I’ve thought it over, and I agree with Queuing and sachertorte. Here’s my thinking, neglecting the possibility of a lucky block.
7 scum:
game over already, not possible (7/14 now.)
6 scum, no recruitment:
lynch scum: scum recruit, 6/13 tomorrow, lynch or lose tomorrow
lynch town: scum kill, 6/12 tomorrow, scum win.
6 scum, recruitment used:
lynch scum: scum kill, 5/12 tomorrow, lynch or lose tomorrow
lynch town: scum kill, 6/12 tomorrow, scum win
5 scum, no recruitment:
lynch scum: scum recruit, 5/13 tomorrow.
lynch town: scum recruit, 6/13 tomorrow.
5 scum, recruitment used:
lynch scum: scum kill, 4/12 tomorrow
lynch town: scum kill, 5/12 tomorrow
There can’t be seven scum, and if there are fewer than 6, then it’s not lynch-or-lose today, and this monk gambit becomes foolish. It only makes sense to try this if there are six scum, and the consequences of it can be ignored since it’s an end-game move.
So among sachertorte/Idle/zuma/Cookies there are two scum. Choosing randomly from this group gives a 1/2 chance of picking scum.
FCoD was cleared by the Apprentice, but he might be the Prophet. And one of the scum might be a recruit. So among USCDiver/NAF/Kyrie/Pygmy/FCoD/Queuing, there are 3 or 4 scum, putting the odds of selecting scum out of this group somewhere between 1/2 and 2/3, depending on whether one of the six is a recruit of an uncontested claimed role. So it’s actually better to select someone not involved in this monk business.
And for me, personally, it’s somewhere between 3/5 and 4/5, because I can eliminate one of the possibilities. I’m not going to be joining Queuing and Cookies in voting for me, obviously, so I’ll pick the other person from this group that seems to have a real shot: Vote NAF1138.