I can assure you that there are no Cabalists left.
As for a recruit, you told us the mechanism yourself… he would be easily identified because he’d die and come back.
Besides, if we can have only one mis-lynch AND get some pretty good help from the scum and get stuck in a place where we CAN’T win… then the game was broken from the get-go.
Further, after Tonight’s investigation, we will have no unconfirmed (except for Diggit and Shadow as possible Omega), which means we have at least 2 (if not 3 from a recruit) definitely correct lynches, over which we will easily be able to reevaluate the situation with Shadow and Diggit if necessary.
I’ve been trying to compose a post like this for a while, but it was not coming out anywhere near as clear as this. Blaster’s post is what I wanted to say
Wow. Okay. I hadn’t even thought about the fact that it’s not unreasonable at all for Rugger to have made up the Omega claim. That being the case, it’s very possible our Omega is still in hiding, and Zoggie’s still the Necro. Obviously, Zoggie would go along with the play Rugger made for her (if she wasn’t Town), but it does alarm me that we’ll have to go Snipe hunting once we’ve offed the Necro and Rugger. That being said, I now see how sache might be more important than the witches after tomorrow morning’s investigation.
Just to be sure on this: sache, the Werewolf conversion acts the same as the Vampire conversion, right?
Does anyone think, given where we’re at right now, we could shorten the Days and Nights a little? Seems like we could probably get away with speeding things up a bit…
Of course, that would take us off the Wednesday/Friday thing, which could get confusing.
Anyway, just a thought since things seem to be dragging a touch.
Yeah, since we’re near the end and Thanksgiving is coming, let’s speed things up. How’s this for a schedule:
Day Six: ends Wed Nov 7
Night Six: ends Fri Nov 9
Day Seven: ends Mon Nov 12
Night Seven: ends Tue Nov 13
Day Eight: ends Thu Nov 15
Night Eight: ends Fri Nov 16
Day Nine: ends Mon Nov 19
I don’t think it’ll last that long, but if it goes longer, it’ll be delayed by Thanksgiving (I’ll be out of contact from Nov 20-25).
Yeah, the nights are going to get pretty automatic, and the days seem to be getting that way, too. I almost have a feeling this game is geting close to going on autopilot, and only Pleo knows which direction it’s headed.
And Day Six ends with a clear decision to not string anyone up. The hopes of many is that the forces of Good can forestall the those of Evil just long enough to determine a clear course for Tomorrow. Assuming that Tomorrow comes…
Investigation reveals CatInASuit was aligned with the Undead and MHaye was a Werewolf.
Let’s call it the, “I can’t believe Santo was the first to vote No Lynch, and somehow got the town to convince itself to do the same.” Somehow, I don’t think the name will stick.
Watch out MHaye: That might be rotting ghostly flesh in a little bit, if your packmates don’t eat the Necro tonight.
Drink of the night: The Revelation. Chilled sparkling water, lightly tainted with the blood of innocents.
Oh, and until we figure out who’s who, Zoggie and HazelNutCoffee aren’t allowed on my bar floor tonight. I have a pleasant cage for them to dance semi-clothed in, instead.