come to it) is for a known townie (confirmed freemason or Scotsman, likely) to just announce “Vicar, bless lynchee, Witchdoc, enchant Vampiree” This, of course, wouldn’t work if there were three options for zombification, but if there were only two, it would screw the Necromancer either way.

unless i’m missing something, we don’t even need a confirmed town nominator. As long as the corpses are assigned, and there are only 2 of them, it doesn’t much matter who assigns them. Or am I mistaken?

But the Witchdoctor has to enchant people before they get killed, don’t they? And I hardly think that the Vampire will be nice enough to announce his targets beforehand.

Good point.

The Witchdoctor’s role :

The Witchdoctor enchants a player who, at the start of the Night, is alive.

On the other hand, the Vicar’s power is a Day action.

The only interaction would be if the Vicar tried to bless a player killed the previous Night while the Witchdoctor’s enchantment was on them and waiting to revive them the Morning after.

Okay, I’m having fun metagaming and trying to deconstruct here… but when are we going to get around to throwing around the wild accusations and lynching each other? Shouldn’t there be a little more virulence in here?

The problem is for the Vicar to know a) whether a corpse is enchanted and b) which one. Note that the Witchdoctor can only bless Night kills while the Vicar can bless both lynchees and Night kills. Essentially, the Vicar is playing guessing games against the Necromancer with up to three corpses, with the Witchdoctor potentially helping out but also generally confounding the intentions of all scum.

To move somewhat into the concrete: toDay, the Vicar will bless toDay’s lynchee. toMorrow, he will have possibly two corpses plus toMorrow’s lynchee to deal with. toNight, the Witchdoctor will enchant one person (presumably himself). If that person is killed, the Vicar needs to avoid blessing that corpse. If not, the Vicar has a free hand and the Necromancer has two chances in three the next Night of getting his first zombie. So if things are getting tight, the Witchdoctor needs to alert the Vicar that one corpse is under enchantment. I really can’t see any way to handle this except via roleclaim.

Yeah, but frankly I feel stupid conjuring votes out of thin air. My plan is to wait until my Monday evening (lunchtime Pacific Time) and see what material we have then. If there’s nothing incriminating, I’ll vote for someone quiet and see what that stirs up.

Couldn’t scum masquerading as good players pretend to breadcrumb? Is there precedent for this?

Also, if the Vicar is blessing corpses before they die…how does he/she know whom to bless? Do they look at whoever is probably going to get lynched by the town by tallying up who’s voting for whom so far? Or do they get to bless someone right after the lynching but before day?

I’m pretty sure the Vicar is a Night Role, like the others. When the Day ends, and while the Wolves, Vamp, Vig are deciding who to kill, the Vicar and all the pro-town roles PM the mods with whom they want to bless/enchant/protect/investigate/give wedgies to

Hmm, but the description for the role does say that the Vicar may bless one dead player each Day, including the player to be lynched later that Day. My interpretation is that the Vicar works by Day, but I think this game has officially broken my brain, so I may not be the best person to explain the rules :slight_smile:

No, no, that usually happens in Day Two. Sometimes late Day One, but not normally this early in Day One.

Hi, Mad! I missed voting for you in the other game! :frowning: I’d do it now, but it would confuse everyone over there. :smiley:

Also, anyone who wants to take on a second game (or anyone following this thread who wants into a game), we need a sub in the off-board Firefly game. Send a PM to me or NAF1138.

To clear up the Vicar Role: each Day (before Wednesday noon, Pacific Time) a Vicar needs to PM or email their choice of blessing: one of the Players already dead (no matter how long dead) or the Player to be lynched at the end of that Day. A Vicar’s blessing will permanently prevent a corpse from becoming a Zombie.

Some Roles have Day Powers, others have Night Powers. Each Role description should make it clear. All Powers are resolved at the end of the Day/Night they are used.

Please, feel free to email me if you have rules questions, especially about your own Role. If it’s of general importance, I’ll clarify it here, otherwise I’ll answer it privately.

Breadcrumbing is for roles with information that they may not get the chance to share before they are killed. Since roles are revealed after death, there would be no point for scum to put false breadcrumbs, because no one would believe them anyway. Although … I suppose scum could cultivate false alliances and disputes that would confuse people after their death. A crude example would be if A publicly supported B as town; then if A were lynched and discovered to be scum, suspicion could fall on B because it would appear that A and B are on the same side (even though B is actually town). This is a very crudely simplified example though; scum would probably be much more subtle than that.

Breadcrumbing is always iffy though; do it too obviously and scum catch up with you - do it too subtly and it ends up confusing the survivors.

I was going over the rules again, and I think my brain just exploded. In former Mafia games players were content to lynch somewhat randomly on the first Day and take the chance of letting a vanilla townie die in hopes of revealing more about the other players, but because we have no vanilla townies I feel like everyone is a bit more hesitant to stick themselves out there. Hopefully there will be more conversation tomorrow.

Gah. Where’s the bar in this town?

I believe the point of that would be to make a later false Cop claim believable. It’s a clever idea but it wouldn’t work in this game because the scum don’t know who’s Town and who’s scum. Several of their breadcrumbs would likely be wrong, and one of those players had subsequently died, the incorrect breadcrumb would be found out.

Come on, you know the drill! First we lynch, then we get drunk either celebrating or mourning.

Of course, the whole delayed information thing is going to put a crimp on that.

Of course, one way that scum could make a believable role-claim is by always breadcrumbing the their fellow Wolves/Cabalists. I heartily endorse that maneuver.

Just popping in to say hi. I’m not caught up, but I just got back from El Paso and Palomas, Mexico, so I’ll catch up tomorrow.

Cheers.